GC Gameplay rules:
Posted: Sun Sep 30, 2007 2:33 pm
If you are offended by the following statements then please feel free to go away. In return I, and others, promise not to take offence at your leaving our community.
To be a bit more blunt: If you can’t or won’t play by the guidelines and rules that we have established in order to make our tournament fun for all that play here then you are not welcome to stay.
GC has an old and venerable history (4 years is 28 years in internet years; same as dogs) of offering an environment where we believe the EA battlefield franchise could be played out it in ‘the way it was meant to played’. (We never copy wrote that slogan but we were the first to use it).
We have tried through various means to establish a community where camaraderie comes first. We are friends playing with and against friends.
Our first step was to introduce the concept of ‘gentlemanly conduct’ whereby we hoped we could play in a competitive environment yet show respect to the rules of conduct dictated by ‘honor in combat’. Here we not only attempted to kill our opponent but we attempted to do it under a ‘guide of conduct’ that gave them an equal opportunity to do the same.
This proved to be difficult under the limitations of the game (BF1942) so we sought to introduce some rules that would make it easier to understand our guidelines.
Our first rule in our first campaign (BF1942) was against air and armor camping armor on repair pads. The tactic had proved to be irritating to both sides and was considered one-sided where the armor had no defense against the tactic. The rule lessened this irritation.
Blah Blah then came BF2.
We have tried to continue the concept of ‘gentlemanly conduct’ yet this chapter of the franchise has proved difficult for all involved to follow it. Therefore we have introduced other rules:
No attacking the last UCB
No air-camping-air
No tk’ing between rounds
No attacking the last spawn point of a side between rounds.
Etc.
All the above rules started life as guidelines that we had hoped individuals would follow. Unfortunately, as guidelines individuals found them difficult to understand so they evolved into rules.
This is a shame because as rules they are now open to being tested to their limits.
‘No attacking the last UCB’ has ceased to mean ‘allow the other side a chance to regroup and come out fighting’. It has been interpreted to mean ‘don’t get caught by the TA’s trying to time it down to the last bullet before the last but one flag turns. And furthermore; even that is acceptable if a TA doesn’t notice it in time to take a screen shot for proof.
No ‘air-camping air’ has ceased to mean ‘allow the other side a fair chance of getting their air power off the ground so that air can fight in the air where it belongs’. It now means something really inane like ‘wait until their wheels are 3 feet off the ground. Oh and if you want to prove that you are not being an idiot about it then you had best take a screen shot.
No tk’ing between rounds has ceased to mean ‘let’s respect those players that find it really irritating while they only want to scope the map for strategy reasons’. Instead it now means ‘lets see how many negative points we can rack up before we get kicked’ or ‘how often can we injure someone while not tk’ing them so we can force a retaliation’ for the fun of it without getting kicked by the TA’s
No attacking the last spawn point of the other side between rounds has ceased to mean ‘let’s respect the other sides’ right to work on their strategies free of irritation’. It now means ‘lets see how much we can irritate them yet prove our finesse by not getting caught by the TA’s.
Anyway; it’s getting real stale real quick. It’s not what GC is about. I won’t be held hostage to simply pacifying this element that has slipped in just in order to have a full server. I would much rather play with a smaller group that understands the concept of ‘gentlemanly play’.
In part it is up to the HC’s to police this but it gets down right irritating to have to do this.
So let it be known that until or if the rules change through the proper process that the TA’s have our (the Exec) full support to do what they have to do to enforce them.
To be a bit more blunt: If you can’t or won’t play by the guidelines and rules that we have established in order to make our tournament fun for all that play here then you are not welcome to stay.
GC has an old and venerable history (4 years is 28 years in internet years; same as dogs) of offering an environment where we believe the EA battlefield franchise could be played out it in ‘the way it was meant to played’. (We never copy wrote that slogan but we were the first to use it).
We have tried through various means to establish a community where camaraderie comes first. We are friends playing with and against friends.
Our first step was to introduce the concept of ‘gentlemanly conduct’ whereby we hoped we could play in a competitive environment yet show respect to the rules of conduct dictated by ‘honor in combat’. Here we not only attempted to kill our opponent but we attempted to do it under a ‘guide of conduct’ that gave them an equal opportunity to do the same.
This proved to be difficult under the limitations of the game (BF1942) so we sought to introduce some rules that would make it easier to understand our guidelines.
Our first rule in our first campaign (BF1942) was against air and armor camping armor on repair pads. The tactic had proved to be irritating to both sides and was considered one-sided where the armor had no defense against the tactic. The rule lessened this irritation.
Blah Blah then came BF2.
We have tried to continue the concept of ‘gentlemanly conduct’ yet this chapter of the franchise has proved difficult for all involved to follow it. Therefore we have introduced other rules:
No attacking the last UCB
No air-camping-air
No tk’ing between rounds
No attacking the last spawn point of a side between rounds.
Etc.
All the above rules started life as guidelines that we had hoped individuals would follow. Unfortunately, as guidelines individuals found them difficult to understand so they evolved into rules.
This is a shame because as rules they are now open to being tested to their limits.
‘No attacking the last UCB’ has ceased to mean ‘allow the other side a chance to regroup and come out fighting’. It has been interpreted to mean ‘don’t get caught by the TA’s trying to time it down to the last bullet before the last but one flag turns. And furthermore; even that is acceptable if a TA doesn’t notice it in time to take a screen shot for proof.
No ‘air-camping air’ has ceased to mean ‘allow the other side a fair chance of getting their air power off the ground so that air can fight in the air where it belongs’. It now means something really inane like ‘wait until their wheels are 3 feet off the ground. Oh and if you want to prove that you are not being an idiot about it then you had best take a screen shot.
No tk’ing between rounds has ceased to mean ‘let’s respect those players that find it really irritating while they only want to scope the map for strategy reasons’. Instead it now means ‘lets see how many negative points we can rack up before we get kicked’ or ‘how often can we injure someone while not tk’ing them so we can force a retaliation’ for the fun of it without getting kicked by the TA’s
No attacking the last spawn point of the other side between rounds has ceased to mean ‘let’s respect the other sides’ right to work on their strategies free of irritation’. It now means ‘lets see how much we can irritate them yet prove our finesse by not getting caught by the TA’s.
Anyway; it’s getting real stale real quick. It’s not what GC is about. I won’t be held hostage to simply pacifying this element that has slipped in just in order to have a full server. I would much rather play with a smaller group that understands the concept of ‘gentlemanly play’.
In part it is up to the HC’s to police this but it gets down right irritating to have to do this.
So let it be known that until or if the rules change through the proper process that the TA’s have our (the Exec) full support to do what they have to do to enforce them.