Battlefield 4 PC patch 14.nov '13

Discuss the campaign and all things BF.

Moderator: Executive

Post Reply
Fanne
Supporting Member
Supporting Member
Posts: 1374
Joined: Mon Jul 20, 2009 8:23 pm
Location: Germany Niederrhein

Battlefield 4 PC patch 14.nov '13

Post by Fanne »

CRASHES & FREEZES

- Fixed a crash that would occur randomly during gameplay.
- Fixed a crash that would occur when an object is destroyed.
- Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
- Fixed an occasional crash during SP gameplay.
- Fixed a crash that would occur during level loading.
- Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
- Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
- Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
- Fixed a crash occurring on Flood Zone when playing Conquest Large.
- Fixed a common crash relating to surface shaders.
- Fixed a crash on Test Range that could occur when using sniper rifles.
- Fixed a common crash that occurred during map transition.
- Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
- Fixed a memory allocation bug that could lead to crashing.
- Fixed a single player crash that could sometimes occur when being killed by AI enemies.
- Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
- Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
- Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.

NETWORK PERFORMANCE

-Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.

-Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.

-Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.

GAMEPLAY BALANCING

- Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
- Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
- At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
- Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
- Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.

GRAPHICS

- Fixed a minor graphical error on Operation Locker.
- Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
- Fixed a floating container on Golmud Railway near flag C in Domination.
- Fixed an issue with the minimap in Rush mode.
- Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
- Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
- Fixed minor graphical alignment issues in the Spectator Mode camera layout.
- Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander.

MISCELLANEOUS

- Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
- Fixed the issue where pressing B would bring up the console.
- Fixed an issue where the EMP effect lasted for too long on soldiers.
- Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
- Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
- Fixed an occasional jitter in the kill camera.
- Fixed so that Russian special characters are displayed properly in the chat window.
- Fixed so that the System Performance Test option is working as expected.
- Fixed a bug where a rank-up message would loop in-game
- Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
- Added sound when navigating the scoreboard in the End of Round screen.
- Fixed a broken ladder in Siege of Shanghai.
- Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
- Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
- Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
- Fixed a Ticket count issue in Rush mode.
- Commanders can no longer erroneously try to get match-made into a game of Domination.
- If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
- Fixed a destruction issue on Flood Zone.
- Fixed a Rhib boat issue in one of the single player missions.
- Fixed an issue where players would respawn after getting killed and have no main weapon available.
- Fixed so you won't see the emblem of a user that you have blocked.
- Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map.
- Added clickable buttons to the in-game Battlelog.
- Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
- Various other minor issues.
last one is the best :P and :- Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack... what else is a EMP made for
User avatar
Nix
Posts: 499
Joined: Wed Apr 03, 2013 12:56 pm
Location: Arizona, United States

Re: Battlefield 4 PC patch 14.nov '13

Post by Nix »

Still didn't fix the Helicopterblowsupwhenyoutouchthegroundafterhitbyamissile bug.
Image
MAAfield 4: MAA Rising, Second MAA, MAA Strike, MAA's Teeth, Final MAA, MAA Operations, Community MAA and Legacy MAA
cairdazar
Supporting Member
Supporting Member
Posts: 555
Joined: Mon Feb 13, 2012 4:24 am
Location: sweden

Re: Battlefield 4 PC patch 14.nov '13

Post by cairdazar »

The live scoreboard is back OPS it crashes the servers! quick disable!
I'm just happy it was not my buggy code that crashed severs :D

Looks it is back once more, lets see if it is enabled long enough for me to reverse engineer the new format.

Edit I will not run my battlereport thingy during BDs until DICE have officially stated that the live scoreboard don't causing caches any more.

We have more then enough instability as it is :(
User avatar
Necromancer
Supporting Member
Supporting Member
Posts: 3315
Joined: Sat Jul 28, 2012 4:20 pm

Re: Battlefield 4 PC patch 14.nov '13

Post by Necromancer »

good to know that when you enter/exit a vehicle you might crash the server! w00t!
basically everything you do can crash it. Don't spawn! it might crash the server!

