bf4

Discuss the campaign and all things BF.

Moderator: Executive

AdmiralGiggles
Posts: 457
Joined: Sat Sep 15, 2012 10:02 am
Location: Germany

Re: bf4

Post by AdmiralGiggles »

zorplex wrote:Unfortunately, it's just not practical to have hugely different weapons within the same class in a modern shooter. As opposed to a Sci Fi or fantasy setting where very different weapons can be made with different mechanics that are situational, every reality based gun has very little differences that can be changed to alter how they operate. (Namely fire rate, damage, spread, recoil and fire mode) There are special cases like the AN-94 dual shot mode, but those are rare. These leaves you with guns that will just have the best damage output at varying ranges which is what we have currently.

I guess they could deviate more from the current BF3 model where nearly every rifle of the same class has the same magazine count, same damage drop off and just alters fire rate, spread and recoil but it doesn't really lend itself to unique weapon experiences. I think most people would agree that having weapons with more variances between them is better but it's really hard to balance a system like that. I'm not trying to excuse the bland nature of the guns, but I can understand why it is the way it is. That said, we don't have enough information to make these type of judgement calls. We'll just have to wait and see once the beta/game are finally released.

Regarding the recon C4, I think that was just a bug with the hud. The player classes were switched mid way through the demo. I don't think they'd change something that integral to the classes from BF3, but I could be wrong. (Plus I don't think it makes much sense to have a recon with C4)

I agree that many of the "new" features in BF4 should have been in BF3, but I don't think we should hold that against DICE. We should encourage them to continue listening to player demands and to incorporate more changes like commander and spectator modes. Complaining about a new game coming out with features that should have been in it's predecessor doesn't make sense to me. Although I guess you could make the argument based on principle.
:clap:
Image
User avatar
Necromancer
Supporting Member
Supporting Member
Posts: 3315
Joined: Sat Jul 28, 2012 4:20 pm

Re: bf4

Post by Necromancer »

premium members only!
http://www.youtube.com/watch?v=OfzJ4ft4NzA

i don't see whats wrong with everyone using the same weapon.
its only natural for each individual player to pick the best weapon to get the best results.
and its pretty impossible to balance them, unless you give them all the exact same characteristics.
I do find it a waste of time to add so many weapons though.

i'd be perfectly happy with 3 weapons for every kit and 3 global weapons or so.
i'd throw away half of the scopes too.
Image
-“Regret your helplessness…and feel despair.”
Achievement Unlocked: Battlefield 4 Uninstalled!!
AdmiralGiggles
Posts: 457
Joined: Sat Sep 15, 2012 10:02 am
Location: Germany

Re: bf4

Post by AdmiralGiggles »

Necromancer wrote:premium members only!
http://www.youtube.com/watch?v=OfzJ4ft4NzA

i don't see whats wrong with everyone using the same weapon.
its only natural for each individual player to pick the best weapon to get the best results.
and its pretty impossible to balance them, unless you give them all the exact same characteristics.
I do find it a waste of time to add so many weapons though.

i'd be perfectly happy with 3 weapons for every kit and 3 global weapons or so.
i'd throw away half of the scopes too.
yeah i agree, i think every class should have access to all weapons.
Image
User avatar
Róka
Posts: 1077
Joined: Thu Jun 28, 2012 8:39 pm
Location: South Texas

Re: bf4

Post by Róka »

Necromancer wrote:premium members only!
http://www.youtube.com/watch?v=OfzJ4ft4NzA

i don't see whats wrong with everyone using the same weapon.
its only natural for each individual player to pick the best weapon to get the best results.
and its pretty impossible to balance them, unless you give them all the exact same characteristics.
I do find it a waste of time to add so many weapons though.

i'd be perfectly happy with 3 weapons for every kit and 3 global weapons or so.
i'd throw away half of the scopes too.
Although you might find it surprising, that opinion is very much from the minority of players. Most people like variety that is balanced.
ImageImage
User avatar
Necromancer
Supporting Member
Supporting Member
Posts: 3315
Joined: Sat Jul 28, 2012 4:20 pm

Re: bf4

Post by Necromancer »

Róka wrote: Although you might find it surprising, that opinion is very much from the minority of players. Most people like variety that is balanced.
"variety that is balanced" - its a sentence that contradicts itself.
what true about most people, and is not surprising, is that people always want more.
it doesn't matter if they use it or not.
Image
-“Regret your helplessness…and feel despair.”
Achievement Unlocked: Battlefield 4 Uninstalled!!
Gwynzer
Executive
Executive
Posts: 3098
Joined: Wed Feb 15, 2012 5:13 pm
Location: England :(

