Symthic vehicle stats are out, including the top Gs (useful for judging maximum turn speed) for aircraft:
http://symthic.com/bf4-vehicle-stats?STL_JET
SU is much better (50%) than both, while the J-20 has a smaller benefit over the F-35. All of the attack jets are equal to the J-20.
Like WTF DICE? The F-35 can't even turn as fast as an attack jet.
China Rising DLC - comments
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Re: China Rising DLC - comments
yeah...but the F-35 can hover....that surely is more useful than surviving any dog fight..rightTCZapper wrote:Symthic vehicle stats are out, including the top Gs (useful for judging maximum turn speed) for aircraft:
http://symthic.com/bf4-vehicle-stats?STL_JET
SU is much better (50%) than both, while the J-20 has a smaller benefit over the F-35. All of the attack jets are equal to the J-20.
Like WTF DICE? The F-35 can't even turn as fast as an attack jet.
![Confused :?](./images/smilies/icon_confused.gif)
You can hover like a chopper and shoot tanks with your main cannon, you can kill infantry scare away infantry
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Re: China Rising DLC - comments
Somehow I still feel the best air vs armor vs ground paper/rock/scissor thing to exist in a 3D FPS environment was BF1942. Now I feel like everything since in the BF series is prone to instant death and that a couple vehicles cause instant death without dying. IMO, BF1942 was so unreal that nothing could compare the combined arms feel. I cant play BF1942 today because its so dated. The BF series has good moments, but its has the Hollywood syndrome of needing the success of the original to make money and feeling disappointed that it wasn't better than the original.
That's without saying the beta bug feel was present in BF1942 and really has taken the beta feel to a new milestone. I blame it on people pre-order to play beta. Marketing then says release alpha, people will still pay.
That's without saying the beta bug feel was present in BF1942 and really has taken the beta feel to a new milestone. I blame it on people pre-order to play beta. Marketing then says release alpha, people will still pay.
Re: China Rising DLC - comments
Fixed.Jokerle wrote: yeah...but the F-35 can hover....that surely is more useful than surviving any dog fight..right![]()
You can hover like a chopper and shoot tanks with your main cannon, you can scare away infantry Become a SRAW magnet
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Re: China Rising DLC - comments
my game magically decided to not be a stuttery mess and run well today, so I played all the new maps:
-silk road reminds me a bit of one of the desert conflict mod for BF42 maps (can't remember the name, might have been the remade el alamein), and I rather enjoy it. The flag layout isn't awful, there isn't a million MAAs everywhere, and there's a good mix of cover and high zones. Textures are kinda bland, but definitely the best of the vehicle maps in the pack.
-altai is...well meh with 3D spotting on. I think it'll be better in GC play if it doesn't turn into a zatar wetlands-esque fight over 1 flag (D) because of the tactical advantage it gives, but I feel like this map should drop 1 of the LAVs for a tank. Multi-MAA is stupid, and the lack of cover between flags makes it kinda hard to move around on with 3D spotting. It looks awesome though, reminds me a bit of a couple of the POE mod maps we had for BF2. My least favorite of the 4 for pub play but I think it will be more interesting for GC play than some are giving it credit for (hopefully).
-dragon valleypass is nothing like I really expected, it's sort of like a mix between fushe pass and dragon valley from BF2 (similar flag layout from fushe but the jungly terrain from dragon valley). Multi-MAA takes a lot of fun out of it though. Too many small roads and lack of ability to move around limits armor, but not as bad as say alborz. I found myself sliding around or getting blocked by an AA driver on the 1 path I had and then pummeled by SRAWs a lot.
-guilin surprised me, I was expecting small boring laney infantry play but found it much better other than the snipers camping on the tops of the mountains. Plenty of cover and areas to move around in, doesn't feel too big because there's lots of ATVs and bikes, but the transport chopper I feel is unnecessary for the map as at least in pub play it leads to a lot of mountain camping instead of moving from flag to flag.
-speaking of mountain camping, there's too much of it. Should make the tops of most of the mountains out of bounds or inaccessible.
-the bomber seemed underwhelming as many have stated. I haven't used it yet, but I never feared it and hardly noticed it. The UCAV is much more annoying and really OP.
Overall I like the maps for the most part. I saw a lot more of squad v squad fighting at multiple flags (akin to BF2) instead of chokeholding 1 flag like in many of the other maps from vanilla. The mutli-MAA is really dumb, as is the UCAV and SUAV, but such as.
-silk road reminds me a bit of one of the desert conflict mod for BF42 maps (can't remember the name, might have been the remade el alamein), and I rather enjoy it. The flag layout isn't awful, there isn't a million MAAs everywhere, and there's a good mix of cover and high zones. Textures are kinda bland, but definitely the best of the vehicle maps in the pack.
