What is the GC mod?
Posted: Sun Feb 08, 2004 2:00 am
GCMOD Details
Here is the list adjustments the GC mod enables beyond standard vanilla bf1942. Keep in mind that these changes are done in the spirit of enhancing the fun and strategic intrigue battlefield 1942 has to offer, while adjusting key aspects of the game to offer new challenges for the elevated skill level of our members and the GC style of play.
APC now repairs friendly vehicles (mobile repair point) Repairs self at a slower rate. Allied apc will not repair Axis vehicles and vice versa.
All APC's have a 50% increase in hitpoints. no armor adjustments have been made. Small arms will still damage the APC. APC no longer takes splash damage the same as a jeep, now responds to nearby explosions like a light tank. Direct hits damage it as normal.
Artillery hit points increased by 50% to slightly increase their survivablilty and promote their use.
Heavy tanks recoil has been reduced to they do not rock back and forth so hard when the main gun is fired.
B-17 hit points have been increased to boost its tactical value.
Fighter planes bomb load out has been reduced from 15 bombs to 5
Stuka, SBD, Archival bomb load out has been reduced from 30 to 20
On the pacific maps Wake, Marshall Island, and Iwo Jima ship respawn time has been raised to 10 min from 3 min for destroyers and 5 min for battleships and aircraft carriers. This was done to create a tactical reason for risking all to destroy the enemies ships. Currently it is not worth the time and effort to sink the enemies ships if they get a new one 3 min later. I would love to make the ships only spawn once on these maps but I do not know how well that would be received on the whole. Midway and Phillipines remain un-changed. Tarawa is a unique test in that once ships are sunk, they do not respawn for the remainder of the round.
Jeeps have a 3rd seat in the form of a machine gun.
Aircraft carriers will repair friendly airplanes on the back 1/3rd portion of the deck
Horns added to all jeeps and all APC's
Ammo boxes resupply grenades and expacks at slower rate to discourage grenade spamming.
Adjusted mines so they can't be thrown like frizbees
New sounds
New textures
New effects
As for map specific changes,
Kursk and Kharkov Axis now have 2 fighters instead of 2 bombers.
Anzio all planes removed for a down and dirty infantry battle.
Soldiers on Stalengrad are limited to only one grenade with each life.
New mini map vehicle icons so you can tell the difference between artillery and a tank
New loading screens and music
And a whole bunch of small fixes for several custom maps (vehicles not respawning etc).
Current GCmod map list
A Bridge Too Far
Aberdeen
Anzio
Bastogne
Bastogne - A Nightmare Before Christmas
Battle of Rome
Battle of Alam Halfa
Battle of the Bulge
Battle of Bilston
Battleaxe
Berlin
Bizory Farm
Baytown
Fall of Berlin
Gazala
Giza
Guadalcanal
Huetergen Forest
Invasion of the Phillipines
Iwo Jima
Kasserine Pass
Kharkov
King of the Hill
Kursk
Market Garden
Marshall Island
Last Stand - Part 2
Maginot Line
Midway
Monte Cassino
Monte Santa Croce
Mountain Road Collision
Nancy
Omaha Beach
Operation Barbarossa
Operation Crusader
Operation Husky
Operation Merkur
Rabual
Roros
Rostov
Saint Lo
Salerno
Tarawa
Tobruk
Telemark
Wake Island
Total = 47 maps
Reserve Maps to prevent playing the same map over and over.
Bocage
El Alemein
Stalengrad
In addition, some of these maps also have reversed versions made possible though our though the mod. An example being Omaha Beach. Lets say that at the start of the campaign the Axis army owns Omaha Beach and the allies attack it and win. Later the Axis army wants to take Omaha back, so they would do so from the waves and the Allies team would be up on the hill.
Maps with reversed versions via the GCALT portion of our Mod
Bastogne
Battle of the Bulge
Berlin
Fall of Berlin
Huertgen Forest
Invasion of the Philippines
Iwo Jima
Last Stand Part 2
Maginot Line
Market Garden
Marshall Island
Monte Cassino
Nancy
Omaha Beach
Operation Husky
Rostov
Saint Lo
Tarawa
Telemark
Tobruk
Wake
New textures and sounds are by far and away the largest portion of the mod.
