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Endgame patch speculation

Posted: Wed Feb 27, 2013 1:43 am
by Gardalop
So as everyone probably knows with endgame we will get a patch for Battlefield 3 and this could very well be the last client patch for the game ever. With that being said what are they things that you think they are going to change?

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 1:50 am
by Fields
I'd be surprised if they actually included a bunch of fixes and balance changes. I'm figuring they've got a small part of the team left working on the DLC and the majority of the developers have been moved to BF4.

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 2:31 am
by Necromancer
They will introduce several fixes breaking the game even further.

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 3:55 am
by sushi
Image

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 5:44 am
by TheYonderGod
I just want them to reduce suppression (or make it a server option to lower it) and fix stupid bugs, weapons are balanced enough. I wouldn't mind removing or nerfing jets too, but that obviously isn't going to happen.

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 5:45 am
by Necromancer
did you make it yourself sushi?

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 6:21 am
by Jokerle
Image


@necromancer: look at the watermark

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 9:59 am
by Hgx
I'd love to see more balance, specially with the low rpm gun.
How ofter do you see a guy using an AK-74m compared to a M16, specially in GC. I sometimes get tired of having to use an M16A3 or an AEK to give my best performance.

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 9:59 am
by Evil_Jocey
Wow, those image macros nearly have facebook level of wrongness. :P

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 10:39 am
by sushi
Necromancer wrote:did you make it yourself sushi?
it is not that difficult, you know->http://memegenerator.net/ :mrgreen:

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 11:10 am
by Kuchenfari
Hgx wrote:I'd love to see more balance, specially with the low rpm gun.
How ofter do you see a guy using an AK-74m compared to a M16, specially in GC. I sometimes get tired of having to use an M16A3 or an AEK to give my best performance.
Especially on GC, I find this to be very not true. Sure, people use their M16s, but you can beat them out with slower RPM guns if your at a range and/or have a positional advantage on them. Even close quarters works from time to time (don't rely on that though, you have to catch the enemy off guard or be quicker/more accurate than them). I've used both the AK and the L85 in GC with good success. :)

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 11:41 am
by Hgx
Kuchenfari wrote:
Hgx wrote:I'd love to see more balance, specially with the low rpm gun.
How ofter do you see a guy using an AK-74m compared to a M16, specially in GC. I sometimes get tired of having to use an M16A3 or an AEK to give my best performance.
Especially on GC, I find this to be very not true. Sure, people use their M16s, but you can beat them out with slower RPM guns if your at a range and/or have a positional advantage on them. Even close quarters works from time to time (don't rely on that though, you have to catch the enemy off guard or be quicker/more accurate than them). I've used both the AK and the L85 in GC with good success. :)
Yes ofc, I even use the L8X (assault one) sometimes in city maps, I was talking about numbers instead of performance, I guess I didn't make that clear.
You can do better in GC than in pubs with those low RPM guns (that's also why I didn't add bolt-actions to the "list", cuz with 80% in GC is just fine) but I still think they need some kind of buff, maybe to the min damage, or put the min damage at 70 mts instead of 50, something like that.

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 11:46 am
by Necromancer
i think they want weapons to be different rather everything being equally good.

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 1:01 pm
by Sarantini
Hope they change the alphabet shells in the IFV.
Either reduce the damage against armor or make a timer when you switch armor types, like they did with canister

Re: Endgame patch speculation

Posted: Wed Feb 27, 2013 1:47 pm
by elchino7
Evil_Jocey wrote:Wow, those image macros nearly have facebook level of wrongness. :P
First image: "They have balance the game, i dont have nothing to complain about till bf4"

Second Image: I dont always add bugs to the game, but when i do i call them features.


What i would like or what i expect them to do? Regarding the second one 0 idea. From what i would like:

-Air
----Jets: make other gadgets useful. Make stealth make you invisble to air radar or reduce the range on which you are spotted on it. Make proximity scan make you a big fecking MAV so the other teammates see what you see. Reduce accuracy of rocket pods a bit.
----Atk Heli: nothing
----Scout/Transport: add below radar.

-Land:
----MBT: fix the goddamn sprint rear hit bug. 1 year since it appeared.
----IFV: reduce the damage AP shells do to MBTS or armor in general.

-Infantry:
----Fix the mortar glitch. Make a little useful the famas+SVD+Type88.

Bonus: unlock for all .44 silenced, 93r laser, 1911 S-tac n x20 scope.