Desert-Conflict

Discuss the campaign and all things BF.

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Yob
Posts: 670
Joined: Mon Jul 20, 2009 8:23 pm
Location: Key West, FL and Jefferson City, MO

Post by Yob »

I d/l it. Looks fun. messed around on a server with nobody else just to get the feel for it. I wonder what El Alamein would be like played as a =GC= map.....
Chefcook
Posts: 1794
Joined: Mon Jul 20, 2009 8:23 pm
Location: Muenster, Germany

Post by Chefcook »

Could it be something else but awesome?

NO!
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Lets Cook and Roll!
Titi
Posts: 871
Joined: Mon Jul 20, 2009 8:23 pm
Location: West Coast, North America, Earth, Sol, Milky Way

Post by Titi »

v0.10 -v0.15


http://www.desert-conflict.org/forum/sh ... #post85293

------ Change Log v0.10 - v0.15 ----------------
-------- As of 19-Jul-07 -----------------------
------------------------------------------------

- statics:
* many statics re-exported/lower poly counts
* fixed soldier cols: repairbuilding
* fixed soldier cols: africa smdh2

- soldiers:
* jump height reduced
* prone-delay-after-jump

- sounds:
* New Iraqi voices filtered and unfiltered
* New AK47 1p and 3p fire sounds
* New M16A2 1p and 3p fire sounds
* New M249 SAW 1p and 3p fire sounds
* New RPG7 1p and 3p Fire sounds
* New CAR15 1p and 3p fire sounds
* CH53 Helicopter sounds
* New map loading music (one new song)
* New AC130 40mm gun sounds, 105mm gun sounds,
and Engine tweaks
* New A10 1p and 3p fire sounds and Engine tweaks
* New airplane ambiance loops (lowered volumes)
* Fixed BMP2 sounds

- hangar: repair radius and speed slightly increased

- textures: many vehicle textures resized to proper bf2 limits

- vehicles:
* added ch53
* toyota technicals: added recoilless and 50 cal types
* removed mx technicals (cant find CTD cause)
* brdm spandrel version added

- mirage: - (model changed)
* fixed pulling down
* dumby missile rotations
* increased cannon damage

- physics updates for all planes
* adjusted engines
* adjusted handling
* removed tracking/lock alerts sounds
* reduced warning rage from 375 to 200
* reduced proximity
* removed accelerations on missiles, faster launch speed
* client prediction on missiles
* reduced afterburn time

- a10 & su25:
- cannon slower overheat

- t90, m1a1: autoUseAbility 0
* removed tank to tank repair
* increased m1/t90 shell drop
* faster reload for main barrel
* adjusted forward and reverse speeds
* less cannon recoil

- updated many vehicle spawn times to match DC:

- fixed vehicle exits:
* brdm - wall hack

- bmp2 & bradley:
* speeds adjusted
* removed repair ability

- apache: increased gunner damage

- made copies of mlrs, bm21 and scud for smm's:

- vehicle arty spotting hud: added to brdm (both versions)

- increased spawn times for arty vehicles

- zpu4: nerfed a bit

- c4: nerfed a bit

- new maps:
- desert sabre - kiff
- desert conflict (name pending) - kiff
- nuclear power plant - tga harry
- close quarters - tga harry

- lag fixes: El Alamein, Desert Shield

- mosul:
* made apt complex neutral at round start for cq/16/32 and obj/32
* removed fence of death

- tweaked handweapons for recoil, deviations and damage:
* rif m203, gp25
* ak47, m16
* car-15
* m82a1
* rpg, smaw
* remington, saiga
* pkm, saw
Ash2Dust
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Executive
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Location: California

Post by Ash2Dust »

Havent had a chance to download yet. Is this mod worth adding to the next campaign?
Ash2Dust
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Location: California

Post by Ash2Dust »

DaRkAcE
Posts: 192
Joined: Mon Jul 20, 2009 8:23 pm

Post by DaRkAcE »

Just a question..you guys don't like bunnyhopping right? Well you can jump and shoot in this mod. My old clan played it for a while. The guys are insanely accurate, you can jump and shoot, ect.
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matsif
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Location: I don't exist.

Post by matsif »

the only problems I have with it are the fact that AA isnt guided, you can shoot and jump at the same time, and that many of the maps are so huge that without a vehicle getting anywhere takes forever, like trying to run from flag to flag on burning oilfields.
woke up this morning, put on my slippers, walked in the kitchen and died
Titi
Posts: 871
Joined: Mon Jul 20, 2009 8:23 pm
Location: West Coast, North America, Earth, Sol, Milky Way

Post by Titi »

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