-altai is...well meh with 3D spotting on. I think it'll be better in GC play if it doesn't turn into a zatar wetlands-esque fight over 1 flag (D) because of the tactical advantage it gives, but I feel like this map should drop 1 of the LAVs for a tank. Multi-MAA is stupid, and the lack of cover between flags makes it kinda hard to move around on with 3D spotting. It looks awesome though, reminds me a bit of a couple of the POE mod maps we had for BF2. My least favorite of the 4 for pub play but I think it will be more interesting for GC play than some are giving it credit for (hopefully).
-dragon valleypass is nothing like I really expected, it's sort of like a mix between fushe pass and dragon valley from BF2 (similar flag layout from fushe but the jungly terrain from dragon valley). Multi-MAA takes a lot of fun out of it though. Too many small roads and lack of ability to move around limits armor, but not as bad as say alborz. I found myself sliding around or getting blocked by an AA driver on the 1 path I had and then pummeled by SRAWs a lot.
-guilin surprised me, I was expecting small boring laney infantry play but found it much better other than the snipers camping on the tops of the mountains. Plenty of cover and areas to move around in, doesn't feel too big because there's lots of ATVs and bikes, but the transport chopper I feel is unnecessary for the map as at least in pub play it leads to a lot of mountain camping instead of moving from flag to flag.
-speaking of mountain camping, there's too much of it. Should make the tops of most of the mountains out of bounds or inaccessible.
-the bomber seemed underwhelming as many have stated. I haven't used it yet, but I never feared it and hardly noticed it. The UCAV is much more annoying and really OP.
Overall I like the maps for the most part. I saw a lot more of squad v squad fighting at multiple flags (akin to BF2) instead of chokeholding 1 flag like in many of the other maps from vanilla. The mutli-MAA is really dumb, as is the UCAV and SUAV, but such as.
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Re: China Rising DLC - comments
For whoever has used the bomber extensively, what do you think is the best way to utilize the bomber?
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Re: China Rising DLC - comments
Usually you can only get one round (4 bombs) out, but if you quickly pick out a target as soon as you take off you can reload and get a second round off any other target. But that is hard considering you need to immediately shoot if you want to have enough time to get the second round and the fact that targets move and your bombs are slow with incredibly small splash damage. I suggest focusing on slow/stand-still armor, hot flags, or a group of campers/invading infantry.Darkrider312 wrote:For whoever has used the bomber extensively, what do you think is the best way to utilize the bomber?
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Re: China Rising DLC - comments
dragon pass is stretched enough to usually get two rounds off with the bomb.Róka wrote:Usually you can only get one round (4 bombs) out, but if you quickly pick out a target as soon as you take off you can reload and get a second round off any other target. But that is hard considering you need to immediately shoot if you want to have enough time to get the second round and the fact that targets move and your bombs are slow with incredibly small splash damage. I suggest focusing on slow/stand-still armor, hot flags, or a group of campers/invading infantry.Darkrider312 wrote:For whoever has used the bomber extensively, what do you think is the best way to utilize the bomber?
ofc there need to be early and late opportunities...
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Re: China Rising DLC - comments
I haven't used it extensively, but I basically hunt for a squad capping a flag or stationary vehicles (I hit a transport chopper on guilin the other day).Darkrider312 wrote:For whoever has used the bomber extensively, what do you think is the best way to utilize the bomber?
But the thing is really disappointing and I really have no urge to even get the cruise missile unlocked on it. Damage and splash both suck bomb for bomb, the trailer is out in the open on most maps so once you get out you're likely to get killed before you can even react, etc and so forth. Basically, pick 1 target and drop all 4 bombs on that 1 target and pray it doesn't move because 1 bomb isn't gonna cut it.
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Re: China Rising DLC - comments
I forgot I still need to try the cruise missile and see how it is myself.
I know when I first tried out the bomber, I had a friend try to continuously spot out enemies to make them easier to spot. I think the best way to use the bomber is actually always fire off one bomb first at the very start with no regard to its final destination. Save the other three bombs and wait for the bomber to load the four new reserve rounds. Once it's set, you have seven bombs at your disposal. This allows you to potentially bomb more targets, and essentially increase your area of affect damage. I personally also wait to fire all seven of my bombs when I'm practically on top of a target, to decrease the chances that the target will move prior to impact. I think this way is more efficient even though you essentially make only one bombing pass, unless you're lucky on the larger maps and are able to somehow get off two bombing runs.
I know when I first tried out the bomber, I had a friend try to continuously spot out enemies to make them easier to spot. I think the best way to use the bomber is actually always fire off one bomb first at the very start with no regard to its final destination. Save the other three bombs and wait for the bomber to load the four new reserve rounds. Once it's set, you have seven bombs at your disposal. This allows you to potentially bomb more targets, and essentially increase your area of affect damage. I personally also wait to fire all seven of my bombs when I'm practically on top of a target, to decrease the chances that the target will move prior to impact. I think this way is more efficient even though you essentially make only one bombing pass, unless you're lucky on the larger maps and are able to somehow get off two bombing runs.
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