1.03 patch news

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tripleX
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1.03 patch news

Post by tripleX »

Info

Taken from:

http://www.neowin.net/forum/index.php?s ... 69755&st=0
http://www.battlefield2.nl/

BF2 patch 1.03
Alpha - 2 Sept
· Beta - 19 Sept
· Final - 23 Sept
· CQC/ECG Sub - 28 Sept
· Release - 3 Oct

Wake Island· In a surprise move, forces of the People's Liberation Army have attacked and captured Wake Island in a bid to threaten US lines of supply. USMC forces have been short-stopped from their deployment in Manchuria to respond to this new threat. The airbase on Wake Island is the lynchpin of the Chinese air threat, however it is highly susceptible to ground attack from either the northern

Compare Feature· By clicking the COMPARE button in BFHQ, you can search for another players name and load their current stats into BFHQ. Using the arrow buttons next to the name in the top-left corner of the menu, you can toggle between your stats and their stats. You can also load a player's stats by double-clicking on their name in any leaderboard.

Favorites/History· There is a new tab in the MULTIPLAYER menu that holds a list of the last 20 internet servers you have connected to, plus a list of servers you have selected as favorites.

BF2 Account Tag · You can add a 6-character prefix to your account nickname which will be displayed in-game next to your nametag in the scoresheet, in game messages, and above your player. This prefix does not change your account name or statistic information (e.g. the prefix does not appear next to your name on the leaderboards). You can change this prefix at any time at the account login menu.

Server Reserved Slots· Server admins can define a list of player BF2 account names which will reserve VIP slots on the server.

Engineer/Helicopter· Modified the rate at which engineer can repair a helicopter while sitting in the helicopter. It now takes longer for the engineer to repair the helicopter.

Vehicle/Control Point Capture· Only one person in a vehicle counts towards a control point capture. If passengers want to increase the rate of the flag change, they must disembark from the vehicle.

Vehicle/Soldier interaction· Improved physics of vehicles against soldiers so that soldiers are not as easily killed by moving vehicles. Bring on the wing-walkers!

Auto Balance· Auto team balance no longer moves the commander or squad leaders to the other team.

Point Farming· Limits placed on ability to point farm.

Rank/Awards· Criteria for gaining ranks and awards has been changed.


Supply Drop· The commander's supply drop now has an icon on the minimap and a 3D-map icon in the world.


------------------------------

Beginning October brings out EA and DICE the new patch. These so-called 1.03 patch had been meant initially solve the bugs which sit in the current version. Halfway august have DICE decided extend the patch with new features and the name of the patch has thus changed of 1.03 to 1.1 this indicate step. Some days after this notice EA have asked all Trusted partners they would want which features gladly see in the new release. Its dozens of ideas forward come and the most requested new features have been handled by DICE.

In the previous weeks much of these new features to outside have been leaked. DICE indicate that possibly not all called features come in the new patch sit because there is this time private no half provide work. All new fixes and features are firstly internally tested and over 2 weeks are released to closed beta group. This group a reflection will be of the average gamer. The patch must on all kinds of types hardware and software configurations is tested for a new debacle to occur. Of gone wrong at the release of the first patch EA and DICE much have learned fortunately.

A small overview of the new features which is confirmed by DICE:

* Than 160 server - and clientside bugfixes more
* New ingame server browser with support for "favourites", "history" the servers visited for an overview of last and improved zoekalgoritme
* Squad leaders get reported if someone wants join itself at its closed squad
* Special Ops points get if they break the radar, artillery or the UAV of the antagonist
* The support, Medic and Engineer class get a limit on the number of aid points that they can use deserve by of their special kit on each other player separately. These classes can continue use, however, their kit, they get only no extra points (anti point-farming)
* If you sit in a vehicle you can see who still more in the vehicle to sit there, moreover to see you which kit they has
* In - and zoom out on the card it is adapted to the mapgrootte
* Teamkills in a new manner are registered and are settled. Thus it becomes impossible teamkills for for example bringing down the Black Hawk get helicopter which then prompt on a group team degrees crash down
* The transport helicopter is adapted. The Black Hawk get something less powerful onboard miniguns. Also it will be no longer possible the helicopter in air continue repair.
* The ticketratio of ranked server are made dependent of the maximum number of players. At present the ticketratio are dependent on the mapgrootte
* Better teambalance: commanders and squadleaders are no longer moved to the other team.

At this moment DICE work for very important features still two which has not been confirmed:

* The serverside software are extended with "reserved slots". Clanmembers can play this way always on the server. These reserved spelerslots confiscate up to 20% of the total number of slots and have been always reserved. If there no clanmembers use of this function, and this function stands much activated in the configuration of the gameserver, then the server reserves always some slots.
* A new assessment in the ranks and medals which must ensure that starting players will increase more rapidly in rank and unlocked weapon to get. All players probably minimum one rank will increase.

There a real chance exists that above two features will not sit in the new patch! They will come then in one of the continuation patches.


