China Rising Gameplay on the 4 new maps.

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Hgx
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China Rising Gameplay on the 4 new maps.

Post by Hgx »

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Sarantini
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Re: China Rising Gameplay on the 4 new maps.

Post by Sarantini »

They made them all private :/
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Divine-Sneaker
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Re: China Rising Gameplay on the 4 new maps.

Post by Divine-Sneaker »

While I was watching the first one they all became private.
"fraking game mechanics"
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Hgx
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Re: China Rising Gameplay on the 4 new maps.

Post by Hgx »

Oh LOL, it seemed weird that they were allowed to post so much gameplay on all of them, but since it's gamespots I thought they had some kind of privilege, but I guess not.

OK, I'll talk to you about them then...

Silk road = Bandar Desert but smaller, A LOT OF SAND and dunes and a few military bases here and there. Some pretty nice little mountains with new designs.

Altai Range = similar to Alborz Mountains with Death Valley, large map with snow on the outsides and a few "new" buildings.
In CQ instead of getting the AC-130 you get the new bomber or whatever, another huge plane.

Guilin Peaks = similar to two BC2 Vietnam maps that I don't know, since I never played it. You CAN'T camp on the top of the cliffs apparently, since you get kinda stuck and start to fall down. It has a very deep jungle with a few ways to go below and inside the cliffs or around the map.

Dragon Pass = what you see in the thumbnail is pretty much all they showed, apparently looks like Laguna Alta, but they were trying to re-imagine Dragon Valley. (the Argentinian map from BC2) They played rush and barely got to the second set of m-coms.


Apparently there is NO huge LEVOLUTION events in either of these 4 maps.
I've seen a lot of BC2 destruction level, specially in Dragon Pass, where the M-com is located in a little house that can be destroyed completely.
I also saw some of those explosives that you can see in Goldmud Railway.
There are Dirt Bikes everywhere.
All maps are quite vehicule orientated.
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Re: China Rising Gameplay on the 4 new maps.

Post by Calloutman »

Screenshots of the maps:
http://imgur.com/a/DNfQd
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Re: China Rising Gameplay on the 4 new maps.

Post by knorren »

I found them elsewhere, not private, also Operation Firestorm 2014, that looks almost exactly the same as in BF3!

Dragon Pass:
http://www.metacafe.com/watch/cb-yJVTly ... _xbox_one/

Altai Range:
http://www.metacafe.com/watch/cb-iS6bPO ... _xbox_one/

Silk Road:
http://www.metacafe.com/watch/cb-3JbodV ... _xbox_one/

Operation Firestorm 2014:
http://www.metacafe.com/watch/cb-Ngkc2c ... _xbox_one/
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Re: China Rising Gameplay on the 4 new maps.

Post by matsif »

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I'd really like to see something of conquest on dragon valleypass instead of less than half of rush...

Also, disappointed that they didn't remake fushe pass, dalian plant, or daqing oilfields. The maps look cool but I'm gonna try to withhold any specific opinion until I can at a minimum see a CQ large overview map with assets. 2 obliteration maps, less than half of rush, and another 5 flag map with essentially the same flag layout as dawnbreaker isn't exactly tickling my fancy.
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Re: China Rising Gameplay on the 4 new maps.

Post by Divine-Sneaker »

Seems like they took a lot of freedom in their reimagining of dragon valley. Old one didnt look anything like that at all.
"fraking game mechanics"
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Hgx
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Re: China Rising Gameplay on the 4 new maps.

Post by Hgx »

Testing game 1/10

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Re: China Rising Gameplay on the 4 new maps.

Post by ZebraPeps »

Hehe, me and some friends ended up in that same spot yesterday. I spawned on a beacon on the peak and landed inside the glitched space. Others spawned on me and we all was like "what?" when we figured out we were trapped.
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