That must've been one messed up campaign. Too bad I've missed itKoffeinFlummi wrote: There were, but the side people got switched to to balance to was the side with the better pilots. LoA and Sturdywings, among others.
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That must've been one messed up campaign. Too bad I've missed itKoffeinFlummi wrote: There were, but the side people got switched to to balance to was the side with the better pilots. LoA and Sturdywings, among others.
Up untill the end of the campaign where the Hit high command kind of dissolved, it was actually a really good campaign imo. Only one to rival the epic STAR v GLD campaign.RazY70 wrote:That must've been one messed up campaign. Too bad I've missed itKoffeinFlummi wrote: There were, but the side people got switched to to balance to was the side with the better pilots. LoA and Sturdywings, among others.
Cheesy wrote:It's like there's this war going down on earth and then the gods are fighting in the sky, and whenever something bad happens on mount olympus there's just crazy volcanoes and lightning on the ground and one side's army just burns to a crisp.
Sturdywings played for one battleday as far as I can remember. I never flew with him, that's for sure.RazY70 wrote:That must've been one messed up campaign. Too bad I've missed itKoffeinFlummi wrote: There were, but the side people got switched to to balance to was the side with the better pilots. LoA and Sturdywings, among others.
I tend to agree with most observations. Air game is a bit apart from the rest. The map strat used to say quite often: "air force do your thing". I see that as a clear indication for somewhat separated games.Cheesy wrote:Do you guys agree with that description?
Yes, I still find it fun, otherwise I wouldn't still do it after 5 campaigns.Cheesy wrote:I guess what I'm wondering is, is air combat in GC actually fun for you guys who are pilots/gunners? I know keeping track of all the fairplay rules and getting lots of warnings about them is annoying, but besides that.
Here's something for starters:Cheesy wrote:Are there settings we could change (eg vehicle health)? Perks we could change (eg no reactive on the MAA)?
is equivocal for both air and armor.If you have stolen an enemy vehicle, you must put it to use in a way that allows the enemy a fair chance to destroy it or steal it back.
However, for any division other than airforce, it is completely fine to spawnrape us. I understand us spawnraping tanks and infantry makes it unfun for those players, but then why are they fully allowed to do it to us?You [Airforce vehicles] are never allowed to engage ground targets in the enemy UCB, regardless of how many flags either side has.
This happens every now and then, but really isnt too much of an issue. The reason they're good at the vehicle is because they enjoy flying so much. Sometimes 6 hours of flying gets a bit too much, but theres usually 1 or two inf maps inbetween to ease the brain.Cheesy wrote: - People who don't want to fly get forced into it because they're good
This might seem like its true, but both airforce captains are trying their hardest to get new airforce players playing. The difference is that because we are fairly short-staffed we cant give them the easy transition we would like to. When ID got introduced to the airforce, he spent all of C2 stingering and being our ground-bitch. This gave him time to get familiar with the airvehicles and tactics, and to practice his skill in pubs. Then in C3 when he began flying he immediately fit in and did well.Cheesy wrote: - People who would otherwise want to fly don't, because they're not good enough
While this is true, we (try) to see it as a challenge rather than a restriction. The MAA, is most certainly limiting our fun, but the 32v maps without an AA make up for it.Cheesy wrote: - The mobile AA is so uber powerful that you spend all your time dodging it
I dont think air has been this unballanced for a while, bar maybe some of C4. And even so, getting your ass kicked is the best way of learningCheesy wrote: - When air is imbalanced it's no fun to fly because you just get your ass kicked
I dont think any of us have an issue with the ammount of interaction with air and ground assets. The fact of the matter simply is that because of how fast the air-fight is, it's very hard for us to sync up with ground pushes. If for example the FC pushes on flag X, and theres a tank on flag X, we can only really take care of the tank if both enemy jets are down, and the flag is in a position where we wont get destroyed by the MAA. So to the ground it might feel like we are doing our own thing, but that is just because we dont want to give them the upperhand in the air just to get 1 tank.Cheesy wrote: - Ground players always expect too much and don't give enough support
There is some truth to that. It is however fueled by the constant discussion about air balance issues. Thus, you feel that if you are not really good you will harm your team and then you dont even want to try it out. I tried out the airforce the hard way: joining in the mid of a BD because there was no other pilot. I was confused and excited, it was very similar to my very first BD in GC as a grunt in STAR (with starfisher as my SL)People who would otherwise want to fly don't, because they're not good enough
This applies to balance in a broad sense but also to air balance.I get the sense that people just want to show up and win. As it's obviously impossible to just show up and win unless the other guy is at or below your skill level and taking the same approach, bitching to try to "balance" things is a the only way to continue to just show up and have a chance to win.
The opposite attitude, that a loss indicates a need to improve personally, and motivation to do so, is now called being a "competi-cunt". I know that term originated with a specific target in mind, but once you loose a meme it evolves; I've heard it applied quite broadly as of late.
The coping mechanism at work here is obvious: if you lose to someone who tries harder, simply cast trying-hard as being a bad thing so as to not lose face. But it's poisonous in the long run.