Re: bf4

Post by Gwynzer »

Command & Conquer Renegade is a perfect example of how two completely different armies can be perfectly balanced against each other in a shooter, despite non-symetrical maps and lots of other things
Image
User avatar
Róka
Posts: 1077
Joined: Thu Jun 28, 2012 8:39 pm
Location: South Texas

Re: bf4

Post by Róka »

Necromancer wrote:
Róka wrote: Although you might find it surprising, that opinion is very much from the minority of players. Most people like variety that is balanced.
"variety that is balanced" - its a sentence that contradicts itself.
what true about most people, and is not surprising, is that people always want more.
it doesn't matter if they use it or not.
People want choices that won't leave them impaired compared to another choice.
ImageImage
User avatar
zorplex
Supporting Member
Supporting Member
Posts: 586
Joined: Sat Feb 25, 2012 1:53 pm

Re: bf4

Post by zorplex »

Necromancer wrote:"variety that is balanced" - its a sentence that contradicts itself.
Not necessarily. Just take a look at Starcraft for some of the best balanced and varied game content in PVP. It's just incredibly difficult to get different mechanics to balance.
Get a free Planetside 2 starter pack! Shameless PS2 recruitment link!
BF3C2-L • Hitcorp • Staff Sergeant ~§~ BF3C3-L • PRIDe • Captain ~§~ BF3C4-L • Gladius • Captain BF3C5-W • Legion of Doom • Captain Image
BF3C6-L • UNSC • PFC ~§~ BF4C1-L • Allies • PRVT ~§~ BF4C2-W • 9th MEU • P2C
BF4C3 • Corleone Family • HCImage
BF4C4 • SAD JANUS • HC
User avatar
Necromancer
Supporting Member
Supporting Member
Posts: 3315
Joined: Sat Jul 28, 2012 4:20 pm

Re: bf4

Post by Necromancer »

starcraft? starcraft is a completely different genre.
and if you look closely you'll see that at least half, if not more of the units are the same across the armies.
they all have somekind of cheap soldiers, vehicle, and artillery unit. the air units are also just mirrored, they all have a cheap air unit, and an air "artillery" unit, attacking from distance.
the buildings are also very much a like. for example, the zerg units spawn only in the hatchery, why are all the other buildings needed? no reason, just for balance. the most obvious example is the Zerg overlord, Terran supply, and the Protoss pylon cost the same amount, as they are basically the same thing, just mirrored across factions.
it doesn't offer more "balanced variety" then any other C&C game.
Image
-“Regret your helplessness…and feel despair.”
Achievement Unlocked: Battlefield 4 Uninstalled!!
User avatar
zorplex
Supporting Member
Supporting Member
Posts: 586
Joined: Sat Feb 25, 2012 1:53 pm

Re: bf4

Post by zorplex »

Man this is going to veer off topic fast. lol In a very broad scope, yes, each army has analogue units to one another. But the mechanics of those units are very different. Using your example, supply from pylons, overlords and depots are very different. They all offer the same supply but one is a slow, flying unit, one is a defensive building that can be retracted under ground and one is a building that also supplies power to adjacent buildings. That doesn't sound the same to me!

Another good example is their first tier air units. Zerg gets a cheap air unit that can hit multiple air or grounds targets per shot. Terran gets a tough utility jet that can only attack air unless it transforms into a ground mech that only attacks ground. And Protoss gets a fast ship that can only attack air but has a special ability to lift ground units making them vulnerable to air attacks.

I could go on, but I think it's sufficient to say that StarCraft is quite varied and it's so popular as an eSport because of it's history of balance between factions. If you want to talk FPS, I'd point to Halo or Planetside as games with varied infantry guns that have good balance. But the setting allows for more variance. When you limit yourself to real guns, you limit the ways you can introduce variety.
Get a free Planetside 2 starter pack! Shameless PS2 recruitment link!
BF3C2-L • Hitcorp • Staff Sergeant ~§~ BF3C3-L • PRIDe • Captain ~§~ BF3C4-L • Gladius • Captain BF3C5-W • Legion of Doom • Captain Image
BF3C6-L • UNSC • PFC ~§~ BF4C1-L • Allies • PRVT ~§~ BF4C2-W • 9th MEU • P2C
BF4C3 • Corleone Family • HCImage
BF4C4 • SAD JANUS • HC
User avatar
BlooDRaptoR1
Posts: 627
Joined: Sat Aug 18, 2012 4:47 pm
Location: Greece

Re: bf4

Post by BlooDRaptoR1 »

Correct me if this is incorrect.

Topic mentions Battlefield 4 (bf4), how come you guys are arguing about the weapon mechanics in *Battlefield 3 (bf3)* ????????????


