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Re: Air Superiority CONFIRMED!

Posted: Fri Feb 01, 2013 6:39 am
by Chefcook
NEXT.
CAMPAIGN.
AIR.
FORCE!
WTFBBQ!

Re: Air Superiority CONFIRMED!

Posted: Fri Feb 01, 2013 6:45 am
by Fanne
omg- I have to learn to fly now 8O

Re: Air Superiority CONFIRMED!

Posted: Fri Feb 01, 2013 5:56 pm
by TheYonderGod
Chefcook wrote:NEXT.
CAMPAIGN.
AIR.
FORCE!
WTFBBQ!
Please no.

Or maybe we could have a air battle on 1 server and a ground battle on the other server at the same time during blops. o.O

Re: Air Superiority CONFIRMED!

Posted: Sat Feb 02, 2013 8:52 am
by BlooDRaptoR1
TheYonderGod wrote:
Chefcook wrote:NEXT.
CAMPAIGN.
AIR.
FORCE!
WTFBBQ!
Please no.

Or maybe we could have a air battle on 1 server and a ground battle on the other server at the same time during blops. o.O
Sorry to dissapoint you but that is a bad idea :S
It's like : because you/we are not eligible to fly like our GC guys CallID/LoA/etc. that doesn't mean we can't play air superiority. I believe it will have capture the flag also so maybe we could stay tuned after they finish their air battles or so :p

Re: Air Superiority CONFIRMED!

Posted: Sat Feb 02, 2013 9:49 am
by StarfisherEcho
Oh, interesting. There's three blimps/flags (you can see three objectives above the minimap at one point). That'll make things a bit more complex I guess.

Re: Air Superiority CONFIRMED!

Posted: Sat Feb 09, 2013 5:16 pm
by CanShield
The problem here is if, an actual airship is implemented it contradicts basic aeronautics known to the general public. I mean why not implement functional Invisibility Cloaks. "

Re: Air Superiority CONFIRMED!

Posted: Sun Feb 17, 2013 8:38 am
by LongBowNL
Air Superiority is 12 vs 12.

http://youtu.be/rgpfkKczrTI?t=2m15s