Eve Of Destruction v1.1

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gribble
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Eve Of Destruction v1.1

Post by gribble »

V1.1 just got released, full download, no incremental patch. get more infos @ http://www.eodmod.com
Changelog wrote: Soldier Classes

1. Sniper Kit Classes, USAR, NVA and VC:
* Tweaked all sniper rifles to have more recoil, bullet deviation and bullet drop. Reduced amount of ammo carried.
* Removed cross hair on all sniper rifles WHEN NOT SCOPED OR ZOOMED.
* Dropped number of ammo clips on secondary weapon to 2.
* Removed hand grenades and replaced with smoke grenades for cover.
* Dropped number of deployable ap mines to 1. 2 allowed in the world if resupplied.
2.Medic Classes, USAR, NVA and VC:
* Reduced number of handgrenades to 2 and added colored purple smoke for US medic. VC medic gets blue smoke.
* Reduced number of ammo clips for secondary weapon to 2.
3. Point Man, USAR:
* Originally, this class was going to have the M79 as the primary weapon as reported in first posting of the change log. We decided not to do this at this time. We will probably just have the M79 kit as a pickup kit at a future date.
* This feature not implemented Added New Pointman Class. M79 is primary weapon, 5 HE 40mm grenades.
* Dropped number of M79 smoke grenades to 2 and increased reload time to prevent smoke spamming.
4. Point Man, NVA and VC:
* Added additional smoke grenade, from 1 to 2.

5. Additional Updates
* Updated CF, NVA and VC soldier mesh.
* Added New SF Soldier and Skin.
* Added in New Smoke Grenade for Sniper Class.
* Added silenced CAR-15, to SF Pointman Class as a unlockable.
* Reduced number of rounds in Colt 1911 pistol from 13 to 8.
* Increased number of rounds in TT-33 to 9.
* Most other handweapons, had increases in number of magazines by 1.
* Increased PPSH clip ammo from 30 to 35.
* Stationary weapons given ammo count. No longer are they unlimited.
* Tweaked mortar firing sound to not be heard throughout map.
* Tweaked mortar firing rate to reduce spamming.
* Updated vehicle mounted M60 hit power.
* Increased travel of mounted M60 on Helicopters.
* Gave M60 ammo count, no longer unlimited amount.
* Added additional ammo to ZPU-4.


Map Tweaks

1. Added SP and Co-Op support to several maps:
* Close Fire, Dawn at the Rice Paddies, Radio Tower and Truong Son Chasm.
2. Fixed Single Player and/or Co-Op support for:
* Deep Jungle, Lost in Vietnam Day, Lost in Vietnam Night, Purple Haze and Who'll Stop the Rain.
Above Singleplayer or Co-op fixes or additions thanks to our friends at: http://www.battlefieldsingleplayer.plan ... amespy.com Thanks to several members there for their support. (soco11, Death Enforcer, M.Combat, Zinnstein)
3. Replaced kits on Deep Jungle and Stream with proper SF Kit types.
4. Updated Deep Jungle, lighting and added alternate paths up mountain.
5. Updated Dawn at the Rice Paddies.
6. Updated River Run.
7. Updated River Run the Aftermath.
8. Updated Overrun.
9. Updated Overrun the Beginning.
10. Updated We Were Soldiers Once to prevent Crashing, 32p and 64p.
11. Updated Lost in Vietnam Night to prevent Crashing, 64p.
12. Updated Lost in Vietnam Day.
13. Updated Radio Tower to prevent Crashing, 32p and 64p.

Vehicle Tweaks

1. Fixed missing network code on M151A2 Jeeps.
2. Fixed missing network code on Gaz69 Jeep Mounted DSHK.

Vegitation Tweaks

1. Fixed collision mesh issue with some custom vegitation (bushes) and projectiles. Projectiles now pass through all leaf areas.
2. Fixed issue with Vine Tree.
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Ash2Dust
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Post by Ash2Dust »

some big tweaking listed.
ph1l0r
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Post by ph1l0r »

just call me phil on ts, ingame, wherever. i'll even respond to phil in real life. wooohooo!
Titi
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Post by Titi »

moved by indication from Philor
Last edited by Titi on Tue Jan 13, 2009 1:41 pm, edited 1 time in total.
ph1l0r
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Post by ph1l0r »

Just open a new thread instead of bumping the old one maybe?
just call me phil on ts, ingame, wherever. i'll even respond to phil in real life. wooohooo!
Titi
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Post by Titi »

Your response indicates that will be my only choice if I wish to enlighten others.
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