Search found 1166 matches
- Fri Jan 02, 2015 8:10 am
- Forum: General Discussion
- Topic: BF4C5: What do YOU want to see?
- Replies: 56
- Views: 24859
Re: BF4C5: What do YOU want to see?
3 armies system on the RISK map is impossible to balance. It works in planetside for several reasons: 1) The first base is protected and cannot be captured. Its a game with no winners, no losers and no end. 2) People from different factions don't know each other and can't communicate which prevents ...
- Tue Dec 30, 2014 5:52 pm
- Forum: General Discussion
- Topic: BF4C5: What do YOU want to see?
- Replies: 56
- Views: 24859
Re: BF4C5: What do YOU want to see?
I might be wrong by thinking this, but i'll say that most would agree that playing 32-64 v/i on the same map doesn't help with the fatigue of playing the same thing. Up until now different sizes/modes were considered as different maps. A possibility is to sort different maps and sizes/modes as subc...
- Tue Dec 30, 2014 10:05 am
- Forum: General Discussion
- Topic: BF4C5: What do YOU want to see?
- Replies: 56
- Views: 24859
Re: BF4C5: What do YOU want to see?
When a win with 100 tickets is the same as a win with 1 ticket, 1 ticket rounds are very intense. When its ticket count it hardly ever comes to it because 1 ticket doesn't matter when counting tickets. There was even a case when with a standoff with 12 tickets one team decided to end the round as al...
- Mon Dec 29, 2014 6:31 pm
- Forum: General Discussion
- Topic: BF4C5: What do YOU want to see?
- Replies: 56
- Views: 24859
Re: BF4C5: What do YOU want to see?
Ticket count has a major flaw. If im not wrong we already had a campaign (or was it BO?) with winner determined based on ticket count, and every now and then the first round was won by ~400 tickets, and then the second round one side had to bleed the other just below that count, and at that moment, ...
- Mon Dec 29, 2014 9:17 am
- Forum: General Discussion
- Topic: BF4C5: What do YOU want to see?
- Replies: 56
- Views: 24859
Re: BF4C5: What do YOU want to see?
you have a point, however i disagree it should ultimately be the generals call on the campaign system as it pretty much defines GC. It is as important as the Generals. Generals get to do whatever they want within their own armies, that what they were elected for and what we trust them with. The only...
- Mon Dec 29, 2014 6:09 am
- Forum: General Discussion
- Topic: BF4C5: What do YOU want to see?
- Replies: 56
- Views: 24859
Re: BF4C5: What do YOU want to see?
Note that the Generals of the next campaign reserve the right to choose the system they want to use Why do 2 people get to force their will on the rest of the community in a matter that pretty much defines the tournament and GC? Should be the other way around. No RISK system? similar to what Razy s...
- Mon Dec 22, 2014 12:35 pm
- Forum: General Discussion
- Topic: The "Balance" Problem (Survey Feedback)
- Replies: 58
- Views: 26777
Re: The "Balance" Problem (Survey Feedback)
Another option is to play with the server unlocked to pubbies. The cons are obvious - A lot of TA work to keep server rules, and the biggest problem is pubbies taking assigned vehicles or loosing them (though this can be addressed by TAs). The pro is no need for armies to actively recruit 10 people ...
- Sun Dec 14, 2014 1:00 pm
- Forum: General Discussion
- Topic: The "Balance" Problem (Survey Feedback)
- Replies: 58
- Views: 26777
Re: The "Balance" Problem (Survey Feedback)
Sorry, i was referring to BF3:C6. Pre-drafting doesn't guarantee a balanced campaign. It doesn't guarantee day 1 balance, and not even day 0 balance. How come? because as i said it doesn't balance the officers. I think the pre-draft made in C6 was balanced, and i don't think the outcome would of bee...
- Sun Dec 14, 2014 5:27 am
- Forum: General Discussion
- Topic: The "Balance" Problem (Survey Feedback)
- Replies: 58
- Views: 26777
Re: The "Balance" Problem (Survey Feedback)
Balance TL;DR - Skill Pre-draft, or in the BF4 case : Complete balance draft is more likely to consistently insure a better balance. Competitive football style draft doesn't. Each army tries to win the draft, and one army often does. Props to that army officer corps for gathering more/better inform...
- Sat Dec 06, 2014 12:08 pm
- Forum: BRUMMIE's Tavern
- Topic: I'm having java troubles
- Replies: 6
- Views: 3484
Re: I'm having java troubles
not sure what the problem is, seems like you got the idea. if ((a==2) || (a==5)) System.out.print("-"); and so on. you can try to make it more "elegant" using different methods and/or mathematical properties of the numbers. if (a%3 == 0) System.out.print("*"); if (a%3 =...
- Wed Nov 26, 2014 2:19 pm
- Forum: Tech Support & Help
- Topic: Cable/SSD Problems (?)
- Replies: 11
- Views: 26176
Re: Cable/SSD Problems (?)
- BIOS disable boot from the 2TB HDD. - Make sure SSD is plugged into the Intel controller and is set to AHCI mode in BIOS. It could be because of the 2TB HDD, To test it, unplug the HDD and check boot time. - if so, might be because of system restore points on a large drive: Start > Right Click Com...
- Thu Nov 13, 2014 4:55 pm
- Forum: General Discussion
- Topic: BF4 Bullshit
- Replies: 236
- Views: 85608
Re: BF4 Bullshit
Basically your camera view (and with it sights & bullet trajectory) are currently higher than your player model. ... What drives me crazy about their current fix is that the player model stands up taller when aiming rather than just bringing the weapon up to position (see the BF2 example in the...
- Thu Nov 13, 2014 3:38 pm
- Forum: General Discussion
- Topic: BF4 Bullshit
- Replies: 236
- Views: 85608
Re: BF4 Bullshit
IRL? You lift the weapon up to put the rifle butt in the socket shoulder. Then you need to slightly lower your head to rest the cheek on the stock, squeezing the cheek sets the eye above the stock and aligns the scopes with your eye. The weapon is built to have elevated scopes that align with your e...
- Thu Nov 13, 2014 4:59 am
- Forum: General Discussion
- Topic: BF4 Bullshit
- Replies: 236
- Views: 85608
Re: BF4 Bullshit
Why would they raise the player model without raising the players camera/POV? This gives the illusion you are more in cover/hard to hit then actually are.
- Sun Nov 02, 2014 12:07 pm
- Forum: General Discussion
- Topic: Scrim feedback
- Replies: 15
- Views: 7478
Re: Scrim feedback
Docile, the order of the steps is how they used to be in the past. placement of divisions was the last thing to do and turn was over, they couldn't be moved. All steps where stand alone and made perfect sense. Since previous campaign new spawned divisions can move right away, effectively placing Ste...