New patch 16/12/13 - MANDATORY Nvidia drivers
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New patch 16/12/13 - MANDATORY Nvidia drivers
Apparently there are TWO patches today.
1 - Being a 900mb client patch
2 - Being a server side patch
Here is the change-log that includes the mandatory Nvidia drivers:
Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
Fixed one of the issues related to the so-called “Netcode”
Fix for player tags not always showing when needed to, resulting in players shooting team members.
Fix for graphical flickering appearing on terrain.
Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
Fix for players getting stuck in the kill camera after being revived.
Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Made NVidia 331.82 or later driver versions mandatory for all players.
Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
Fixed driver version not being properly detected on NVidia Optimus systems.
Fixed a minor crash that could occur when bringing up the scoreboard.
Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.
I do love the slight snippy tone present in the use of "so called 'Netcode'". It continues as they explain that the specific fix relates to "so called 'Kill trading'". You can read what that means over at the DICE patch announcement page.
In addition to the client patch, another server update has also gone live. Patch R16 does the following:
Fix for some of the more common server crashes
Overall performance enhancements
UCAV ammo replenish time was set from 20 to 90 seconds (yeah, they didn't nerf its damage against tanks, great job DICE)
Round time limit intervals were added for the different server types
“Netcode” improvement
We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
Source is:
http://www.pcgamer.com/uk/2013/12/16/ba ... medium=emp
http://battlelog.battlefield.com/bf4/fo ... 534426141/
1 - Being a 900mb client patch
2 - Being a server side patch
Here is the change-log that includes the mandatory Nvidia drivers:
Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
Fixed one of the issues related to the so-called “Netcode”
Fix for player tags not always showing when needed to, resulting in players shooting team members.
Fix for graphical flickering appearing on terrain.
Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
Fix for players getting stuck in the kill camera after being revived.
Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Made NVidia 331.82 or later driver versions mandatory for all players.
Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
Fixed driver version not being properly detected on NVidia Optimus systems.
Fixed a minor crash that could occur when bringing up the scoreboard.
Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.
I do love the slight snippy tone present in the use of "so called 'Netcode'". It continues as they explain that the specific fix relates to "so called 'Kill trading'". You can read what that means over at the DICE patch announcement page.
In addition to the client patch, another server update has also gone live. Patch R16 does the following:
Fix for some of the more common server crashes
Overall performance enhancements
UCAV ammo replenish time was set from 20 to 90 seconds (yeah, they didn't nerf its damage against tanks, great job DICE)
Round time limit intervals were added for the different server types
“Netcode” improvement
We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
Source is:
http://www.pcgamer.com/uk/2013/12/16/ba ... medium=emp
http://battlelog.battlefield.com/bf4/fo ... 534426141/
Last edited by Hgx on Mon Dec 16, 2013 11:40 am, edited 1 time in total.
Re: New patch 16/12/13 - MANDATORY Nvidia drivers
see also battlelog...
Also, apparently gadget cant capture flags anymore
Also, apparently gadget cant capture flags anymore
Wat ne Wuchtbrumme!
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Re: New patch 16/12/13 - MANDATORY Nvidia drivers
good luck hitman.
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Re: New patch 16/12/13 - MANDATORY Nvidia drivers
I am so fked...
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Re: New patch 16/12/13 - MANDATORY Nvidia drivers
"We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server."
Winter is coming...
Winter is coming...
"Clubbing, drinking, dancing, glancing, flirting, winking, greeting, meeting, chatting, laughing, talking, walking, leaving, weaving, stumbling, fumbling, cabbing, asking, viewing, brewing, nuzzling, cuddling, feeling, reeling, kissing, twisting, touching, rushing, stripping, gripping, clutching, thrusting, bending, arching, gasping, slacking, melting, sleeping, waking, smelling…
Dirt?
Scrabbling, pounding, thumping, bumping, screaming, scratching, groping, choking, crying, gulping, stifling… quieting.
Breathing…breathing…breathing…
Re: New patch 16/12/13 - MANDATORY Nvidia drivers
Im going back to the bottom of the scoreboard.elchino7 wrote:"We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server."
Winter is coming...
Re: New patch 16/12/13 - MANDATORY Nvidia drivers
Soooo they are hiding the so called netcode issue by throwing out good hits?
