ftp://largedownloads.ea.com/pub/misc/bf ... _aug02.exeEA and DICE are pleased to announce that today, after two weeks of Closed Beta testing, we are releasing the first public version of the Battlefield 2 editor! Over the last couple of days you've probably seen some of the outstanding work that the Closed Beta teams have created using the tools, and now we're giving everyone else the chance to join the fun. Keep in mind that we are considering this release "Beta" software, so it’s still a little rough around the edges, though we’ve worked out many of the kinks. Also, though most core functionality is editable as of this release, there are several more advanced areas of the tools that are still being worked on. One example of of a tool to be delivered in a future update is the Single Player Editor.
BF2 mod tools (beta) released
Moderator: Executive
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BF2 mod tools (beta) released
http://www.eagames.com/official/battlef ... mod_editor
let`s see what they do with their promise..
In the days ahead we will be announcing the Official Battlefield 2 Mods home page, which I will be very proud to make my "home". Our intent for this page is to make it "the" place for mod teams and mappers and community members to gather and exchange help, problem reports and feature requests regarding all facets of BF2 Editing. The site will also host the BF2 Editor manual, my editing tutorials, and a repository for community editing guides. We are also excited to be able to offer a variety of forums for new or established modders, mod team showcases and support. The site will also stand as a centralized source for downloading mods and maps as they are presented to the community. I'll be providing more information on this as we get closer to launch. For now, I invite everyone to join in the temporary forums we started for closed-beta testing. These will be maintained until the official site is up. There are a lot of great guys there that would be happy to share their experiences with you and get you going. To join, just go to forums and register.
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and btw, there are also ModTutorials available
ftp://largedownloads.ea.com/pub/misc/bf ... orials.zip
and
ftp://largedownloads.ea.com/pub/misc/bf ... orials.zip
and
ftp://largedownloads.ea.com/pub/misc/li ... amples.zipMOD Light Map Samples (710MB) wrote: For those of you wanting to generate lightmaps for maps using the retail version of Battlefield 2 objects, you will need the LightmapSamples.zip file (provided here). Just unzip and read the ReadMe contained inside for placement instructions. Note: this file is 700MB in size and you do not need it for anything other than generating shadows on the retail version of Battlefield 2 objects. Even without this file, you will still get terrain shadows from all objects in your scene.
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