^ Some translated by an actual person:

- More than 160 server- and clientside bugfixes
- New server browser includes a favorites list and history list for an overview of your last visited servers. There are also better filter options.
- Squad leaders get notified when someone wants to join their locked squad.
- Spec Ops get points for destroying enemy assets
- Support, Medic and Engineer class get a limit on their teamscore for each player. Meaning that you can only (for example) heal a certain person x amount of times, after which you won't get any more team points when you heal that same person again. You can keep your kit, and you can still get points for healing other people. This is to prevent stat farming.
- You can see who are sitting in a vehicle with you, and you can see which kit they use.
- Zooming in and out on the map is adapted to the map size.
- The way teamkills are registered and handled will be changed. For example: If you take down a black hawk (enemy) and it crashes into a teammate, it doesn't count as a teamkill.
- The way transport helicopters work will be changed. The black hawk will get less powerful miniguns, and it'll no longer be possible to repair the bh from the inside.
- The amount of tickets depends on the amount of players in the server, instead of map size.
- Improved team balancing: Commanders and squadleaders are no longer autoswitched to the other team.
BinaryRhyme
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Post by BinaryRhyme »

Heh. Blackhawk hover caps just got a lot harder...
speed_demon
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Post by speed_demon »

Man that is one hell of a brutal translation. This patch is going to take some getting used to...I bet it's over 250 MB.
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DrZoidberg
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Post by DrZoidberg »

EEGADS! FINALLY! Account Tags! All Rejoice!
BinaryRhyme
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Post by BinaryRhyme »

Yes, and I won't say I told you so when I said they'll maintain the consistent identity and account management, but figure out some way to accomodate tags... wait, I just did ... :D
Brenil
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Post by Brenil »

Wake Island? ....for Christ's sake...
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FinalStand
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Post by FinalStand »

Accounts tags, what a unique idea!!!!!!!!!!!!
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syL
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Post by syL »

speed_demon wrote:Man that is one hell of a brutal translation. This patch is going to take some getting used to...I bet it's over 250 MB.
Nah, unless wake Island is 250 MB big :). Actuall changes in code are normally very small (the whole q3 source code is barely 5 mb).


So, what of that is confirmed and what not? It seems as if at least some of the information is contradictor, e.g. above it says modified rate at which engies can repair choppers inside, and below it says it will be completely gone. So is the above official?
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Post by EliteSoldier0 »

OMG, they actually listened to us!!!
Account Tags!
Vehicle to infantry runnover damage!
New map!
Favorites!
Reserved slots!
Hover capping = less use!

and something I'm verry happy about: gaining medals and ranks faster!!! this goes to slow now
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Winter_Lion
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Post by Winter_Lion »

EliteSoldier0 wrote:OMG, they actually listened to us!!!
Account Tags!
Vehicle to infantry runnover damage!
New map!
Favorites!
Reserved slots!
Hover capping = less use!

and something I'm verry happy about: gaining medals and ranks faster!!! this goes to slow now
Point farming got an interesting fix, no one had come close to guesing that resolution when we were talking about it weeks ago. Kewl!

Winter :D
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FinalStand
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Post by FinalStand »

wow, sounds like they really lowered the power of the blackhawk! :cry: i had so many good times in one of those
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BinaryRhyme
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Post by BinaryRhyme »

We need to consider how we can get rank, unit and side into a six character prefix. Something like:

eA.Mj. ??? Which would be EC, Airforce, Major

.... other ideas? We should have this for the upcoming campaign, since 1.03 will come out perhaps before, but certainly during...
Redman
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Post by Redman »

BinaryRhyme wrote:We need to consider how we can get rank, unit and side into a six character prefix. Something like:

eA.Mj. ??? Which would be EC, Airforce, Major

.... other ideas? We should have this for the upcoming campaign, since 1.03 will come out perhaps before, but certainly during...
Probably best to leave out the US or EC on the tag. Maybe come to an agreement that US uses numbers and EC uses letters to designate their squads...ie>1APvt.Redman for First Airbourne Squad or DBPvt.Redman for Devil Brigade.

With this method it would be easy to see who was who and which side. If it starts with a number then US, if it starts with a letter then EC. 8)

What do you think? With only six characters, including periods and dashes then we have to cut back on how we designate but it should be easy to identify who is who and which side they are on in a flash. For us vets it will be easy but for new guys we need an easy way for both us and them to identify sides. With using number vs letters then at a glance we can see if someone accidently is on the wrong side in the server. 8O

And it doesn't hurt if we keep it simple as well. :wink:

Build on this :D
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Cheesy
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Post by Cheesy »

I wonder if they show up any different in game from the rest of the name. If so, we won't need a separator and we have a little bit more freedom
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speed_demon
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Post by speed_demon »

Why do we even have to use the same account in battles? Not like we're using our unlocks or anything.....It's just the lazy one's who bitch about making new accounts for tags...
GC BF1942:
5A|2|Pfc|*
6A|M|Capt.
7R|1|Sgt.*

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GC BF2:
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C2: 3E*PVT
C7: BA*CPL
C8: ]C[Csm
C9: Neutral
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