BF3 patch notes

Discuss the campaign and all things BF.

Moderator: Executive

fittyman
Posts: 134
Joined: Sun Feb 12, 2012 6:38 pm

BF3 patch notes

Post by fittyman »

So, some patch notes.

-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to side arms and back now takes less time.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.

Vehcicle fixes

-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
--The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.


More @ http://battlelog.battlefield.com/bf3/ne ... 95992365//

A whole bunch of stuff. Literally, 3-4 pages of fixes.
jejatt
Posts: 15
Joined: Mon Feb 13, 2012 6:32 pm
Location: Sweden

Re: BF3 patch notes

Post by jejatt »

-Added Horns to all Jeeps.
THIS!
ImageImage
Image
Evil_Jocey
Supporting Member
Supporting Member
Posts: 252
Joined: Thu Feb 16, 2012 4:54 am
Location: Germany, Europe

Re: BF3 patch notes

Post by Evil_Jocey »

fittyman wrote:
-Laser Guided missiles can now be distracted by Flares.
The techfreak inside me cringes. Next thing they will introduce aim assist... *cough*
madcow
Executive
Executive
Posts: 3561
Joined: Mon Jul 20, 2009 8:23 pm

Re: BF3 patch notes

Post by madcow »

jejatt wrote:
-Added Horns to all Jeeps.
THIS!
And there was much rejoicing! Woo, yeah...
Image
Clicky to become a Voteable member.

“…so realistic, it'll have you picking shrapnel out of your backside.”
Hitman47
Supporting Member
Supporting Member
Posts: 4285
Joined: Mon Jul 20, 2009 8:23 pm
Location: Hall of Fame

Re: BF3 patch notes

Post by Hitman47 »

madcow wrote:
jejatt wrote:
-Added Horns to all Jeeps.
THIS!
And there was much rejoicing! Woo, yeah...
the whaaaaambulance is baaaaack!
BF2: C5 - Corporal | C6 - Corporal | C7 - Feldwebel (Sergeant) | C8 - Neutral Peace Keeper | C9 - Captain | C10 - Grand Moff (HC) | C11 - Macaca (Staff Sergeant) | C12 - Major | C13 - Corporal
BF3: C1 - Colonel | C2 - General | C3 - Neutral | C4 - Brigadier | C5 - Private | C6 - Brigadier General
BF4: C1 - Tournament Admin | C2 - General
fittyman
Posts: 134
Joined: Sun Feb 12, 2012 6:38 pm

Re: BF3 patch notes

Post by fittyman »

Evil_Jocey wrote:
fittyman wrote:
-Laser Guided missiles can now be distracted by Flares.
The techfreak inside me cringes. Next thing they will introduce aim assist... *cough*
Nothing like confusing that missile, that is being laser designated, with heat counter-measures.


Right? :)
User avatar
Chemical2
Supporting Member
Supporting Member
Posts: 687
Joined: Mon Feb 13, 2012 9:37 am

Re: BF3 patch notes

Post by Chemical2 »

fittyman wrote:
Evil_Jocey wrote:
fittyman wrote:
-Laser Guided missiles can now be distracted by Flares.
The techfreak inside me cringes. Next thing they will introduce aim assist... *cough*
Nothing like confusing that missile, that is being laser designated, with heat counter-measures.


Right? :)
First i thought it was logic that when you laser lock something the rocket know what to hit...
now they changed it and logics are goners
''Be polite, be efficient. Have a plan to kill everyone you meet.'' The sniper
BF3
C2: Staff Sergeant - Hitcorp
C3: 1st Lieutenant - Dark army
C4: 1st Lieutenant - Starfishers coffee initiative
C5: PFC - Legion of Doom
BYN124
Posts: 199
Joined: Sat Dec 17, 2011 5:34 pm

Re: BF3 patch notes

Post by BYN124 »

-Laser Guided missiles can now be distracted by Flares.


The techfreak inside me cringes. Next thing they will introduce aim assist... *cough*
Nothing like confusing that missile, that is being laser designated, with heat counter-measures.


