Search found 274 matches
- Fri Jan 02, 2015 4:01 pm
- Forum: General Discussion
- Topic: 10.01.15 FUNDAY 5v5 squad oblit CTE
- Replies: 8
- Views: 3782
10.01.15 FUNDAY 5v5 squad oblit CTE
Lets try out this gamemode, This is CTE ONLY remember. max number of people in 1 server is 10. If we get less than 8 will not happen. More than 10 and less than 18 , swap people out per map. How long ? all maps in rotation 7 Golmud zavod paracel locker hainan siege dawnbreaker start time SBT add you...
- Fri Dec 19, 2014 1:41 pm
- Forum: General Discussion
- Topic: BF4C5: Generals Discusion
- Replies: 39
- Views: 19372
Re: BF4C5: Generals Discusion
my vote is for bockYou are not authorised to read this forum.
- Wed Nov 05, 2014 2:58 am
- Forum: General Discussion
- Topic: [update] Squad leader workshop on Sunday Nov 2nd
- Replies: 13
- Views: 6787
- Sun Nov 02, 2014 9:27 am
- Forum: General Discussion
- Topic: servers on saturday
- Replies: 13
- Views: 6638
- Sun Nov 02, 2014 9:26 am
- Forum: General Discussion
- Topic: Scrim feedback
- Replies: 15
- Views: 6975
Re: Scrim feedback
There are no movement penalties for units placed on the HQ (refunded) as in they can move one tile immediately after being placed on the HQ. this is contrary to older systems where you had to wait 1 week to move units that were refunded and placed on the HQ. No, according to the wiki you can move t...
- Sun Nov 02, 2014 9:10 am
- Forum: General Discussion
- Topic: Scrim feedback
- Replies: 15
- Views: 6975
Re: Scrim feedback
It never has before. The 5 mins is for preparation. Once the five minutes is up the attacking army can call live and the map restarted to get the teams in the correct side. The counter is to allow time for everyone to load in before the breakout. if the defending army gives an order for its players...
- Sun Nov 02, 2014 2:29 am
- Forum: General Discussion
- Topic: Scrim feedback
- Replies: 15
- Views: 6975
Scrim feedback
from http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_4_System Every round will start with a 90-second countdown. To be counted as live, it must start with a TA announcing "LIVE LIVE LIVE" over all chat. Campaign system and rules are subject to change during campaign. Chang...
- Sun Nov 02, 2014 1:59 am
- Forum: General Discussion
- Topic: Health Testing Feedback Thread
- Replies: 24
- Views: 11799
Re: Health Testing Feedback Thread
i didnt notice much difference between the bullet damages, but i got killed around corners a lot on the us server.
On another note , i did not really like playing with 80% health. I've never liked hardcore in battlefield
On another note , i did not really like playing with 80% health. I've never liked hardcore in battlefield
- Mon Oct 27, 2014 6:38 pm
- Forum: General Discussion
- Topic: Reminder: Scrim 1 tomorrow
- Replies: 55
- Views: 24601
Re: Reminder: Scrim 1 tomorrow
On a slightly related note. Why is it discussion on how to constructively improve/change systems here can only be put in a forum that's behind a wall(however small it is). It does send a signal that your opinion isn't valued in nearly the same way as someone whohas either put in money or holds a pe...
- Sun Oct 19, 2014 9:18 pm
- Forum: General Discussion
- Topic: bf4c4 campaign system discussion
- Replies: 51
- Views: 19918
Re: bf4c4 campaign system discussion
There are 23 maps on the battleday maplist and we are playing on 50 regions, means most maps will be played more than twice. With the inclusion of 32 maps on black ops . I thought that you guys were trying to cut down on playing the same map multiple times on a battleday/attack turn but it seems lik...
- Thu Oct 16, 2014 4:00 pm
- Forum: General Discussion
- Topic: bf4c4 campaign system discussion
- Replies: 51
- Views: 19918
Re: bf4c4 campaign system discussion
still no mention about how many players is too low Unfortunately this tidbit of information seems to be hidden in the Fair Play Rules: Two consecutive rounds that a team starts below 8 on a given map will surrender the map to the attacking team. Specifically: http://www.global-conflict.org/wiki/ind...
- Thu Oct 16, 2014 3:59 pm
- Forum: General Discussion
- Topic: bf4c4 campaign system discussion
- Replies: 51
- Views: 19918
Re: bf4c4 campaign system discussion
what about modes that go by timelimit. Like rush, oblit,ctfMaps will be played at 150% ticket count
- Thu Oct 16, 2014 3:45 pm
- Forum: General Discussion
- Topic: bf4c4 campaign system discussion
- Replies: 51
- Views: 19918
Re: bf4c4 campaign system discussion
you should add in the wiki which territories are contained in theaters Territory dividers are missing in multiple theaters (central america/western europe/australia) Should the battle day end prematurely due to a lack of numbers on the defensive side, then this side will be required to forfeit one r...
- Wed Oct 15, 2014 12:26 pm
- Forum: General Discussion
- Topic: bf4c4 campaign system discussion
- Replies: 51
- Views: 19918
Re: bf4c4 campaign system discussion
Also the current campaign map is wrong:
the squiggly lines that should represent theaters don't apply. Any group of 5 connected territories on the same continent will form a theater.A theater is a group of five connected and geographically grouped territories.
- Tue Oct 14, 2014 4:45 pm
- Forum: General Discussion
- Topic: bf4c4 campaign system discussion
- Replies: 51
- Views: 19918
bf4c4 campaign system discussion
Game Length (number of tickets, 64p maps) - 75% Game Length (number of tickets, 32p maps) - 150% Game Length (Bleed rate) - 100% 75% is much too low for 100% bleed. I notice the 2 person max player difference is gone Should the battle day end prematurely due to a lack of numbers on the defensive si...