BF3
Moderator: Executive
Re: BF3
I just hope that the surface to air really is balanced in BF3.
Rules do suck. But getting camped by air superiority by a couple player kills numbers on the other side. Its unusual for a tank to cripple a whole team.
Rules do suck. But getting camped by air superiority by a couple player kills numbers on the other side. Its unusual for a tank to cripple a whole team.
Re: BF3
Air is meant to be that powerful. It's also why it's so limited in numbers. But any air can be taken out by a concerted effort by ground pounders. However the best balance for air is opposition air.
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Re: BF3
Even a fantastic pilot is going to have a hard time being effective when he has shoulder-fire AA lighting him up and launching missiles almost constantly, and little to no way to locate the shooter (unless they add smoke trails to AA). A couple engineers with launchers that stay on the move can really give air power a headache.styphon wrote:Air is meant to be that powerful. It's also why it's so limited in numbers. But any air can be taken out by a concerted effort by ground pounders. However the best balance for air is opposition air.
Re: BF3
While I agree that limiting seat time for certain pilots is not the way to go, I really do believe that a superior pilot could rule a battlefield in BF2. The flight mechanics and physics of flight are SO skewed in favor of pilots (and I understand that they have to be for the aircraft to operate in the airspace above the battlefield) that surface to air capabilities should be overpowered to level the playing field. Even the surface to air materials that were in the PoE mod were enough to equalize the air threat. If it turns out that the air will have to focus on either air or ground then this will be a non issue. Waiting for the release and a few days of playing should better inform us of what (if anything) needs to be addressed.
Re: BF3
In '42 we fixed this by modding the vehicle load outs so the pilot had to return to the airfield and reload after every bombing run (modded the ammo limit to match the number of bombs dropped on a single run). This limits the amount of carnage a pilot can rain down in a match as they end up spending most of their time flying back and forth to the airfield. It also makes them more vulnerable since they have to descend to near landing altitude to reload each time.
This worked well in the past and could work in the future but there is a problem with implementation. Namely that we need modding tools and people who know how to mod (or are commited to learning how).
This worked well in the past and could work in the future but there is a problem with implementation. Namely that we need modding tools and people who know how to mod (or are commited to learning how).
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- Posts: 1085
- Joined: Mon Jul 20, 2009 8:23 pm
- Location: Northwest Florida
Re: BF3
That's how it worked by default in Battlefield 2, and I imagine it will be the same (or damn close) in 3. I just wish they'd change it so you could control how many bombs you drop in the jets. I hated the way bombs released in BF2 because it was a pain to get them to both hit in the same location, and you couldn't just drop a single bomb - it was drop both or drop all 5, depending on the aircraft.Shrapnel wrote:In '42 we fixed this by modding the vehicle load outs so the pilot had to return to the airfield and reload after every bombing run (modded the ammo limit to match the number of bombs dropped on a single run). This limits the amount of carnage a pilot can rain down in a match as they end up spending most of their time flying back and forth to the airfield. It also makes them more vulnerable since they have to descend to near landing altitude to reload each time.
This worked well in the past and could work in the future but there is a problem with implementation. Namely that we need modding tools and people who know how to mod (or are commited to learning how).
Re: BF3
Holy Crap
http://planetbattlefield.gamespy.com/fu ... ?id=165550
I hope the full Gadget Show episode will be available onlline to watch.
http://planetbattlefield.gamespy.com/fu ... ?id=165550
I hope the full Gadget Show episode will be available onlline to watch.
Re: BF3
OMG. What do you do when you have to run faster? They guy plays BF3 like one is playing SWAT.gribble wrote:Holy Crap
http://planetbattlefield.gamespy.com/fu ... ?id=165550
I hope the full Gadget Show episode will be available onlline to watch.
Re: BF3
I don't like the part where you get shot....
BF2: C5 - Corporal | C6 - Corporal | C7 - Feldwebel (Sergeant) | C8 - Neutral Peace Keeper | C9 - Captain | C10 - Grand Moff (HC) | C11 - Macaca (Staff Sergeant) | C12 - Major | C13 - Corporal
BF3: C1 - Colonel | C2 - General | C3 - Neutral | C4 - Brigadier | C5 - Private | C6 - Brigadier General
BF4: C1 - Tournament Admin | C2 - General
BF3: C1 - Colonel | C2 - General | C3 - Neutral | C4 - Brigadier | C5 - Private | C6 - Brigadier General
BF4: C1 - Tournament Admin | C2 - General
Re: BF3
Yeah, he should try dolphin diving.sushi25 wrote:looks like you could end up having a lot of bruises playing an episode where you would lay down get up run lay down get up hide .... it would surely be cool to try it
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“…so realistic, it'll have you picking shrapnel out of your backside.”
Re: BF3
[youtube]http://www.youtube.com/watch?v=eg8Bh5iI2WY[/youtube]
Re: BF3
WOW! WOW! and Holy crap!!!!gribble wrote:[youtube]http://www.youtube.com/watch?v=eg8Bh5iI2WY[/youtube]
How good do I have to be to get one for Christmas?