Re: [Star Citizen] - Arena Commander and Hangar Patch Releas
Posted: Mon Jul 14, 2014 7:19 pm
new TFTC that I once again have no time to watch
Free-to-play based on teamplay and tactics.
http://www.global-conflict.org/
The fact someone seemed concerned about FTL communication when FTL travel is already in game seems a little silly to me. lolthere's no FTL in the universe
elite can pull that off though because the whole universe is procedurally generated and done in a 32 bit architecture, so technically it would never be as advanced as SC could be. I do hope that SC has light instance transitions and low/no loading screens.zorplex wrote: P.S.- I've been watching some Elite Dangerous game play since it's entered beta and have been trying to decide whether or not to buy into their lifetime expansions deal since it will expire at the end of July. I really like how they handle interstellar/interplanetary travel. Virtually no loading screens with very light transitions into instances. I hope Star Citizen manages to do something similar. I'm really impressed with what the Elite team has managed in such short time and much smaller budget. I hope/wish/expect CIG to meet and exceed that.
I got this, kinda.matsif wrote: anyways, new TFTC that between work running late and being in the midst of bitching at my landlord and getting my new apartment and moving arrangements settled I still have no time to watch.