BF3 patch notes
Moderator: Executive
BF3 patch notes
So, some patch notes.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to side arms and back now takes less time.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
Vehcicle fixes
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
--The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
More @ http://battlelog.battlefield.com/bf3/ne ... 95992365//
A whole bunch of stuff. Literally, 3-4 pages of fixes.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to side arms and back now takes less time.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
Vehcicle fixes
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
--The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
More @ http://battlelog.battlefield.com/bf3/ne ... 95992365//
A whole bunch of stuff. Literally, 3-4 pages of fixes.
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Re: BF3 patch notes
The techfreak inside me cringes. Next thing they will introduce aim assist... *cough*fittyman wrote:
-Laser Guided missiles can now be distracted by Flares.
Re: BF3 patch notes
And there was much rejoicing! Woo, yeah...jejatt wrote:THIS!-Added Horns to all Jeeps.
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Re: BF3 patch notes
the whaaaaambulance is baaaaack!madcow wrote:And there was much rejoicing! Woo, yeah...jejatt wrote:THIS!-Added Horns to all Jeeps.
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Re: BF3 patch notes
Nothing like confusing that missile, that is being laser designated, with heat counter-measures.Evil_Jocey wrote:The techfreak inside me cringes. Next thing they will introduce aim assist... *cough*fittyman wrote:
-Laser Guided missiles can now be distracted by Flares.
Right?
Re: BF3 patch notes
First i thought it was logic that when you laser lock something the rocket know what to hit...fittyman wrote:Nothing like confusing that missile, that is being laser designated, with heat counter-measures.Evil_Jocey wrote:The techfreak inside me cringes. Next thing they will introduce aim assist... *cough*fittyman wrote:
-Laser Guided missiles can now be distracted by Flares.
Right?
now they changed it and logics are goners
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Re: BF3 patch notes
OMFG! talk about BF3 become arcade.... -.- truly dissapointed!-Laser Guided missiles can now be distracted by Flares.
The techfreak inside me cringes. Next thing they will introduce aim assist... *cough*
Nothing like confusing that missile, that is being laser designated, with heat counter-measures.
Right?
First i thought it was logic that when you laser lock something the rocket know what to hit...
now they changed it and logics are goners
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Re: BF3 patch notes
Chemical2 wrote: First i thought it was logic that when you laser lock something the rocket know what to hit...
now they changed it and logics are goners
You would not even get a lockon-signal when a Soflam or a CITV station would laser you - they don't lock onto you with radar. Also - heatseekers do not generate lock-on signals either. It is a break of realism for the sake of gameplay. But...flaring away laserguided missiles... wow. So you do not even have to decide if you want to defent against locking/javelins or against heatseekers. Please, give us less responsibility about our equipment.
Re: BF3 patch notes
The stinger got a hughe boost tho so that kinda makes up for it i guessYou would not even get a lockon-signal when a Soflam or a CITV station would laser you - they don't lock onto you with radar. Also - heatseekers do not generate lock-on signals either. It is a break of realism for the sake of gameplay. But...flaring away laserguided missiles... wow. So you do not even have to decide if you want to defent against locking/javelins or against heatseekers. Please, give us less responsibility about our equipment.
''Be polite, be efficient. Have a plan to kill everyone you meet.'' The sniper
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Re: BF3 patch notes
THIS bye laser painter guided rockets combo for dogfights in the air-Guided Rockets will now only track ground targets, as originally intended.
''Be polite, be efficient. Have a plan to kill everyone you meet.'' The sniper
BF3
C2: Staff Sergeant - Hitcorp
C3: 1st Lieutenant - Dark army
C4: 1st Lieutenant - Starfishers coffee initiative
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C3: 1st Lieutenant - Dark army
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Re: BF3 patch notes
Didnt even see that...but ok....fine -.-. Pffffff!!Chemical2 wrote:THIS bye laser painter guided rockets combo for dogfights in the air-Guided Rockets will now only track ground targets, as originally intended.
- FlashofSilver
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Re: BF3 patch notes
You guys missed this, it's actually a big nerf for flares - you can wait for them to flare and immediately refire without having to lock on again.-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
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Re: BF3 patch notes
... will make my entire year ...jejatt wrote:THIS!-Added Horns to all Jeeps.
Re: BF3 patch notes
FlashofSilver wrote:You guys missed this, it's actually a big nerf for flares - you can wait for them to flare and immediately refire without having to lock on again.-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
Click on the link in the op thats the full list
And not totally nerfed cause
- Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
''Be polite, be efficient. Have a plan to kill everyone you meet.'' The sniper
BF3
C2: Staff Sergeant - Hitcorp
C3: 1st Lieutenant - Dark army
C4: 1st Lieutenant - Starfishers coffee initiative
C5: PFC - Legion of Doom
BF3
C2: Staff Sergeant - Hitcorp
C3: 1st Lieutenant - Dark army
C4: 1st Lieutenant - Starfishers coffee initiative
C5: PFC - Legion of Doom