@cairdazar - your code uses the same calls that are executed when a player enables the live scoreboard @ battlelog.
so if your code can crash the server, so can anyone else by simply turning on the live board. Theres no way to stop random people on the internet from doing that.
Image
-“Regret your helplessness…and feel despair.”
Achievement Unlocked: Battlefield 4 Uninstalled!!
User avatar
Jokerle
Supporting Member
Supporting Member
Posts: 1986
Joined: Fri Jan 11, 2013 1:13 pm
Location: latest crashsite

Re: Battlefield 4 PC patch 14.nov '13

Post by Jokerle »

Check OP at symthic for proper patch notes :D
http://forum.symthic.com/battlefield-4- ... hic-style/
Wat ne Wuchtbrumme!
cairdazar
Supporting Member
Supporting Member
Posts: 555
Joined: Mon Feb 13, 2012 4:24 am
Location: sweden

Re: Battlefield 4 PC patch 14.nov '13

Post by cairdazar »

Necromancer wrote: @cairdazar - your code uses the same calls that are executed when a player enables the live scoreboard @ battlelog.
so if your code can crash the server, so can anyone else by simply turning on the live board. Theres no way to stop random people on the internet from doing that.


They did enable it temporary earlier today, it is offline again now.
I assume that they are still working on it.
User avatar
A Docile Sloth
Executive
Executive
Posts: 2323
Joined: Sun Jun 24, 2012 4:32 pm
Location: Somewhere where you aren't.

Re: Battlefield 4 PC patch 14.nov '13

Post by A Docile Sloth »

Didn't fix the memory leak in the game.
Image
Frosteyy
Posts: 197
Joined: Sat Mar 09, 2013 1:12 pm

Re: Battlefield 4 PC patch 14.nov '13

Post by Frosteyy »

It's safe to say they didn't fix anything that was in dire need of fixing. PATCH101
Image
C5: LOD/Corporal
Image
Ash2Dust
Executive
Executive
Posts: 4797
Joined: Mon Jul 20, 2009 8:23 pm
Location: California

Re: Battlefield 4 PC patch 14.nov '13

Post by Ash2Dust »

I feel like it doesn't crash as bad as the last patch, but its no better than any other patches. Just my observopinion.
Ash2Dust
Executive
Executive
Posts: 4797
Joined: Mon Jul 20, 2009 8:23 pm
Location: California

Re: Battlefield 4 PC patch 14.nov '13

Post by Ash2Dust »

Just tried to join our trial Chicago server. Kept getting dumped back to battlelog. Logs showed my PB was out of date. Manually updating.
User avatar
kidbagz
Supporting Member
Supporting Member
Posts: 166
Joined: Sat Feb 25, 2012 5:05 pm

Re: Battlefield 4 PC patch 14.nov '13

Post by kidbagz »

all good with me. no disconnects or crashes..

I've had minimal crashes since release tho.
Image FOR THE MOTHERLAND!
User avatar
undrt0w
Supporting Member
Supporting Member
Posts: 1493
Joined: Mon Jul 20, 2009 8:23 pm
Location: Bulgaria

Re: Battlefield 4 PC patch 14.nov '13

Post by undrt0w »

I downloaded with 13MB/s....my ISP loves me? :clap: k:
Image
Welcome Committee Member
What is GC? | Getting Started at GC | Campaign Sign-up Video | FAQ | Forum Netiquette

New Members do you need help?
Find me on TS or send me a PM
Gamma009
Posts: 89
Joined: Mon Feb 13, 2012 3:16 pm

Re: Battlefield 4 PC patch 14.nov '13

Post by Gamma009 »

Fanne wrote: - Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
So does this mean we can remove the ban on this loadout?
Image
Bock
Supporting Member
Supporting Member
Posts: 1523
Joined: Mon Feb 13, 2012 12:41 pm

Re: Battlefield 4 PC patch 14.nov '13

Post by Bock »

Gamma009 wrote:
Fanne wrote: - Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
So does this mean we can remove the ban on this loadout?
It has been removed.
BF3C3: DARK - Inf - SFC || BF3C4: STAR - Inf - 1Lt || BF3C5: KART - Armor - Cpt
BF3C6: SCAR - HC - Col || BF4C1: USSR - Mech - Kpt || BF4C2: GOCI - Inf - Lt
BF4C3: TCF - Bronx - Sgt. Maj. || BF4C4: JANUS - Air - Pvt || BF4C5: TA
BF4C6: SAD - Armor - Cpt
Post Reply