:roll:

*EDIT* and scopes are made for 1 reason. to engage enemy at longer ranges then the weapon can fire at with accurate shots. x0 (KOBRA e.g.) to Acog x4 is for close to medium ranges, and x7 to x12 is to medium to long distances (depends on the weapon you are using and the bullet drop. Please do not mention the sniping shotgun :roll:
Necromancer wrote: i'd throw away half of the scopes too.
C4 -Image
C5 - Image
Image
elchino7
Posts: 663
Joined: Thu Aug 23, 2012 2:21 pm

Re: bf4

Post by elchino7 »

zorplex wrote:
Necromancer wrote:"variety that is balanced" - its a sentence that contradicts itself.
Not necessarily. Just take a look at Starcraft for some of the best balanced and varied game content in PVP. It's just incredibly difficult to get different mechanics to balance.
And what about the other 2 races.

Marines OP, Forcefield OP, Late zerg OP (joke)

@Necro...all the units behave completely different. You coulnd´t have chose a worst game to talk about same things. Also each race plays completely different (some are more micro oriented, others are more macro oriented).

I wont quote it, but basically what zorplex already said.

Ontopic:
Does anyone know anything of the new "disable mechanics"? I have seen little to non regarding vehicles.
Image

"Clubbing, drinking, dancing, glancing, flirting, winking, greeting, meeting, chatting, laughing, talking, walking, leaving, weaving, stumbling, fumbling, cabbing, asking, viewing, brewing, nuzzling, cuddling, feeling, reeling, kissing, twisting, touching, rushing, stripping, gripping, clutching, thrusting, bending, arching, gasping, slacking, melting, sleeping, waking, smelling…
Dirt?
Scrabbling, pounding, thumping, bumping, screaming, scratching, groping, choking, crying, gulping, stifling… quieting.
Breathing…breathingbreathing
User avatar
zorplex
Supporting Member
Supporting Member
Posts: 586
Joined: Sat Feb 25, 2012 1:53 pm

Re: bf4

Post by zorplex »

elchino7 wrote: Does anyone know anything of the new "disable mechanics"? I have seen little to non regarding vehicles.
The only thing I've heard is that how a disable behaves is now dependent on where you take damage. I suppose this means that taking damage to the treads will disable that tread or perhaps taking fire to one of the jet's control surface will disable that control surface.
Get a free Planetside 2 starter pack! Shameless PS2 recruitment link!
BF3C2-L • Hitcorp • Staff Sergeant ~§~ BF3C3-L • PRIDe • Captain ~§~ BF3C4-L • Gladius • Captain BF3C5-W • Legion of Doom • Captain Image
BF3C6-L • UNSC • PFC ~§~ BF4C1-L • Allies • PRVT ~§~ BF4C2-W • 9th MEU • P2C
BF4C3 • Corleone Family • HCImage
BF4C4 • SAD JANUS • HC
User avatar
haruky
Supporting Member
Supporting Member
Posts: 2240
Joined: Thu Feb 16, 2012 4:53 am

Re: bf4

Post by haruky »

Necromancer wrote:starcraft? starcraft is a completely different genre.
and if you look closely you'll see that at least half, if not more of the units are the same across the armies.
they all have somekind of cheap soldiers, vehicle, and artillery unit. the air units are also just mirrored, they all have a cheap air unit, and an air "artillery" unit, attacking from distance.
the buildings are also very much a like. for example, the zerg units spawn only in the hatchery, why are all the other buildings needed? no reason, just for balance. the most obvious example is the Zerg overlord, Terran supply, and the Protoss pylon cost the same amount, as they are basically the same thing, just mirrored across factions.
it doesn't offer more "balanced variety" then any other C&C game.
I'm going to have to politely disagree with this. As someone who has played StarCraft since the 1998 release, this is a very bad statement.
Image[/url]
Darkrider312
Posts: 305
Joined: Wed Jul 25, 2012 12:16 am

Re: bf4

Post by Darkrider312 »

For an on topic post, I noticed in LevelCap's gameplay that BF4 will have the XM25. For those that have not played Modern Warfare 3, this is an air-burst grenade launcher (at least in MW3). Maybe it'll be like this for BF4. Too bad he didn't show it off.
BF3 C3: PRIDe Private [PI4i]
BF3 C4: STAR Private 2 [SIM2]Image
BF3 C5: LOD Private [LLE1]Image
BF3 C6: SCAR Specialist [SISp]Image
BF4 C1: ALLIES Private First Class [ADOG]
BF4 C2: 9th MU Private [9MU]
BF4 C3: TCF Private First Class [TCF]Image
Post Reply