Page 2 of 2

Posted: Wed Apr 04, 2007 6:25 pm
by Yob
I d/l it. Looks fun. messed around on a server with nobody else just to get the feel for it. I wonder what El Alamein would be like played as a =GC= map.....

Posted: Thu Apr 05, 2007 2:18 am
by Chefcook
Could it be something else but awesome?

NO!

Posted: Fri Jul 27, 2007 11:40 pm
by Titi
v0.10 -v0.15


http://www.desert-conflict.org/forum/sh ... #post85293

------ Change Log v0.10 - v0.15 ----------------
-------- As of 19-Jul-07 -----------------------
------------------------------------------------

- statics:
* many statics re-exported/lower poly counts
* fixed soldier cols: repairbuilding
* fixed soldier cols: africa smdh2

- soldiers:
* jump height reduced
* prone-delay-after-jump

- sounds:
* New Iraqi voices filtered and unfiltered
* New AK47 1p and 3p fire sounds
* New M16A2 1p and 3p fire sounds
* New M249 SAW 1p and 3p fire sounds
* New RPG7 1p and 3p Fire sounds
* New CAR15 1p and 3p fire sounds
* CH53 Helicopter sounds
* New map loading music (one new song)
* New AC130 40mm gun sounds, 105mm gun sounds,
and Engine tweaks
* New A10 1p and 3p fire sounds and Engine tweaks
* New airplane ambiance loops (lowered volumes)
* Fixed BMP2 sounds

- hangar: repair radius and speed slightly increased

- textures: many vehicle textures resized to proper bf2 limits

- vehicles:
* added ch53
* toyota technicals: added recoilless and 50 cal types
* removed mx technicals (cant find CTD cause)
* brdm spandrel version added

- mirage: - (model changed)
* fixed pulling down
* dumby missile rotations
* increased cannon damage

- physics updates for all planes
* adjusted engines
* adjusted handling
* removed tracking/lock alerts sounds
* reduced warning rage from 375 to 200
* reduced proximity
* removed accelerations on missiles, faster launch speed
* client prediction on missiles
* reduced afterburn time

- a10 & su25:
- cannon slower overheat

- t90, m1a1: autoUseAbility 0
* removed tank to tank repair
* increased m1/t90 shell drop
* faster reload for main barrel
* adjusted forward and reverse speeds
* less cannon recoil

- updated many vehicle spawn times to match DC:

- fixed vehicle exits:
* brdm - wall hack

- bmp2 & bradley:
* speeds adjusted
* removed repair ability

- apache: increased gunner damage

- made copies of mlrs, bm21 and scud for smm's:

- vehicle arty spotting hud: added to brdm (both versions)

- increased spawn times for arty vehicles

- zpu4: nerfed a bit

- c4: nerfed a bit

- new maps:
- desert sabre - kiff
- desert conflict (name pending) - kiff
- nuclear power plant - tga harry
- close quarters - tga harry

- lag fixes: El Alamein, Desert Shield

- mosul:
* made apt complex neutral at round start for cq/16/32 and obj/32
* removed fence of death

- tweaked handweapons for recoil, deviations and damage:
* rif m203, gp25
* ak47, m16
* car-15
* m82a1
* rpg, smaw
* remington, saiga
* pkm, saw

Posted: Wed Aug 01, 2007 2:56 pm
by Ash2Dust
Havent had a chance to download yet. Is this mod worth adding to the next campaign?

Posted: Fri Aug 17, 2007 12:43 pm
by Ash2Dust

Posted: Fri Aug 17, 2007 2:55 pm
by DaRkAcE
Just a question..you guys don't like bunnyhopping right? Well you can jump and shoot in this mod. My old clan played it for a while. The guys are insanely accurate, you can jump and shoot, ect.

Posted: Fri Aug 17, 2007 7:20 pm
by matsif
the only problems I have with it are the fact that AA isnt guided, you can shoot and jump at the same time, and that many of the maps are so huge that without a vehicle getting anywhere takes forever, like trying to run from flag to flag on burning oilfields.

Posted: Sun Sep 09, 2007 8:28 pm
by Titi