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Infantry Mod 2 0.9.8

Posted: Thu Jan 05, 2006 1:32 pm
by gribble
http://www.infantrymod.com/
Changelist wrote: 0.9.8
- REMOVED: commander mode
- REMOVED: vehicles
- REMOVED: grenades (+launchers), claymores, c4, mines
- ADDED: flag capturing will NOT be affected by the amount of people capturing... so always same time for a capture

0.9.8.beta
- some bugfixes for the smoke grenade
- some interface improvements

0.9.7
- removed: commander mode
- removed: functionality of squads
- renewed: kitsetup
- now contains: 4 levels:
-> Street (by **[THT]**Shooting Dutchman a.k.a. Eric)
-> Strike at Karkand (16p)
-> Kubra Dam (16p)
-> Sharqi Peninsula (16p)

0.9.6
- some hotfixes... but still no really good mod... (in my opinion)

0.9.5
- team logo's
- added 2 CUSTOM maps
-> Army Base by -=C.P=-Dr.Mabuse
-> Street by **[THT]**Shooting Dutchman

0.9.4 (nothing worth mentioning)

0.9.3
- added: bf2 custom map support
- reviewed: server and client files

0.9.2
- added level: Kubra Dam
- creation of two equal teams through a total overhaul of the classes system:
2 shortrange soldiers (shotguns/medickit)
4 mediumrange soldiers (machineguns/ammokit)
1 longrange soldier (snipers/claymores)

0.9.1
- removed: grenades from engineer removed

0.9.0
- removed: grenades/grenadelauncher from assault
- removed: grenades form medic
- removed: C4 and grenades from Special Forces
- removed: Claymores from Sniper
- removed: all vehicles from the playable levels
- removed: all stationary antitank weapons

Posted: Sat Jan 21, 2006 9:23 am
by gribble
new version out .. 0.9.8

Code: Select all

Yup...
I decided it was about time to release it...
we were planning on waiting some more... because... uh...
we like to keep ya waiting... nah... untill our custom maps were all done...
but then i decided... i wasnt gonna keep y'all waiting...
so here it it... (and expect a mappack within a week or 2)..

Changelist...
- REMOVED: commander mode
- REMOVED: vehicles
- REMOVED: grenades (+launchers), claymores, c4, mines
- ADDED: flag capturing will NOT be affected by the amount of people capturing... so always same time for a capture

Playable maps...
- Gulf of Oman (16 players)
- Kubra Dam (16 players)
- Sharqi Peninsula (16 players)
- Street (16 players)
- Strike at Karkand (16 players)

Have fun out there!!

Greetz,

MasterTom.

Posted: Sat Jan 21, 2006 9:45 am
by ph1l0r
Pffff. No Grenades. Modding out grenade launchers okay but grenades? Infantry was throwing grenades since 1800 something ;-)