Funday Saturday 2/16!

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haruky
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Funday Saturday 2/16!

Post by haruky »

Hey guys,

Because the campaign is over, we will be holding a series of "fun day" events tomorrow! So please do show up for it! The more the merrier! We had a great time during the last series of Fun days.

Here's the plan:

We will be starting the day off with a set of ZOMBIE game modes! We can modify our server settings so that we are able to play some good, classic zombies.

The next few events are:

:idea: VIP Mode (Will take vote to see if people want vehicles on or off)
:idea: NO HUD, DEFAULT WEAPONS mode. (A lot of people had a really good time with this one. It made the game super intense because there were no revives and no HUD. Communication became super important)
:idea: Death Race
:idea: Gun Game/Scavenger
:idea: Class Wars

Some of these events are subject to change. if anyone has any ideas, please speak up! We can also change events during the funday if anything new comes up.
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axeman22222
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Re: Funday Saturday 2/16!

Post by axeman22222 »

Death races are always really fun
Madsgyver
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Re: Funday Saturday 2/16!

Post by Madsgyver »

Looking forward to it. How does the zombie game mode work?
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Sarantini
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Re: Funday Saturday 2/16!

Post by Sarantini »

Doesnt US have a massive advantage with default weapons? I mean all the RU counterparts have a slower firerate and reload.
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axeman22222
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Re: Funday Saturday 2/16!

Post by axeman22222 »

Madsgyver wrote:Looking forward to it. How does the zombie game mode work?
Like one-5 people (depending on total number of people) start on RU and can use knives only and have to knife US people until when they die from a knife they go onto RU side and become a zombie
KoffeinFlummi
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Re: Funday Saturday 2/16!

Post by KoffeinFlummi »

Sarantini wrote:Doesnt US have a massive advantage with default weapons? I mean all the RU counterparts have a slower firerate and reload.
It didn't really matter the last time, since:
1) Both sides played super carefully and was incredibly careful not to get into any close quarter situations, where a high firerate might come in handy
2) If i remember correctly, we actually modified the health/bullet damage, so you're pretty much dead as soon as anything hits you.
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