round 3:
-had 2 crashes tonight, still running relatively stable though. Seems nvidia guys are having a lot of trouble still while AMD guys aren't having as much, which I guess is to be expected with the game being optimized for amd hardware and nvidia's beta driver being a heaping pile of poo.
-played only domination tonight to focus on some infantry stuff. it's still CQ domination from bf3, so it's not ideal. think we all knew that, moving on.
-LMGs feel like they are balanced better against ARs. Still not as good, but at least I can score kills with the type 88 without having to be bipodded up in a corner or spraying aimlessly point blank, aiming down sight and bursting has a fair bullet spread (not the BS that bf3 had with LMGs) that allows you to score kills while standing/crouched. Really enjoying the type 88 which makes me hopeful for the m240 and PKP. Also got the big ammo box which is nice, the small ammo bags were kinda lame imo. I don't consider the U100 an LMG.
-the first shotgun was nice. Threw it on my engineer as I work towards the carbines and scored a lot of kills. The duckbill thing felt useless as all it did was spread your shot horizontally more, which would be ok in a tight hallway but is useless in most situations I found myself in. It even changes your crosshair to be spread out horizontal which is distracting and made it harder to aim for me. RPG is still OP, but the splash range is a lot less (like tank AP shells) so it's not as OP against infantry unless you hit something explosive near them. I think I hit a car once and scored a 5 kill squad wipe, shot and looked somewhere else so didn't see the RPG hit. The engy PDW I hate entirely and will probably never use ever again. It just felt weak in all facets of combat, being outclassed by everything else up close because the damage is too low for the fire rate to offset, and being outclassed at range because it's a PDW.
-The head hitbox is gigantic. I'm scoring headshots all over the place, and I'm not playing any different than I did in BF3, and I never got this many headshots. Half the time I'm aiming for body shots and I'm getting headshots on shot 1 or 2 before any real recoil effect kicks in. I feel this is the major contributor to people's complaints about dying really fast.
-didn't play recon, but wow the c4 throw range is much longer than BF3. Blowing up the C4 is still laggy/buggy apparently per fields, said he hit the button 2-3 times before it went off. Snipers are still annoying and with the huge head hitbox it's worse than I remember.
-pickup weapons seemed lame to me. Almost killed myself multiple times with USAS frag rounds and seemed to do much better with the regular shotgun. M82 being a 1 shot kill is pretty lame as well, considering it's 100% HP in standard mode, although that might have something to do with the hitboxes. The 6 shot GL is no better than the m320 or XM25, just it has 6 shots. Still prefer the XM25 to the other GLs so far.
-Not digging the AK12 for assault, but I haven't sat down and played assault enough to really have a good feeling for the gun. Most people seem to like it, so I'll probably play more assault after I get 20k more points with engy to get carbines.
-got a 6 man squad at one point. not sure if bug or feature, heard rumblings about 8 man being possible, I'm thinking bug.
-we did a lot of roof camping/assaulting tonight which is really funny with 6-10 people. One point me and fields exited the elevator with shotguns and cleared the elevator side of the roof (1 squad or so), other times it happened to us. Lots of good fights for that roof between going up the ladders/elevator and defending the ladders/elevator.