I was going to make a big post when the full release came out... but I might as well sing this game's praises now!
Wargame: Airland Battle is probably one of the best RTSs I've ever played.
In short it is a primarily multiplayer focused (though there will be a dynamic single player game) game that portrays a conventional escalation of the Cold War in the mid 1980s. You take command of a battalion-ish sized force on massive battlefields employing the full range of combined arms: tanks, APCs, infantry, recon, helos, MLRSs, mortars, artillery, ground strike aircraft, fighter-interceptors, and more.
WG:ALB has over 800 historically accurate units fully modeled, with detailed stats. You play as either a Warsaw Pact or NATO player, and there is a meta game where you build "decks" of these units. Basically you create your force for the battle in terms of what you are able to call in during the game. Then once the game begins you spend points to bring these units onto the battlefield.
Deck creation is a really neat mechanic as it forces players to make tradeoffs, no one deck is going to great everything, cheap everything and unlimited amounts of everything. You have to decide what you like to play with and focus on that.
***Side Note*** The beta is great because all the 800+ units are unlocked so you can really experiment with them. Once the release comes out, you will have some unlocked at the beginning but need to unlock the rest through playing multiplayer matches. This encourages to have accurate stats and you know how experienced the person you're playing is.
The maps themselves are fully to scale with the units and the largest will be approximately 150 square kilometers.
Other features:
Great line of sight system, even better than COH2's, really makes you focus on the terrain
Morale and veterancy system
New urban combat system that makes infantry in towns terrible to deal with for anything other than napalm
Supply and logistics system (units need repairs, ammo and fuel)
No base building, the focus is on the tactical employment and management of units
Easy to use system for running off-map air missions to air superiority, close air support, etc
Graphic style and UI that looks great close up but is easy to use when zoomed out.
The previous game came with 4 sets of FREE DLC including touch screen support, new maps, new missions, new modes, and constant support and patching as needed
Multiplayer from 1v1 to
10v10
Let me restate that, this game has
10v10 multiplayer and it is incredible!!! It really allows to feel like you're part of a truly massive battle, and can allow you to specialize at doing something unique and interesting for instance running special forces missions to the enemy's arty position, managing a suppression of enemy air defense campaign using special aircraft or just commanding an armored battlegroup in the middle of it all.
This going to sound preachy, but Wargame is really raising the bar for RTSs. After how disappointed I was at shitty COH2 beta, how little it had progressed, Wargame moved the bar significantly from their already spectacular Wargame:European Escalation (they also made Ruse and Act of War).
I will playing this game an enormous amount over the summer, with some RL friends. That said I also want GC to play this game too! Especially since I want to be able to play this game the way it was meant to be played... with a 10 person team on TS curbstomping pubbies. Or even better if enough GCers start playing, 10 on 10 matches. Sao and SinX already have it so ask them for their opinions too.
I seriously can't recommend this game enough.
Any questions?