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Re: New patch 16/12/13 - MANDATORY Nvidia drivers
fired BF4 twice, and both times i had to close it after 4-5 maps because of a memory leak. every map change more memory was used and when it hit about 7.5/8GB on map start i had insane frame drops and stuttering, closing BF4 only freed about 1GB of memory. had to restart comp.
i need to point out i was running the 32bit under windows 7 compatability mode (as leftover from soundloop freeze test)
i need to point out i was running the 32bit under windows 7 compatability mode (as leftover from soundloop freeze test)
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Re: New patch 16/12/13 - MANDATORY Nvidia drivers
I laugh that the patch notes incorrectly said the SUAV instead of the UCAV for the roadkilling fix.
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Re: New patch 16/12/13 - MANDATORY Nvidia drivers
Already played for 4 mins and crashed.
Still getting "1 shot killed" (not the actual bug, but the netcode just showing me all the hits at the same time)
Still getting "1 shot killed" (not the actual bug, but the netcode just showing me all the hits at the same time)
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Re: New patch 16/12/13 - MANDATORY Nvidia drivers
then stop laughing.Darkrider312 wrote:I laugh that the patch notes incorrectly said the SUAV instead of the UCAV for the roadkilling fix.
its not incorrect. according to DICE the SUAV is supposed to be able to kill a person, but not a line of people (like in here). so now it is destroyed on impact.
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Re: New patch 16/12/13 - MANDATORY Nvidia drivers
First two rounds of TDM:
1. http://battlelog.battlefield.com/bf4/ba ... 772665445/
2. http://battlelog.battlefield.com/bf4/ba ... 772665445/
- Killed behind walls more often then usual
- Trading still exists
- Killed by someone, but the killcam doesn't say who or where.
- Instakills still exist. (all of them came from that "Aceves89" guy)
- Hits not registering half the time.(And I'm not exaggerating...)
Gee Gee DICE.
Either DICE fecked up this game so much, or I'm the unluckiest guy in the history of FPS game bug victims...
1. http://battlelog.battlefield.com/bf4/ba ... 772665445/
2. http://battlelog.battlefield.com/bf4/ba ... 772665445/
- Killed behind walls more often then usual
- Trading still exists
- Killed by someone, but the killcam doesn't say who or where.
- Instakills still exist. (all of them came from that "Aceves89" guy)
- Hits not registering half the time.(And I'm not exaggerating...)
Gee Gee DICE.
Either DICE fecked up this game so much, or I'm the unluckiest guy in the history of FPS game bug victims...
MAAfield 4: MAA Rising, Second MAA, MAA Strike, MAA's Teeth, Final MAA, MAA Operations, Community MAA and Legacy MAA
Re: New patch 16/12/13 - MANDATORY Nvidia drivers
I'm pretty sure they pull the "netcode" and "kill-trading" stunt because probably 90% of the game's players don't understand what netcode actually is or does. Yes it plays in to the kill trading, getting hit behind walls, etc, but it's not all that is involved.
still not in good taste though.
still not in good taste though.
woke up this morning, put on my slippers, walked in the kitchen and died
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Re: New patch 16/12/13 - MANDATORY Nvidia drivers
I stand corrected. The reason I thought it was supposed to be the UCAV was because it's possible to roadkill with the UCAV and it does not count towards the kills needed for that one achievement.Necromancer wrote:then stop laughing.Darkrider312 wrote:I laugh that the patch notes incorrectly said the SUAV instead of the UCAV for the roadkilling fix.
its not incorrect. according to DICE the SUAV is supposed to be able to kill a person, but not a line of people (like in here). so now it is destroyed on impact.
BF3 C3: PRIDe Private [PI4i]
BF3 C4: STAR Private 2 [SIM2]
BF3 C5: LOD Private [LLE1]
BF3 C6: SCAR Specialist [SISp]
BF4 C1: ALLIES Private First Class [ADOG]
BF4 C2: 9th MU Private [9MU]
BF4 C3: TCF Private First Class [TCF]
BF3 C4: STAR Private 2 [SIM2]
BF3 C5: LOD Private [LLE1]
BF3 C6: SCAR Specialist [SISp]
BF4 C1: ALLIES Private First Class [ADOG]
BF4 C2: 9th MU Private [9MU]
BF4 C3: TCF Private First Class [TCF]
Re: New patch 16/12/13 - MANDATORY Nvidia drivers
Graphical flickering and one color terrain appeared AFTER the patch for me. No grass or other effects on the terrain...just plain green color that flickers...makes it impossible to play.
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