- The map list to be divided into 3 map pools.
What kind of map list is used doesn't matter. - The armies and the TAs each get a map pool
- The TAs pick 2 maps. One map is announced at the beginning of the week, the other one left hidden.
- Each army picks 2 maps and the side they wish to start from.
One map is revealed, the other map is left hidden. - On all the announced maps its best 2/3, alternating sides each round. The side who get to pick from which side to start alternates every map depending on the army that starts the battle that week.
- On army picks its best 2/3 no side changes.
- Order:
1) Army A hidden map. Army A chooses which side to play from, no side changes.
2) Army B revealed map. Army B chooses which side to play from first, sides alternate every round.
3) TA hidden map. Army A chooses which side to play from first, alternating sides every round.
Break
4) Army B hidden map. Army B chooses which side to play from, no side changes.
5) Army A revealed map, army A chooses which side to play from, alternating sides.
6) TA revealed map, side B chooses which side to play from, alternating sides. - The starting army alternates every week.
- The army that wins 15 maps more then the other side wins the campaign.
Passive balance - If the difference of maps won is 7 or more, the TA hidden pick is revealed to the looser at the beginning of the week.
- if the difference of maps won is 11 or more and its week 4 or less, the opponents hidden map is revealed to the looser on Wednesday SBT (This means the army has to submit its hidden pick by Wednesday SBT).
Settings:
Bleed rate 50%
Tickets adjusted for a round to last 20 min on average.
Armies get 5 minutes to organize, then the battle goes live.
map winner determined by the side that won 2 rounds, no ticket count.
notes:
- battle time should suffice for 6 maps on average.
- the hidden maps + no side changes suppose to break the momentum of the armies, if both sides win some and loose some then everyone is happy.
- i like the idea of un-revealed maps for surprise and improvisation. It also acts as a passive balancing.
Its been suggested all maps being fully reveled for the armies to make plans during the week and come prepared and organised. This is not a problem. The system suppose to work with all the maps being revealed, or only the TAs picks, or changes each week based on a flip coin etc...
The campaign can start with the suggested way and if people want to its possible to change that rule to reveal all maps and it shouldn't play in favor of either side at any point.
Though the passive balancing won't be an option if all the maps are revealed by default. - playing 6 maps every battle, means that to gain a difference of 15 wins an army needs to loose all maps in two consecutive battles and a bit more. More or less it roughly corresponds to gaining 70% WCP on the risk map. Thats where that number came from and its pretty conservative in my opinion, i'd lower it down a bit. Perhaps upping the limit a bit after 6 or 8 weeks.