Tactical Mod v1.1

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gribble
Posts: 1365
Joined: Mon Jul 20, 2009 8:23 pm
Location: Hamburg, Rock City

Tactical Mod v1.1

Post by gribble »

http://www.tacticalgamer.com/battlefiel ... eased.html
changelog wrote: 1. Increased AT missile speed
2. Increased jet cannon damage
3. Increased maximum sprint distance and stamina recharge time
4. Decreased damage done to vehicles from fire when critically damaged
5. Increased sniper rifle accuracy and decreased ammunition
6. Decreased pistol accuracy and ammunition
7. Decreased maximum zip line length
8. Improved blood effect
9. Increased starting tickets on all maps
10. Added new visual and sound effects (thanks Djukel!)
11. Decreased AT mine damage
12. Disconnected shock paddle usage and heal ability meter
13. Increased APC speed in water
14. Removed external camera
15. Added crosshairs to zoomed view of grenade launcher, shotgun, and tear gas launcher
16. Decreased Special Forces rifle damage
17. Added SIMRAD to all classes for use as binoculars
18. Decreased 'Critically Wounded' time
19. Decreased medikit heal speed
20. Added support for FuShe Pass and Songhua Stalemate
21. Updated Bocage 2005 for gameplay
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Titi
Posts: 871
Joined: Mon Jul 20, 2009 8:23 pm
Location: West Coast, North America, Earth, Sol, Milky Way

Post by Titi »

Let's keep things in context.
The 'increases' and 'decreases' listed are in relation to the previous TG tac mod v1.0. They are not in relation to vanilla BF2 settings.

One of their tac mod nights is Sunday, which I used to go to until I found out about GC CAL.
I have found many similarities between GC and TG. There are of course some differences also. They are a community, not a clan. Their TS is similar to GC's by the channels for other-than BF2 gaming. (For example their WoW usually has players on it.)
TG has at least one pubby server (unranked) that plays every night.
So there are pubbies on it, but for the most part the play is hierarchy orientated (CO->SL->SM). Smacktards usually lose interest faster than getting kicked. They are always informed of their trangressions, given a chance to change theirs ways, then kicked if they persist in ruining the greater fun.
They have in-house squads for supporting members and an irregulars squad for other members. They have scrims between squads and also outside groups.
The latest thing there is a CO challenge. There are three persons there that CO well and started a friendly challenge. Everybody else (no pubbies) signed up and got picked for teams and the COs then play for the win and bragging rights.

TG higher ups have stated they are developing a risk type tournament.
They feel it will be similar to what GC offers.
Their forums are extensive.
They would gladly scrim us. I offer to find out who their scrim contact is and give this information to our contact.
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