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GC FAIRPLAY RULES

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GC FAIRPLAY RULES

Postby sushi » Fri Dec 14, 2007 6:20 pm

Dear fellow members,

a lot of clever guys did put their heads together to clarify our fair play rules for the upcoming campaigns. Thanks to Stonie for putting the results in writing. Please read and rest assured we will make sure these rules are followed.

Sushi, on behalf of the Senate


Uncapable Bases

Base Camping: Under certain circumstances, as outlined below, a rule against Base Camping comes into effect.

* The Conditions: The rule against base camping will only apply when the following two conditions exist:

1. The map must have an uncapable spawn point
2. No other flags are owned by the army that is being base camped.
* If these conditions are not met then the uncapable spawn point is treated like any other flag and is subject to any and all forms of attack.

* The Rule: Once these two conditions apply then, and only then, will the following actions not be allowed.

1. Planes and Helicopters can not bomb, rocket or strafe anything that is in the base.
2. C4/grenades can not be used to blow up players while they are spawning in.
3. Armor can not be driven into this un-capable spawn point and attack the players as they spawn in. This also applies to stolen armor.
4. Artillery may not be used to shell the base.
5. Small arms fire is not allowed to be directed at the base.
6. Players from the opposing team inside the base must exit the base immediately.

You can draw an imaginary line between the closest flag and the UCB.
You have to leave them alone on the side of the UCB.

The intention of the rule: This rule offers an army the opportunity to play with a fair chance of continuing the battle.

Air Power

* Pilots are not allowed to perform Kamikaze attacks.
1. Kamikazing: This is defined as deliberately flying a plane or helicopter into another vehicle with the intention of disabling or destroying said vehicle. This is in violation of the Global Conflict Rules Section One Paragraph Four regarding unsportsmanlike conduct.
2. A crash is considered an accident. Don't crash too often or you might give up your seat for the day.

* Air cannot camp air. No guns no bombs and no rockets. If the plane or heli is empty or full you cannot attack it while you are in the air with a jet or heli.
1. Aircraft on the ground CAN be attacked by ground units (infantry, tanks, etc.)

Intention of the rule: Aircrafts should fight their battles in the air.

Joining the game server

1. If you want to join after the battle has started, you need to ask for permission to join from your commanding officer (in teamspeak). Wait for his approval before joining, he needs to communicate with his HC.
2. Officers need to ask their HC for permission for people to join in. Each HC is responsible for the number of players on their side


+2 Rule

The +2 Rule concerns the number of players allowed per side to keep the game play balanced in the instance that player numbers are not equal.

* A team will not be forced to drop below 12 players irregardless of the other team’s numbers.

* Two consecutive rounds that a team starts below 10 on a given map will surrender the map to the attacking team.

If High Command does not manage the numbers within 2 minutes before live, Tournament Admins preserve the right to disconnect the amount of players to balance the live round.

Squad Manipulation

Army Dumping, Squad Leader Cycling, Squad cycling is forbidden

Definitions:

1. Army Dumping: Where an individual or squad leader allows a group of players to spawn on him/her with the intention of creating further squads to allow for further spawn points.
2. Squad Leader Cycling: Where a squad leader upon death relinquishes his squad leader position in order to allow another living squad member to take the position and allow for a renewed spawn point.
3. Squad Cycling: Where an individual switches to another squad with the singular intention of using another squads spawn point to further his immediate and desired goal.

* When one of your SL is late for battle, he is allowed to cycle to his position. However keep in mind that it may not benefit any strategic objectives.

Pre live rules

1. Do enter the enemy UCB (or starting flag on 16p maps). Your opponent needs to prepare too. At each map your Field Commanders will designate a flag where you can go head to head for some pre fun.

2. Do not fire in your own UCB (or starting flag on 16p maps). Gun fire (or others like jeeps, armor or aircraft) is disturbing communication between your High Command and Squad Leaders.

3. Team killing is allowed in a designated area (by the field commander). That way you are sure you only TK the ones who like it, and don't disturb the officers in the strategy meeting.

4. It is not allowed to deploy mines, claymores or C4 during pre live rounds. This to prevent accidental team kills.

Punishment:
If you break a rule or intention of the rule:
:arrow: First time; will be seen as an incident. You will be reminded of the rule
:arrow: Second time; Friendly kick by Tournament Admin.You have been reminded once, we let you know that we are serious.
:arrow: Third time; You will get kicked, with a 2 minute ban. In that time we expect you to report to your High Commander, where you have to explain why you don't understand the rules.
:arrow: Fourth time; High Command, TA and Executive Senate will discuss the options.

Complains:
You feel the need to argue any punishment or want to point a finger to an opponent that has not be punished. You sent a Private Message to you High Command, they will take it up the chain of TA or the Executive Senate.

