The author updated the code today.
Currently trying out 2 changes I've made for the server. Havent fully tested if the array is being read correctly.
int[] killGoal = new int[32] {3, 6, 9, 12, 15, 18, 21, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 63, 66, 69, 72, 75, 78, 81, 84, 87, 90, 93, 96};
int[] bulletDamage = new int[31] {2, 10, 15, 20, 20, 25, 30, 30, 35, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 150, 160, 170, 180, 190, 200, 200, 200, 200, 200, 200};
Problem is the array progression works decent for the 12 players total. But with a full server of 32, the first 12 bullet damage arrays become unbalanced. Especially when its 31 players vs 1 zombie.
Thinking either to add code to use 2 different arrays depending on total number players at round start. Less than 16 players the original themed array.
Over 16 players, less damage on the lower zombie numbers.