TacticalVirus wrote:3D spotting off has almost no effect on Armour. It's a non issue for the tank crews I've run. It is however an issue for the air.
As it stands, AA is imbalanced. With the drastically reduced damage and splash range of rocket pods, jets are close to being useless at anything other than taking out other jets and the occasional helo. The combination of those two factors makes 3D spotting crucial air combat in the GC setting.
Then there's the whole "fun" aspect of GC. Even in C2, the airforce was under a lot of pressure that made it less about fun and more about performance. Expectations were high and if you didn't meet them, you were the scapegoat for a loss. That's not fun. Now atleast the airpower isn't THE deciding factor, so the pressure shouldn't be as high. However, with 3D spotting off, they're so ineffective it simply isn't enjoyable, atleast not enough to warrant the pressure that will be applied once the campaign actually starts.
3D spotting should be on. It might make it slightly more enjoyable as Infantry and Armoured, but the Air becomes about as enjoyable as using an angry porcupine for a mouse.
^This & This:
TCZapper wrote:. I think it improves infantry play, not significantly, but I don't think it would hurt to enable it only on air maps.
Air is really hurt by a lack of 3d spotting, and as of now they are really fecking weak regardless. The air domination was mostly when the patch was unbalanced. DICE has nerfed rocket pods massively and buffed the AA so I really don't see helping out the air as bad thing. As far as I can tell, jets can only kill me if I'm already in a fight, or they both do a pass on me. A single jet cannot beat a tank like it could in the older patch.
As for tanks, I rely massively on minimap awareness so it doesn't bother me.
Anyway, I'm voting on because I think it hurts air too much. It feels like you're ruining the game for those players that are in the air because the ground wants marginally better gameplay.
I'm still thinking a 3rd option should be present. I still think the best compromise would be to have it enabled so everyones happy, but to disable it for
infantry based maps or when we do conquest large with 64 people with no vehicles. No spotting benefits infantry, so let them have their fun when vehicles are an afterthought.
This isn't hard to do. They adjusted the spotting on the fly last weekend. This also keeps everyone happy. I like no spotting as infantry. Being in the air is not fun though, especially with the invisible and overpowered AA.
This is battlefield. Vehicles should be able to do what they do best. Not be gimped the whole time. What's next? Hardcore mode for jets where they can't do 3rd person view? The process of shaping and changing bf3 to make it cater to players is unfair. We aren't being selfish by wanting to play to our potential and what we trained for. That goes for the jets too. Hours and hours of flight time and practice make them fierce in the air. Not just spamming Q.
Only Tactical seemed to understand the pressure the air force was under last campaign. Going up against a top 5th in the world jet pilot is not fun and I wouldn't want anyone to suffer that. We slugged it out, we practiced 4 days a week, and changed our tactics.
Even mrBlue admitted in the previous thread that HitCorp didn't do as much as they could have in stopping KI and its air tactics in the later half of the campaign.
Even with spotting on, there is still plenty of communication going on.
http://www.youtube.com/watch?v=UmLn4Dfd ... e=youtu.be
3D spotting enhances our ability to assist the ground and for the ground to assist us. It's a 2 way street.
People with slower machines (like myself) will struggle because of the draw distance differences. If you have the game mesh settings on high or medium, you can see much further than someone on low. That includes spotting doritos.
When the game first was released, IRNV scopes DOMINATED. I think that was more of a problem than 3D spotting ever was.
Join any hardcore server (if you can find any) and jets are clueless and the mobile AA is in first place. Check the chat box for all the people whining about snipers.
If getting killed by the cannon on the jet upsets people so much, why don't we just make a rule that it can't be used on infantry?
I thought this community was created for organized not restrictive pub play? Dice has already created a rock paper scissors design. The problem with unorganized pub play is that it has no fair play rules (spawn killing, ramming, stealing) and that people don't work together more often than not. The structure is there though.
This is where the beauty of GC comes in. That's why I joined.
The more restrictive it becomes, the more it will drive people away and become similar to CAL, TWL where only a selective group plays. (ask undisparo how much fun that is...)
With this change, you would be strangling the airforce. We already have numerous things going on. (no health regen, broken countermeasures, ace pilots, an overpowered and potentially invisible AA) You'd also be putting the pillow over the head of anyone that wants to try. You also might make current pilots sick of flying. New potential players might decide they don't want to stick around or that the air force is not for them because the difficulty bar has been raised beyond belief. We also might not live up to your expectations of performance. As Revolver mentioned before, we shouldn't have to be the scapegoat.
3D spotting is put in for balancing purposes. Hardcore mode was put in to attract COD players. BF has always been about arcade fun not serious FPS. Hardcore mode was complained about in Bad Company 2 because of the 1hit kill sniper rifles.
This is battlefield 3, not infantry 3.
styphon wrote:
I'm happy air will be playing less of a role this campaign. Too often last campaign air just flew over and ruined best laid plans all too easily. I know you guys have it tough against the mobile AA and the soflam's and tanks with lasers, but I think the guys on the ground have it harder when you come storming in and clear everyone out.
Learn to use that minimap guys.
3D spotting is our minimap in the sky. With spotting off, you'll still have the minimap spotting turned on. How is that fair? Infantry can still spam Q and just sit and stare at the minimap. Some tank drivers even keep the map open and just stare at that.
The function of an attack helicopter is to attack ground targets and assist friendly armour. It's not supposed to be pew pew and run away and hide. I'm sorry if doing our jobs ruined your plans.
In response to the minimap statement: I say learn to use stingers, javalins, and soflams effectively and air becomes less of an issue. It was proven last campaign.
Before this poll was brought up, I had spoken with both Haruky and Runaway about making some changes so that both airforces weren't in an all out bloodbath with each other. Both of them really want to focus on making C3 fun.
It seems this poll is leaning heavily towards off and I can't say that I'm surprised as most players are infantry. I still wish there was a 3rd option for on only during air maps, but it doesn't seem like that will be the case. I also feel like many people would be alright with that.
I just implore people to think about their friends in the air and how they won't exactly be having a grand time.
As far as those who voted it off...
I'm coming for you.