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Update

Posted: Tue Dec 06, 2011 6:27 am
by AlbinoKalle69
3,9 gb 8O
Maybe I'll finish the download till Saturday :( (Uberspeed download ratio 215kb/sec :oops: )

Re: Update

Posted: Tue Dec 06, 2011 7:10 am
by sushi
that dld-speed reminds me of what I saw when dlding the last patch, I guess I will have to run it over this coming night, when I am back from work.

Did they include the Karkand maps or why is the patch that big?

Re: Update

Posted: Tue Dec 06, 2011 7:37 am
by .Sup
I have it patched :P

Here are a couple quick screenshots I made:
https://picasaweb.google.com/1181235511 ... 11BF3Patch

IRNV is still strong though admittedly weaker and has reduced range. Chat box is fixed, ping is now showing although not mine for some odd reason. Flashlight still seems very much blinding.

Re: Update

Posted: Tue Dec 06, 2011 10:22 am
by madcow
15 mins for me. :(

That IRNV scope looks no different to me .Sup?

Re: Update

Posted: Tue Dec 06, 2011 10:42 am
by .Sup
madcow wrote:15 mins for me. :(

That IRNV scope looks no different to me .Sup?
Admittedly I haven't played much with IRNV prior to the patch only about 10 minutes but it seemed clearer before to see enemy targets than it is now. Maybe someone who has played more with it can clarify.

Re: Update

Posted: Tue Dec 06, 2011 10:43 am
by madcow
They seem to be celebrating the fact that it's been heavily nerfed on the EAUK forums so I guess it's been improved. I'll have to see for myself though.

Re: Update

Posted: Tue Dec 06, 2011 10:47 am
by Ferrit
madcow wrote:They seem to be celebrating the fact that it's been heavily nerfed on the EAUK forums so I guess it's been improved. I'll have to see for myself though.
Range is massively reduced.
Seems to have a constant fog effect.
Enemies no longer glow like a post apocalyptic christmas tree.

It is now possible to sneak around in the undergrowth without being spotted from miles away .

Re: Update

Posted: Tue Dec 06, 2011 10:50 am
by .Sup
Thanks for info Ferrit

Re: Update

Posted: Tue Dec 06, 2011 11:22 am
by Ferrit
I just checked my Co-op scores guys...

They reduced how many points you need for the unlocks...


I now have ALL the weapons..




WOOOOOOOOOOOOOOOOOOOT


edit.

the tower on caspian falls a hell of a distance. i missed it falling as i was hunting wabbits at the time, Howerver i did hear it go.

Image

Re: Update

Posted: Tue Dec 06, 2011 12:17 pm
by sushi
does it actually block the passage? that would be a strong disadvantage for the US team I suppose.

Re: Update

Posted: Tue Dec 06, 2011 12:22 pm
by .Sup
sushi25 wrote:does it actually block the passage? that would be a strong disadvantage for the US team I suppose.
It only falls down at the end when the round is almost over

Re: Update

Posted: Tue Dec 06, 2011 1:20 pm
by madcow
.Sup wrote:
sushi25 wrote:does it actually block the passage? that would be a strong disadvantage for the US team I suppose.
It only falls down at the end when the round is almost over
Yeah but if the tickets are really close...?

Re: Update

Posted: Tue Dec 06, 2011 2:22 pm
by .Sup
madcow wrote:
.Sup wrote:
sushi25 wrote:does it actually block the passage? that would be a strong disadvantage for the US team I suppose.
It only falls down at the end when the round is almost over
Yeah but if the tickets are really close...?
Then its bad luck just like a collapsing building

Re: Update

Posted: Wed Dec 07, 2011 6:33 am
by AlbinoKalle69
.Sup wrote:Then its bad luck just like a collapsing building
:)
madcow wrote:15 mins for me. :(
:x

Re: Update

Posted: Wed Dec 07, 2011 2:48 pm
by WoodenPlank
Ferrit wrote:I just checked my Co-op scores guys...

They reduced how many points you need for the unlocks...


I now have ALL the weapons..




WOOOOOOOOOOOOOOOOOOOT


edit.

Wow, they nerfed the CRAP out of the coop unlock requirements.