BC2 Patch - Expected 10th/11th May

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madcow
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BC2 Patch - Expected 10th/11th May

Post by madcow »

The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.


Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons

The Balance tweaks are as follows:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

http://forums.electronicarts.co.uk/bc2- ... 12-qa.html
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Re: BC2 Patch - Expected 10th/11th May

Post by Von_Krieg »

Wow there are some gret things coming in this patch!
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Re: BC2 Patch - Expected 10th/11th May

Post by styphon »

Looks good, but so did the last patch. Holding judgement till it's out. If it does what it says on the tin then it may just save this game.
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Re: BC2 Patch - Expected 10th/11th May

Post by Shrapnel »

Server - Initial spawn delay and respawn delay are adjustable
Woot! No more spawn count downs and we get our two minute planning time!
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Re: BC2 Patch - Expected 10th/11th May

Post by Ash2Dust »

styphon wrote:Looks good, but so did the last patch. Holding judgement till it's out. If it does what it says on the tin then it may just save this game.
... Sounds like its still not out of beta. Guess I'll give it another try after this new patch.
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Re: BC2 Patch - Expected 10th/11th May

Post by .Sup »

Ash2Dust wrote:
styphon wrote:Looks good, but so did the last patch. Holding judgement till it's out. If it does what it says on the tin then it may just save this game.
... Sounds like its still not out of beta. Guess I'll give it another try after this new patch.
Games made by DICE never go passed the beta stage...
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Re: BC2 Patch - Expected 10th/11th May

Post by Goggles »

EA/Dice wrote:Gameplay - Countermeasures can be fired when driving a helicopter
Someone's doing it wrong...
Hi!
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Re: BC2 Patch - Expected 10th/11th May

Post by madcow »

Goggles wrote:
EA/Dice wrote:Gameplay - Countermeasures can be fired when driving a helicopter
Someone's doing it wrong...
It has wheels doesn't it? You can only fire them when moving along the ground.
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Re: BC2 Patch - Expected 10th/11th May

Post by BRUMMIE »

And my personal favourite::::::


madcow wrote: Client - New chat system allows chatting when dead
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Re: BC2 Patch - Expected 10th/11th May

Post by sushi »

Is it me or is the fix for the M1 Garant rifle still missing, they anounced that for the first patch, but that one did not work for me, the kills are not included in the weapon-overview.
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Re: BC2 Patch - Expected 10th/11th May

Post by .Sup »

sushi25 wrote:Is it me or is the fix for the M1 Garant rifle still missing, they anounced that for the first patch, but that one did not work for me, the kills are not included in the weapon-overview.
I felt it became more accurate and powerful after the patch. Or was it just placebo? :o
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Re: BC2 Patch - Expected 10th/11th May

Post by styphon »

.Sup wrote:
sushi25 wrote:Is it me or is the fix for the M1 Garant rifle still missing, they anounced that for the first patch, but that one did not work for me, the kills are not included in the weapon-overview.
I felt it became more accurate and powerful after the patch. Or was it just placebo? :o
No, it was buffed after the last patch. But it's stats still aren't being recorded properly.
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Re: BC2 Patch - Expected 10th/11th May

Post by sushi »

Thanks for confirming. 3 cheers to EA/dice that they still do not intend to get this running - so much for their fruiting veteran program :clap:
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madcow
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Re: BC2 Patch - Expected 10th/11th May

Post by madcow »

Edited first post, added the weapon tweaks.
sushi25 wrote:Thanks for confirming. 3 cheers to EA/dice that they still do not intend to get this running - so much for their fruiting veteran program :clap:
MikaelKalms (DICE Dev) wrote:I don't recall for sure, but I think M1 stats report properly now.

We haven't touched VOIP.
We haven't touched revive invulnerability.
We haven't done anything major with regards to hit registration.
We haven't done anything major with regards to performance (unless it was due to the anti-virus interference or the bugs in the DX9 renderer).
http://forums.electronicarts.co.uk/batt ... st14820395
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Re: BC2 Patch - Expected 10th/11th May

Post by .Sup »

I just read BC2 for PC is getting infantry only mode (consoles aren't). When? Don't ask me (not yet at least).
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