Global-Conflict has a new NA server

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styphon
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Re: Global-Conflict has a new NA server

Post by styphon »

.Sup wrote:
Ash2Dust wrote:I have a quadcore I5-760 and it seems to have issues with 48+ players in B2K. Playable, but alot more stutter.
Could be my 4 GB memory as its maxing out and battlelog is starting to whore memory.
Why don't you close battlelog after the game has been loaded? I always do that and save about 200~300MB of ram. + there are less high ping spikes
Doesn't that trigger the close game? I thought you had to keep battle log open.
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.Sup
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Re: Global-Conflict has a new NA server

Post by .Sup »

styphon wrote:
.Sup wrote:
Ash2Dust wrote:I have a quadcore I5-760 and it seems to have issues with 48+ players in B2K. Playable, but alot more stutter.
Could be my 4 GB memory as its maxing out and battlelog is starting to whore memory.
Why don't you close battlelog after the game has been loaded? I always do that and save about 200~300MB of ram. + there are less high ping spikes
Doesn't that trigger the close game? I thought you had to keep battle log open.
No, once the game is loaded and ready you can close battlelog.
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styphon
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Posts: 3514
Joined: Mon Jul 20, 2009 8:23 pm
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Re: Global-Conflict has a new NA server

Post by styphon »

.Sup wrote:
styphon wrote:
.Sup wrote: Why don't you close battlelog after the game has been loaded? I always do that and save about 200~300MB of ram. + there are less high ping spikes
Doesn't that trigger the close game? I thought you had to keep battle log open.
No, once the game is loaded and ready you can close battlelog.
Awesome, good to know. Thanks :).
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Ash2Dust
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Re: Global-Conflict has a new NA server

Post by Ash2Dust »

Wish I could close Origin too.

Appears with the latest server code, Large Oman and Large Wake are likely to crash the server. Which then kills the server population.
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