Linux is just konsole based so everything is down with commands which i think is easier.
i think the vmware is not talking to the dummy client that is setup and no information is being exchanged?
Euro Server Downtime / Updated Again
Moderator: Executive
VmWare ain't the problem. Routing is. All traffic comes (and goes) through eth0 which has a normal ip address. I can bridge vmware network interfaces (used inside guests) to eth0 buuut no traffic will flow since outgoing traffic will use the guests network interface MacID (which is blocked). To get past this limitation the host has to do the routing (so all traffic again has mac id from eth0 which passes). Million Dollar question now. How do I setup stuff (with or without dummy interface) so that traffic directed at a guest ending up at eth0 gets forwarded to it (guest has a real internet ip address as well. no nat or anything needed).
just call me phil on ts, ingame, wherever. i'll even respond to phil in real life. wooohooo!
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NA server, we seem to be always chasing that perfect server dream. Catch it for a few months and then it degrades to the point we start looking elsewhere.
If some euros are unchanged and other euros are seeing pings doubled, its prolly a routing issue. The internet is always changing and maybe its time we start exploring a new provider.
I'd have to say the NA server feels sluggish when I'm flying a jet or helo. Over all its visually smooth, but the reaction to the controls seem delayed. But I've been playing clientside with the BF2 latency extrapolate and interpolate numbers and havent tried it at its defaults. I know that the NA server is unforgiving when I push the numbers down while other servers it glides like ice.
If some euros are unchanged and other euros are seeing pings doubled, its prolly a routing issue. The internet is always changing and maybe its time we start exploring a new provider.
I'd have to say the NA server feels sluggish when I'm flying a jet or helo. Over all its visually smooth, but the reaction to the controls seem delayed. But I've been playing clientside with the BF2 latency extrapolate and interpolate numbers and havent tried it at its defaults. I know that the NA server is unforgiving when I push the numbers down while other servers it glides like ice.