Right? :)

First i thought it was logic that when you laser lock something the rocket know what to hit...
now they changed it and logics are goners
OMFG! talk about BF3 become arcade.... -.- truly dissapointed!
Image
Image
Image
Image
Evil_Jocey
Supporting Member
Supporting Member
Posts: 252
Joined: Thu Feb 16, 2012 4:54 am
Location: Germany, Europe

Re: BF3 patch notes

Post by Evil_Jocey »

Chemical2 wrote: First i thought it was logic that when you laser lock something the rocket know what to hit...
now they changed it and logics are goners

You would not even get a lockon-signal when a Soflam or a CITV station would laser you - they don't lock onto you with radar. Also - heatseekers do not generate lock-on signals either. It is a break of realism for the sake of gameplay. But...flaring away laserguided missiles... wow. So you do not even have to decide if you want to defent against locking/javelins or against heatseekers. Please, give us less responsibility about our equipment.
User avatar
Chemical2
Supporting Member
Supporting Member
Posts: 687
Joined: Mon Feb 13, 2012 9:37 am

Re: BF3 patch notes

Post by Chemical2 »

You would not even get a lockon-signal when a Soflam or a CITV station would laser you - they don't lock onto you with radar. Also - heatseekers do not generate lock-on signals either. It is a break of realism for the sake of gameplay. But...flaring away laserguided missiles... wow. So you do not even have to decide if you want to defent against locking/javelins or against heatseekers. Please, give us less responsibility about our equipment.
The stinger got a hughe boost tho so that kinda makes up for it i guess
''Be polite, be efficient. Have a plan to kill everyone you meet.'' The sniper
BF3
C2: Staff Sergeant - Hitcorp
C3: 1st Lieutenant - Dark army
C4: 1st Lieutenant - Starfishers coffee initiative
C5: PFC - Legion of Doom
User avatar
Chemical2
Supporting Member
Supporting Member
Posts: 687
Joined: Mon Feb 13, 2012 9:37 am

Re: BF3 patch notes

Post by Chemical2 »

-Guided Rockets will now only track ground targets, as originally intended.
THIS :cry: bye laser painter guided rockets combo for dogfights in the air
''Be polite, be efficient. Have a plan to kill everyone you meet.'' The sniper
BF3
C2: Staff Sergeant - Hitcorp
C3: 1st Lieutenant - Dark army
C4: 1st Lieutenant - Starfishers coffee initiative
C5: PFC - Legion of Doom
BYN124
Posts: 199
Joined: Sat Dec 17, 2011 5:34 pm

Re: BF3 patch notes

Post by BYN124 »

Chemical2 wrote:
-Guided Rockets will now only track ground targets, as originally intended.
THIS :cry: bye laser painter guided rockets combo for dogfights in the air
Didnt even see that...but ok....fine -.-. Pffffff!!
Image
Image
Image
Image
User avatar
FlashofSilver
Posts: 312
Joined: Mon Feb 13, 2012 12:48 am
Location: Cambridge, Cambridgeshire

Re: BF3 patch notes

Post by FlashofSilver »

-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
You guys missed this, it's actually a big nerf for flares - you can wait for them to flare and immediately refire without having to lock on again.
Zaitsev Jr.
Posts: 409
Joined: Mon Jul 20, 2009 8:23 pm

Re: BF3 patch notes

Post by Zaitsev Jr. »

jejatt wrote:
-Added Horns to all Jeeps.
THIS!
... will make my entire year ... k:-P
I am only responsible for what i write,
not what you understand.
Image
C9:ImageC10:ImageC13:Image
User avatar
Chemical2
Supporting Member
Supporting Member
Posts: 687
Joined: Mon Feb 13, 2012 9:37 am

Re: BF3 patch notes

Post by Chemical2 »

FlashofSilver wrote:
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
You guys missed this, it's actually a big nerf for flares - you can wait for them to flare and immediately refire without having to lock on again.

Click on the link in the op thats the full list
And not totally nerfed cause
- Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
''Be polite, be efficient. Have a plan to kill everyone you meet.'' The sniper
BF3
C2: Staff Sergeant - Hitcorp
C3: 1st Lieutenant - Dark army
C4: 1st Lieutenant - Starfishers coffee initiative
C5: PFC - Legion of Doom
Post Reply