Here is the list adjustments the GC mod enables beyond standard vanilla bf1942. Keep in mind that these changes are done in the spirit of enhancing the fun and strategic intrigue battlefield 1942 has to offer, while adjusting key aspects of the game to offer new challenges for the elevated skill level of our members and the GC style of play.
APC now repairs friendly vehicles (mobile repair point) Repairs self at a slower rate. Allied apc will not repair Axis vehicles and vice versa.
All APC's have a 50% increase in hitpoints. no armor adjustments have been made. Small arms will still damage the APC. APC no longer takes splash damage the same as a jeep, now responds to nearby explosions like a light tank. Direct hits damage it as normal.
Artillery hit points increased by 50% to slightly increase their survivablilty and promote their use.
Heavy tanks recoil has been reduced to they do not rock back and forth so hard when the main gun is fired.
B-17 hit points have been increased to boost its tactical value.
Fighter planes bomb load out has been reduced from 15 bombs to 5
Stuka, SBD, Archival bomb load out has been reduced from 30 to 20
On the pacific maps Wake, Marshall Island, and Iwo Jima ship respawn time has been raised to 10 min from 3 min for destroyers and 5 min for battleships and aircraft carriers. This was done to create a tactical reason for risking all to destroy the enemies ships. Currently it is not worth the time and effort to sink the enemies ships if they get a new one 3 min later. I would love to make the ships only spawn once on these maps but I do not know how well that would be received on the whole. Midway and Phillipines remain un-changed. Tarawa is a unique test in that once ships are sunk, they do not respawn for the remainder of the round.
Jeeps have a 3rd seat in the form of a machine gun.
Aircraft carriers will repair friendly airplanes on the back 1/3rd portion of the deck
Horns added to all jeeps and all APC's
Ammo boxes resupply grenades and expacks at slower rate to discourage grenade spamming.
Adjusted mines so they can't be thrown like frizbees
New sounds
New textures
New effects
As for map specific changes,
Kursk and Kharkov Axis now have 2 fighters instead of 2 bombers.
Anzio all planes removed for a down and dirty infantry battle.
Soldiers on Stalengrad are limited to only one grenade with each life.
New mini map vehicle icons so you can tell the difference between artillery and a tank
New loading screens and music
And a whole bunch of small fixes for several custom maps (vehicles not respawning etc).
Current GCmod map list
A Bridge Too Far
Aberdeen
Anzio
Bastogne
Bastogne - A Nightmare Before Christmas
Battle of Rome
Battle of Alam Halfa
Battle of the Bulge
Battle of Bilston
Battleaxe
Berlin
Bizory Farm
Baytown
Fall of Berlin
Gazala
Giza
Guadalcanal
Huetergen Forest
Invasion of the Phillipines
Iwo Jima
Kasserine Pass
Kharkov
King of the Hill
Kursk
Market Garden
Marshall Island
Last Stand - Part 2
Maginot Line
Midway
Monte Cassino
Monte Santa Croce
Mountain Road Collision
Nancy
Omaha Beach
Operation Barbarossa
Operation Crusader
Operation Husky
Operation Merkur
Rabual
Roros
Rostov
Saint Lo
Salerno
Tarawa
Tobruk
Telemark
Wake Island
Total = 47 maps
Reserve Maps to prevent playing the same map over and over.
Bocage
El Alemein
Stalengrad
In addition, some of these maps also have reversed versions made possible though our though the mod. An example being Omaha Beach. Lets say that at the start of the campaign the Axis army owns Omaha Beach and the allies attack it and win. Later the Axis army wants to take Omaha back, so they would do so from the waves and the Allies team would be up on the hill.
Maps with reversed versions via the GCALT portion of our Mod
Bastogne
Battle of the Bulge
Berlin
Fall of Berlin
Huertgen Forest
Invasion of the Philippines
Iwo Jima
Last Stand Part 2
Maginot Line
Market Garden
Marshall Island
Monte Cassino
Nancy
Omaha Beach
Operation Husky
Rostov
Saint Lo
Tarawa
Telemark
Tobruk
Wake
New textures and sounds are by far and away the largest portion of the mod.