How that guy knew you were coming...

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CognitoCon
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Re: How that guy knew you were coming...

Post by CognitoCon »

Again, why intentionally make the effort to make it even less realistic. It's certainly inspired by reality and as I said before I think guns ought to do much more damage, but I'm in the minority there.
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RazY70
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Re: How that guy knew you were coming...

Post by RazY70 »

I doubt anyone IRL can precisely pinpoint the location and orientation of someone shooting based on sound alone. It's even less likely to occur in a firefight with explosions and gunfire all around you.
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CognitoCon
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Re: How that guy knew you were coming...

Post by CognitoCon »

I've never been in a gun fight, but I can tell you that you can get a pretty good idea of where gun shots are coming from. Think of it like when someone is yelling from far away. You can tell if they're yelling at you and the farther away they get the less audible they are. Gunshots work similarly except they're much louder.
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RazY70
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Re: How that guy knew you were coming...

Post by RazY70 »

I agree you can get an idea of the direction the shot came from, which also depends a lot on the environment and distance. I also assume that if someone fires directly at you or away from you you'd know the difference. But BF4 does a lot more than point you in the general direction with audio spotting and I think his suggestion is aimed at that.
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CognitoCon
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Re: How that guy knew you were coming...

Post by CognitoCon »

Well if we wanted to base it on that, then there ought to simply be an indicator similar to the damage indicator that shows the general direction that noises are coming from. I wouldn't be opposed to that, to be honest.
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Re: How that guy knew you were coming...

Post by Divine-Sneaker »

It's pretty simple really, if the game balance could be better, frak realism.
"fraking game mechanics"
CognitoCon
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Re: How that guy knew you were coming...

Post by CognitoCon »

I'm not sure how changing the arrow to a dot improves game balance.
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Bock
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Re: How that guy knew you were coming...

Post by Bock »

The direction someone is looking is pretty important. It lets you know if you can get the jump on them or if they're looking in your direction.
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BF3C6: SCAR - HC - Col || BF4C1: USSR - Mech - Kpt || BF4C2: GOCI - Inf - Lt
BF4C3: TCF - Bronx - Sgt. Maj. || BF4C4: JANUS - Air - Pvt || BF4C5: TA
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CognitoCon
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Re: How that guy knew you were coming...

Post by CognitoCon »

And what's wrong with that?
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Bock
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Re: How that guy knew you were coming...

Post by Bock »

Game balance: maybe it's OP to know which way a guy is looking because he fired his gun?

Realism: guy is in a house 100m away and fires a gun. How do you know which way he was facing when he fired?
BF3C3: DARK - Inf - SFC || BF3C4: STAR - Inf - 1Lt || BF3C5: KART - Armor - Cpt
BF3C6: SCAR - HC - Col || BF4C1: USSR - Mech - Kpt || BF4C2: GOCI - Inf - Lt
BF4C3: TCF - Bronx - Sgt. Maj. || BF4C4: JANUS - Air - Pvt || BF4C5: TA
BF4C6: SAD - Armor - Cpt
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Jokerle
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Re: How that guy knew you were coming...

Post by Jokerle »

Bock wrote: Realism: guy is in a house 100m away and fires a gun. How do you know which way he was facing when he fired?
From his selfie on Facebook, duh
Wat ne Wuchtbrumme!
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Re: How that guy knew you were coming...

Post by Bock »

Jokerle wrote:
Bock wrote: Realism: guy is in a house 100m away and fires a gun. How do you know which way he was facing when he fired?
From his selfie on Facebook, duh
I lol'd
BF3C3: DARK - Inf - SFC || BF3C4: STAR - Inf - 1Lt || BF3C5: KART - Armor - Cpt
BF3C6: SCAR - HC - Col || BF4C1: USSR - Mech - Kpt || BF4C2: GOCI - Inf - Lt
BF4C3: TCF - Bronx - Sgt. Maj. || BF4C4: JANUS - Air - Pvt || BF4C5: TA
BF4C6: SAD - Armor - Cpt
CognitoCon
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Re: How that guy knew you were coming...

Post by CognitoCon »

100m isn't that far. I don't know about in a house a, but my neighbors are farther away than that and I can tell which direction they're shooting.
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RazY70
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Re: How that guy knew you were coming...

Post by RazY70 »

CognitoCon wrote:Well if we wanted to base it on that, then there ought to simply be an indicator similar to the damage indicator that shows the general direction that noises are coming from. I wouldn't be opposed to that, to be honest.
Can't see why not. It worked that way till BF3. Sound spotting didn't exist till DICE figured out it must lower the threshold some more. Then again a million attachments per gun weren't a thing either.
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Fields
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Re: How that guy knew you were coming...

Post by Fields »

Bock wrote:Game balance: maybe it's OP to know which way a guy is looking because he fired his gun?

Realism: guy is in a house 100m away and fires a gun. How do you know which way he was facing when he fired?
Except the latency means he's probably looking at you and the map hasn't updated that. Lol
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