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Posted: Mon Sep 10, 2012 10:35 pm
by fawadforlan
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Re: Fun day 9/15/2012

Posted: Tue Sep 11, 2012 2:18 am
by Undisparo
An idea, that would be fun, that was already talked about was no re-spawn. Have one team focus on one or two flags to capture in order to win.

Rules

-No Vehicles
-No UI- so everything is blank. All you see is your weapon.

-You have to capture both points (or one depending on what we decide)
-If rounds last too long make a limit so we don't get bored. Maybe even a live cast with a MAV so people can see what happens when they die.

An idea would be to do it on a armored kill map. That way it would be new and interesting and teams wouldn't really know too much about how to defend or attack. It would make the game exciting. It would have to be strategic. We wouldn't know the choke points yet.

Re: Fun day 9/15/2012

Posted: Tue Sep 11, 2012 11:22 am
by Hashey

Re: Fun day 9/15/2012

Posted: Fri Sep 14, 2012 10:15 am
by fawadforlan
Another idea for the funday:

QUAD RACING :)
[youtube]http://www.youtube.com/watch?v=jZf2C6MWT-8[/youtube]

Re: Fun day 9/15/2012

Posted: Fri Sep 14, 2012 1:16 pm
by .Sup
Moving this to Announcements

Re: Fun day 9/15/2012

Posted: Fri Sep 14, 2012 5:56 pm
by Hitman47
Is AK required to participate in the fun day?

Re: Fun day 9/15/2012

Posted: Fri Sep 14, 2012 6:54 pm
by fawadforlan
Hitman47 wrote:Is AK required to participate in the fun day?
Of course not, we can't force players to have any of the DLC's to play during the fun day. We might play some rounds on one of the AK maps somewhere at the end of the day, but only if we are sure that nobody has to sit out.

Re: Fun day 9/15/2012

Posted: Fri Sep 14, 2012 9:56 pm
by Ishimel
one idea i have is basicly the same as capture the flag but with rush. After every base, every two mComs, everyone gets to repawn but otherwise no spawning and same rules as capture the flag.

Re: Fun day 9/15/2012

Posted: Fri Sep 14, 2012 9:59 pm
by fawadforlan
Ishimel wrote:one idea i have is basicly the same as capture the flag but with rush. After every base, every two mComs, everyone gets to repawn but otherwise no spawning and same rules as capture the flag.
Sounds a bit like rush with low tickets :) But we can try this to see how it goes.

Re: Fun day 9/15/2012

Posted: Fri Feb 15, 2013 3:46 pm
by SevenD2
We should do this on 16 feb or 23 feb since there is no battledays

Re: Fun day 9/15/2012

Posted: Fri Feb 15, 2013 3:54 pm
by Necromancer
VIP with vehicles and respawns and everything - except air maybe.
make it fuckin intersting.

CTF - no revives really flushes teamwork down the toilet. it becomes every one for himself.

Re: Fun day 9/15/2012

Posted: Fri Feb 15, 2013 4:09 pm
by dan1mall
I quite liked death race from last fundays, I would love to do some of those again, maybe towards the end of the funday, when people start to leave ^^

Re: Fun day 9/15/2012

Posted: Fri Feb 15, 2013 4:43 pm
by kidbagz
+1 for deathrace!

Re: Fun day 9/15/2012

Posted: Sat Feb 16, 2013 5:43 am
by Digz
deathrail is the answer to your bordom after the war is over.