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Things to unlock

Posted: Mon Nov 14, 2011 3:22 am
by Chefcook
Since we only have our own Unlocks available (so far) i want to compile a list of KEY Unlocks nearly everybody should have, so common tactics can be used by your leading officers.

Starting from the most important:

1) Shock Paddles
2) Stinger
3) Smoke on Tanks
4) Mines
5) Underbarrel Granade Launcher with Smoke Shells
6) Flares for Helicopter
7) Flares for Jets

Feel free to add important Tools i missed out.
(this is NOT about effective weapons)

Re: Things to unlock

Posted: Mon Nov 14, 2011 4:59 am
by .Sup
I actually don't have grenade launcher and flares unlocked yet. I don't remember clearly but is the repair torch an unlock-able item as well?

Re: Things to unlock

Posted: Mon Nov 14, 2011 6:03 am
by Chefcook
Repair torch, spawn beakon, ammo pack and medic pack are there from the start!

Re: Things to unlock

Posted: Mon Nov 14, 2011 11:32 am
by Goggles
Don't forget the purse claymore, just to annoy :-) Oh, and the mortar...

Re: Things to unlock

Posted: Mon Nov 14, 2011 7:24 pm
by Hitman47
THIS:

Image

Re: Things to unlock

Posted: Mon Nov 14, 2011 10:57 pm
by Ash2Dust
Seems Dice made most of the guns to piss off most of the people. Yet we all still play.

Re: Things to unlock

Posted: Tue Nov 15, 2011 9:54 am
by madcow
Goggles wrote:Don't forget the purse claymore, just to annoy :-) Oh, and the mortar...
I wouldn't consider either of those essential.

Re: Things to unlock

Posted: Tue Nov 15, 2011 9:58 am
by Chefcook
Wohoo... Atleast one understands the aim of this thread!

;)

Re: Things to unlock

Posted: Tue Nov 15, 2011 6:28 pm
by AlbinoKalle69
Yep, Madcow is good at this :wink:

Concerning the list, I'm not sure because I don't have all the unlocks yet. However, those you mentioned do surely belong to the most important ones.

Re: Things to unlock

Posted: Tue Nov 15, 2011 8:04 pm
by Stonie
madcow wrote:
Goggles wrote:Don't forget the purse claymore, just to annoy :-) Oh, and the mortar...
I wouldn't consider either of those essential.
Errrmmm, those two tools are granting me the 2 to 5 kills a rounds.
So they are essential to me.

More serious comment:
If you dont have an IR scope you have a huge disadvantige.
That also goes IR vision on the gunner seat of the heli and armor.

Re: Things to unlock

Posted: Wed Nov 16, 2011 3:10 pm
by Goggles
Stonie wrote:
madcow wrote:
Goggles wrote:Don't forget the purse claymore, just to annoy :-) Oh, and the mortar...
I wouldn't consider either of those essential.
Errrmmm, those two tools are granting me the 2 to 5 kills a rounds.
So they are essential to me.
I just want to use it to annoy VK and Plankie :-D

Re: Things to unlock

Posted: Wed Nov 16, 2011 3:26 pm
by Goggles
Stonie wrote:If you dont have an IR scope you have a huge disadvantige.
That also goes IR vision on the gunner seat of the heli and armor.
Absolutely this! Using the IR scope gives your weapon a huge advantage when attempting to locate enemies... even in broad daylight (which was something I thought to be a little odd).

100 kills on a weapon should unlock the IR scope.

Re: Things to unlock

Posted: Wed Nov 16, 2011 4:17 pm
by WoodenPlank
Goggles wrote:I just want to use it to annoy VK and Plankie :-D
I am well versed in counter-battery fire, Giggles. :twisted:

Re: Things to unlock

Posted: Wed Nov 16, 2011 8:15 pm
by StarLord
8) Coax MG on tanks?
9) C4?

Heatseakers for Jets are a given too I guess?

Re: Things to unlock

Posted: Wed Nov 16, 2011 11:41 pm
by Ash2Dust
Against an experienced pilot in a 1 to 1 dogfight, you should never be able to shoot him down with heatseakers. Usually faster to gun him down with bullets, experienced or not.

Interesting thing with IR, in metro at long distance in the tunnels people seem to blend in, but in daylight maps you can see a target for miles.

I currenly love the m320, been playing too much Metro high tickets and the different weapons really shine thru. More effective than RPG spamming when used right.