Infantry Mod 2 0.9.8
Posted: Thu Jan 05, 2006 1:32 pm
http://www.infantrymod.com/
Changelist wrote: 0.9.8
- REMOVED: commander mode
- REMOVED: vehicles
- REMOVED: grenades (+launchers), claymores, c4, mines
- ADDED: flag capturing will NOT be affected by the amount of people capturing... so always same time for a capture
0.9.8.beta
- some bugfixes for the smoke grenade
- some interface improvements
0.9.7
- removed: commander mode
- removed: functionality of squads
- renewed: kitsetup
- now contains: 4 levels:
-> Street (by **[THT]**Shooting Dutchman a.k.a. Eric)
-> Strike at Karkand (16p)
-> Kubra Dam (16p)
-> Sharqi Peninsula (16p)
0.9.6
- some hotfixes... but still no really good mod... (in my opinion)
0.9.5
- team logo's
- added 2 CUSTOM maps
-> Army Base by -=C.P=-Dr.Mabuse
-> Street by **[THT]**Shooting Dutchman
0.9.4 (nothing worth mentioning)
0.9.3
- added: bf2 custom map support
- reviewed: server and client files
0.9.2
- added level: Kubra Dam
- creation of two equal teams through a total overhaul of the classes system:
2 shortrange soldiers (shotguns/medickit)
4 mediumrange soldiers (machineguns/ammokit)
1 longrange soldier (snipers/claymores)
0.9.1
- removed: grenades from engineer removed
0.9.0
- removed: grenades/grenadelauncher from assault
- removed: grenades form medic
- removed: C4 and grenades from Special Forces
- removed: Claymores from Sniper
- removed: all vehicles from the playable levels
- removed: all stationary antitank weapons