Nov 27th patch notes!
Moderator: Executive
Nov 27th patch notes!
http://battlelog.battlefield.com/bf3/ne ... 585875743/
Highlighted some errors, because I think they're hilarious -Fields
1) Addressed “input lag” on PS3
If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.
2) Improved audio stability on PS3
The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .
3) Weapons balancing
Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.
M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.
L85A2: Slightly reduced horizontal recoil.
AUG: first shot recoil slightly to increase weapon controllability. What?
FAMAS: Slightly reduced horizontal recoil.
G53: Vertical recoil reduced to make this weapon more controllable.
QBZ-95B: Slightly reduced horizontal recoil.
LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG. Oh boy...
Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.
M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.
UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000. Do you mean fire rate?
MP412: Increased its accuracy to better distinguish it from the .44 Magnum.
M26: Increased aimed accuracy to be in line with the other shotguns.
4) Weapons bug fixes
Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.
Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.
Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.
Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.
Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.
5) M-COM disarm fix
Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.
6) Alborz Mountains rock fix
Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.
7) Operation Shield/Alborz Mountains Tank Superiority area fix Ah yes, operation shield is my favorite map.
Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.
Death Valley collision fix
Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.
9) Sharqi Squad Rush spawn fix
Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.
10) Alborz Mountains Squad Rush fix
Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.
11) Gunship balancing changes
We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.
12) Mobile Artillery spawn bug fixed
Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.
13) Tweaked hard to get medals
Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.
How to download the latest update (Multiplayer Update 5)
PLAYSTATION 3 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.
XBOX 360 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, you will get a popup notifying you that Multiplayer Update 5 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 5 both on Xbox Live Marketplace and in our in-game store as a manual download.
PC SPECIFIC INFO
Patch goes live: No later than December 4
How to download patch once it is live: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
Highlighted some errors, because I think they're hilarious -Fields
1) Addressed “input lag” on PS3
If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.
2) Improved audio stability on PS3
The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .
3) Weapons balancing
Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.
M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.
L85A2: Slightly reduced horizontal recoil.
AUG: first shot recoil slightly to increase weapon controllability. What?
FAMAS: Slightly reduced horizontal recoil.
G53: Vertical recoil reduced to make this weapon more controllable.
QBZ-95B: Slightly reduced horizontal recoil.
LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG. Oh boy...
Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.
M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.
UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000. Do you mean fire rate?
MP412: Increased its accuracy to better distinguish it from the .44 Magnum.
M26: Increased aimed accuracy to be in line with the other shotguns.
4) Weapons bug fixes
Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.
Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.
Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.
Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.
Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.
5) M-COM disarm fix
Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.
6) Alborz Mountains rock fix
Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.
7) Operation Shield/Alborz Mountains Tank Superiority area fix Ah yes, operation shield is my favorite map.
Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.
Death Valley collision fix
Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.
9) Sharqi Squad Rush spawn fix
Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.
10) Alborz Mountains Squad Rush fix
Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.
11) Gunship balancing changes
We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.
12) Mobile Artillery spawn bug fixed
Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.
13) Tweaked hard to get medals
Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.
How to download the latest update (Multiplayer Update 5)
PLAYSTATION 3 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.
XBOX 360 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, you will get a popup notifying you that Multiplayer Update 5 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 5 both on Xbox Live Marketplace and in our in-game store as a manual download.
PC SPECIFIC INFO
Patch goes live: No later than December 4
How to download patch once it is live: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
Last edited by Fields on Mon Nov 26, 2012 3:05 pm, edited 1 time in total.
Re: Nov 27th patch notes!
L85 gona be a beast.
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Re: Nov 27th patch notes!
Wow, that was not much.
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Re: Nov 27th patch notes!
me luv it long time.Chemical2 wrote:L85 gona be a beast.
Re: Nov 27th patch notes!
love the error highlights Fields
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Re: Nov 27th patch notes!
Finally M16 will be fixed.
Re: Nov 27th patch notes!
Buff the rex? why!?!?!
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Re: Nov 27th patch notes!
nvm
Last edited by wizekraker on Mon Nov 26, 2012 7:15 pm, edited 1 time in total.
Re: Nov 27th patch notes!
And they still never fix the fact that the IFV can far out damage MBTs, wtf is the point of the TOW :S. Overall very uninteresting patch notes.
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Re: Nov 27th patch notes!
thats stupid.
mobile AA kills gunship when it flies over the base, there is absolutely nothing to do about it.
Jav/stinger miss MAVs
big, slow and clumsy chopper rendered almost useless since last patch.
there is still nothing that can shoot down a jet
and the list goes on...
but what do they do to balance? buff the rex of course! that will fix all the balance issues...
mobile AA kills gunship when it flies over the base, there is absolutely nothing to do about it.
Jav/stinger miss MAVs
big, slow and clumsy chopper rendered almost useless since last patch.
there is still nothing that can shoot down a jet
and the list goes on...
but what do they do to balance? buff the rex of course! that will fix all the balance issues...
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- BlooDRaptoR1
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Re: Nov 27th patch notes!
And I thought my english was bad.
Re: Nov 27th patch notes!
If they really fixed the collisions on alborz, I may no longer consider it a crappy map. Now if they only turned down the fraking sun glare.
- knorren
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Re: Nov 27th patch notes!
Well I'm just happy they are gonna nerf the gunship because that thing is way overpowered during Rush rounds.
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Re: Nov 27th patch notes!
It seems like they're not able to fix the TV bug...