BF:BC2 Patch #3

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Shrapnel
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BF:BC2 Patch #3

Post by Shrapnel »

Taken from Bluesnews.com:

Bad Company 2 Patch Nears

[Nov 23, 2010, 8:45 pm ET] - 9 Comments
The Battlefield Blog has word that update #3 for Battlefield: Bad Company 2 will go live tonight on the PS3, saying the same patch for the Windows and Xbox 360 editions of the military shooter sequel will follow. The new version will offer tweaks, bug fixes, and pave the way for the upcoming release of VIP map pack #7. The patch notes follow.

* Acog and Red dot scope now equippable on MK-14 and G3.
* Fixed a bug on PC where the G3 would do less damage than intended.
* Reduced VADS push back and damage to balance it with the ZU23.
* Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
* Reduced the reload time for Vehicle Countermeasures.
* Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
* Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
* Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
* Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
* Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
* Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
* Reduced all weapon damage to the MCOM by 50%.
* Fixed a C4 vs MCOM exploit on Atacama Desert.
* Fixed a bug with FOV when aiming the M1911.
* Lowered the close range damage of the AN94 to highlight its long range role.
* Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
* Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
* Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
* Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
* Slightly increased the damage of the UH6
[sig]Broken due to link being older than I am (in internet years at least) and laziness[/sig]
.Sup
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Re: BF:BC2 Patch #3

Post by .Sup »

I foresee a vast majority of players using scoped G3 from their encampments after the release of the new patch (which has no release date, probably due to DICE not keeping release date promises). Apart from promoting camping not bad imo

Thanks for the info Shrap
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AusbilderSchmidt
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Re: BF:BC2 Patch #3

Post by AusbilderSchmidt »

sounds good...thx for info
shrapnel
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Ash2Dust
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Re: BF:BC2 Patch #3

Post by Ash2Dust »

Shortening the reload time for counter measures has me scratching my head. A good helo pilot is hard enough to even get a tracer onto let alone a couple in a short time.
The weapons are all powerful when used right, so I really dont see the need to adjust them. Yes, I have whored the SVU at long range and in close combat. A beautiful weapon to shoot from the hip. So I'll miss that.
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sushi
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Re: BF:BC2 Patch #3

Post by sushi »

lets see how this plays out in real gaming.

Is it me or did these +*#@€€€#* forget (again) to solve that specact - bronze medal bug that prevents us from getting the all weapon-bronze medal .... :evil:
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Ash2Dust
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Re: BF:BC2 Patch #3

Post by Ash2Dust »

They made it possible to get the badges without spectat.

The maps are refreshing. Finally a few new ones. A couple are huge and discourages hiking in the open.
The snowy one on Rush is pretty fun. Alot of verticle terrain to weave in and out of.
Another one has quite a few buildings so its alot more of building to building fights.
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