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New BattleBlog - #9

Posted: Thu Sep 01, 2011 11:04 am
by styphon

Re: New BattleBlog - #9

Posted: Thu Sep 01, 2011 1:57 pm
by HumanSpeedbumpAK
I just logged in to share the new BatlleBlog. BESTED!

Re: New BattleBlog - #9

Posted: Thu Sep 01, 2011 2:12 pm
by Chefcook
Ok. I will NEVER leave my tank!
Regenrating Armor?
THANK you dice. ;)

Re: New BattleBlog - #9

Posted: Thu Sep 01, 2011 2:43 pm
by HumanSpeedbumpAK
That regen takes a pretty long time to kick in. If you can keep something that big hidden from fire long enough to have the auto regen kick in youve earned it.

Re: New BattleBlog - #9

Posted: Thu Sep 01, 2011 9:12 pm
by WoodenPlank
Well, there is confirmation that you'll have to choose between A2A and A2G roles for jets. I wonder what kind of differences there will be between fighters and attack.

Re: New BattleBlog - #9

Posted: Thu Sep 01, 2011 10:09 pm
by matsif
WoodenPlank wrote:Well, there is confirmation that you'll have to choose between A2A and A2G roles for jets. I wonder what kind of differences there will be between fighters and attack.
I'd be willing to bet its a2a missiles on fighters and bombs or a2g missiles (laser guided) on attack, and thats the only difference. so, as a pilot you'd have to decide (or the FC would have to decide) whether the pilot should kill tanks and armor on the ground to help ground troops or kill the jets/helis in the sky. the change sounds good to me, but we'll have to see how it gets implemented.

the auto regen on tanks, on the other hand, I think is stupid. hopefully it is a server setting we can change depending on how unbalanced it is. I'd rather have BF2 style (tanks repair each other if an engy is in it) or BC2 (required outside repairs from other players), adds more to team play. with tank regen a tank can go hide in the trees and hope it doesn't get UAV'd out and just sit there and repair, which doesn't seem to help team play in my view.

Re: New BattleBlog - #9

Posted: Fri Sep 02, 2011 2:04 am
by Chefcook
Loadout doesnt depend on the airplane, it depends on the spawn-Selection of the Player.

Curious question: If the same plane is landed and another pilot is hopping in, will the loadout change?

Regenrating personal health is there, so why not regenrating health on my PRECIUUUUUUUUUUUUUUUUUUSSSS TANKSSSSSSSSSSS.

And i like the idea of immobilized but yet not killed tanks, still fighting off incominc troops, while engineers try to repair. Sounds like fun.

Re: New BattleBlog - #9

Posted: Fri Sep 02, 2011 12:39 pm
by WoodenPlank
I'm curious about what threshold there is on the tank regeneration. The Battlelog mentioned that they only regenerate from light damage, and heavier damage needed an engineer.

Re: New BattleBlog - #9

Posted: Tue Sep 06, 2011 2:59 pm
by Goggles
WoodenPlank wrote:Well, there is confirmation that you'll have to choose between A2A and A2G roles for jets. I wonder what kind of differences there will be between fighters and attack.
I have really excited to see how different armies handle plane load-outs :)

Re: New BattleBlog - #9

Posted: Tue Sep 06, 2011 7:39 pm
by WoodenPlank
Goggles wrote:
WoodenPlank wrote:Well, there is confirmation that you'll have to choose between A2A and A2G roles for jets. I wonder what kind of differences there will be between fighters and attack.
I have really excited to see how different armies handle plane load-outs :)
Im sure theres at least one or two GCers that are secretly VERY happy about that.