DO NOT post in public forums, these post will be deleted at sight, so save your effort in a pm.
Your complain will be handled, and you are heard.
We would like to give a good impression to the newly sign ups and visitors, don't want to scare them away with bad posts.
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Postby Thur » Wed Apr 09, 2008 6:26 pm

All members are expected to understand and follow all rules posted above. If you have a question see your chain of command. Or see me.
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5A|HC|Gen|Thur
@6-Oblt.Thur/LW
7R|HC|Gen.Thur
1E|HC|SgXo.Thur
UN|=GC=Thur
S1*TRG.Thur
4P*SGT=GC=Thur
11H.=GC=Thur
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Re: GC FAIRPLAY RULES

Postby matsif » Sat Aug 12, 2017 1:50 pm

additional or edited rules for RS2:

The Golden Rule - treat others how you wish to be treated. excessive cases of general griefing, trolling, etc will be met with the punishments outlined below.

All-Chat

The basic rule is unless you are a TA, you shouldn't be using it, even if all you want to do is say "GG."

Spawn Camping

If you can see into an enemy spawn or can see a VC squad tunnel, you shouldn't be shooting people who have just spawned in. If you see a tunnel, your goal should be to destroy the tunnel, not camp people spawning in.

Air Power

* Pilots are not allowed to perform Kamikaze attacks.
1. Kamikazing: This is defined as deliberately flying a plane or helicopter into another vehicle with the intention of disabling or destroying said vehicle. This is in violation of the Global Conflict Rules Section One Paragraph Four regarding unsportsmanlike conduct.
2. A crash is considered an accident. Don't crash too often or you might give up your seat for the day.

Joining the game server

1. If you want to join after the battle has started, you need to ask for permission to join from your commanding officer (in teamspeak). Wait for his approval before joining, he needs to communicate with his HC.
2. Officers need to ask their HC for permission for people to join in. Each HC is responsible for the number of players on their side
3. With the exception of TAs or a neutral party casting a battleday, during a battleday you are not allowed to be in a spectator slot. Anyone in a spectator slot who is not a TA or neutral casting party will be immediately kicked from the server without warning. Neutral casters need to clear that they are entering the server for a spectator slot with the TAs before joining the server, as point 1 of this section discusses.


+2 Rule

The +2 Rule concerns the number of players allowed per side to keep the game play balanced in the instance that player numbers are not equal.

* A team will not be forced to drop below 12 players irregardless of the other team’s numbers.

* Two consecutive rounds that a team starts below 10 on a given map will surrender the map to the attacking team.

If High Command does not manage the numbers within 2 minutes before live, Tournament Admins preserve the right to disconnect the amount of players to balance the live round.

Squad Manipulation

Army Dumping, Squad Leader Cycling, Squad cycling is forbidden

Definitions:

1. Army Dumping: Where an individual or squad leader allows a group of players to spawn on him/her with the intention of creating further squads to allow for further spawn points.
2. Squad Leader Cycling: Where a squad leader upon death relinquishes his squad leader position in order to allow another living squad member to take the position and allow for a renewed spawn point.
3. Squad Cycling: Where an individual switches to another squad with the singular intention of using another squads spawn point to further his immediate and desired goal.

* When one of your SL is late for battle, he is allowed to cycle to his position. However keep in mind that it may not benefit any strategic objectives.

Pre live rules

1. Do enter the enemy spawn zones. Your opponent needs to prepare too. At each map your Field Commanders will designate a flag where you can go head to head for some pre fun.

2. Do not fire in your own spawn zones. Gun fire (or others like jeeps, armor or aircraft) is disturbing communication between your High Command and Squad Leaders.

3. Team killing is allowed in a designated area (by the field commander). That way you are sure you only TK the ones who like it, and don't disturb the officers in the strategy meeting.

Punishment:
If you break a rule or intention of the rule:
:arrow: First time; will be seen as an incident. You will be reminded of the rule
:arrow: Second time; Friendly kick by Tournament Admin.You have been reminded once, we let you know that we are serious.
:arrow: Third time; You will get kicked, with a 2 minute ban. In that time we expect you to report to your High Command, where you have to explain why you don't understand the rules.
:arrow: Fourth time; High Command, TA and Executive Senate will discuss further options.

Complaints:
You feel the need to argue any punishment or want to point a finger to an opponent that has not be punished, send a Private Message to you High Command, they will take it up the chain of TA or the Executive Senate.

DO NOT post in public forums, these post will be deleted at sight, so save your effort in a pm.
Your complaint will be handled.
We would like to give a good impression to the newly sign ups and visitors, don't want to scare them away with bad posts.
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