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Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Wed Jan 22, 2014 6:41 pm
by matsif
SeraphiM0352 wrote:why isnt chat working? it was working in the "beta"
matsif wrote:Also, the new chat system was rolled out, so we have our own chat channels for the org and org officers. To use it, you have to go into your account settings and generate an XMPP key before it will work, and right below that you can set the chat to auto-connect to the org chat tabs.

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Wed Jan 22, 2014 7:32 pm
by Tea-Assault
Any blue or red to link in with GC for the backgrounds would be nice :)

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Thu Jan 23, 2014 3:25 pm
by SeraphiM0352
matsif wrote:
SeraphiM0352 wrote:why isnt chat working? it was working in the "beta"
matsif wrote:Also, the new chat system was rolled out, so we have our own chat channels for the org and org officers. To use it, you have to go into your account settings and generate an XMPP key before it will work, and right below that you can set the chat to auto-connect to the org chat tabs.

for some reason i thought you said it wasnt working. my bad. Also i demand officer status!

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Thu Jan 23, 2014 7:35 pm
by matsif

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Fri Jan 24, 2014 6:00 pm
by SeraphiM0352
Voted!

also, im still waiting for my officer status Matsif!!!

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Sun Feb 02, 2014 11:42 pm
by CekiHappy
You've probably already seen this Matsif, but some dude created a huge spreadsheet with all the currently known info about the game. Hypes me up just reading over it a little.

https://docs.google.com/spreadsheet/pub ... utput=html

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Thu Feb 06, 2014 8:44 pm
by matsif
https://robertsspaceindustries.com/comm ... es-Gallery

new set of some concept art and what looks like some in-engine screens of some things, neat stuff.

also a nice "blueprint" concept art of the banu merchantman from the $38 million funding goal

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Thu Feb 06, 2014 10:42 pm
by CekiHappy
huh, i thought the banu merchantman would be a massive capital ship, not a 3 person ship, kinda disappointing.

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Thu Feb 06, 2014 11:37 pm
by Bock
Where have you seen that its a 3-person ship? For what it's worth, it's a bit bigger than the constellation.

https://forums.robertsspaceindustries.c ... r-idris/p1

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Fri Feb 07, 2014 12:26 am
by CekiHappy
Oh woopsy, at first glance of the image, i mistook those cargo cranes as people :-/
But the concept art made it seem about as big as one of these things http://i.imgur.com/5a9aonh.jpg so its still a small letdown for me

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Fri Feb 07, 2014 2:32 am
by TCZapper
I would have guessed it was about the length of an Idris. It's more like 2/3 that, so smaller than I expected. It's like a tenth the length of a bengal carrier though O.o

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Mon Feb 10, 2014 8:59 pm
by matsif
the video schedule for things like 10 for the chairman, wingman's hangar, and the next great starship changed. also new T4TC, which I'll detail anything cool below.

Changes to broadcast schedule

For those too lazy to click:
-T4TC will now debut mondays at 3 PM PST (6 PM EST, 11 PM GMT)
-Wingman's Hangar will now debut wednesdays at 9 AM PST (Noon EST, 5 PM GMT)
-Next Great Starship will keep it's current slot on fridays at 3 PM PST (6 PM EST, 11 PM GMT)

T4TC things I thought were of note:
-Hornet tracker is supposed to be able to link it's radar to other ships, meaning I get to play scout and tell you guys what's coming I guess :P. More of an explanation for any more advanced radar upgrades.
-Some info on possibilities for player run businesses, mainly focused on being a taxi (for lack of a better term)
-apparently they want to have more graphics engineers for SC than crytek has
-you will be able to leave ships parked in an idris full time
-hangar housecleaning update in the next week or so (getting rid christmas decorations and such)
-bit of explanation on DFM (which he also said near future for release...take from that what you will)

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Mon Feb 10, 2014 9:18 pm
by Calloutman
Thanks matsif, this three-videos-a-week thing is really feeding my star citizen addiction lol.

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Tue Feb 11, 2014 5:24 am
by Tea-Assault
Calloutman wrote:Thanks matsif, this three-videos-a-week thing is really feeding my star citizen addiction lol.
phpBB [video]

Re: [Star Citizen] Chris Roberts is back in the gaming indus

Posted: Wed Feb 12, 2014 6:42 pm
by matsif
per wingman's hangar, DFM is going to get a big show at PAX East, and possibly even a release date (although I wouldn't be surprised if we got another delay, which I'm ok with)!!

THINGS AND STUFF!!!!