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		<updated>2026-04-09T10:01:39Z</updated>
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	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1317</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1317"/>
				<updated>2015-10-21T13:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Vehicles Enabled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approximately 3 hours into the Battleday there will be 30 Minute break. The exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with Initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly, and GC will start with the Initiative on week 1 of the campaign.&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Pool==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Modes==&lt;br /&gt;
&lt;br /&gt;
===Vehicles Enabled===&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping. The guns can not be used nor is the vehicle to attempt to ram another object.&lt;br /&gt;
**All other vehicles rule free&lt;br /&gt;
*Banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
===Infantry Only===&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*AMTRAK IS allowed&lt;br /&gt;
*Mobile Artillery is NOT allowed&lt;br /&gt;
*Banned weapons list applies&lt;br /&gt;
**Javelin is banned on Infantry Only mode&lt;br /&gt;
&lt;br /&gt;
Complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
==Order of maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
=Battle Days=&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server restarted 1h before SBT .&lt;br /&gt;
*server settings checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
==Map Settings==&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Bans==&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday. They are to be enforced via a Procon Plugin.&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
* Javelin (Only applies in Infantry Only mode)&lt;br /&gt;
&lt;br /&gt;
==Server settings==&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
==Team Size==&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1316</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1316"/>
				<updated>2015-10-21T13:38:49Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Preamble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approximately 3 hours into the Battleday there will be 30 Minute break. The exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with Initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly, and GC will start with the Initiative on week 1 of the campaign.&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Pool==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Modes==&lt;br /&gt;
&lt;br /&gt;
===Vehicles Enabled===&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**All other vehicles rule free&lt;br /&gt;
*Banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
===Infantry Only===&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*AMTRAK IS allowed&lt;br /&gt;
*Mobile Artillery is NOT allowed&lt;br /&gt;
*Banned weapons list applies&lt;br /&gt;
**Javelin is banned on Infantry Only mode&lt;br /&gt;
&lt;br /&gt;
Complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
==Order of maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
=Battle Days=&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server restarted 1h before SBT .&lt;br /&gt;
*server settings checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
==Map Settings==&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Bans==&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday. They are to be enforced via a Procon Plugin.&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
* Javelin (Only applies in Infantry Only mode)&lt;br /&gt;
&lt;br /&gt;
==Server settings==&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
==Team Size==&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1315</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1315"/>
				<updated>2015-10-21T13:36:39Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Pool==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Modes==&lt;br /&gt;
&lt;br /&gt;
===Vehicles Enabled===&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**All other vehicles rule free&lt;br /&gt;
*Banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
===Infantry Only===&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*AMTRAK IS allowed&lt;br /&gt;
*Mobile Artillery is NOT allowed&lt;br /&gt;
*Banned weapons list applies&lt;br /&gt;
**Javelin is banned on Infantry Only mode&lt;br /&gt;
&lt;br /&gt;
Complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
==Order of maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
=Battle Days=&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server restarted 1h before SBT .&lt;br /&gt;
*server settings checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
==Map Settings==&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Bans==&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday. They are to be enforced via a Procon Plugin.&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
* Javelin (Only applies in Infantry Only mode)&lt;br /&gt;
&lt;br /&gt;
==Server settings==&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
==Team Size==&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1314</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1314"/>
				<updated>2015-10-21T13:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Infantry Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*AMTRAK IS allowed&lt;br /&gt;
*Mobile Artillery is NOT allowed&lt;br /&gt;
*Banned weapons list still applies&lt;br /&gt;
**Javelin is banned on Infantry Only mode&lt;br /&gt;
&lt;br /&gt;
Complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server restarted 1h before SBT .&lt;br /&gt;
*server settings checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday. They are to be enforced via a Procon Plugin.&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
* Javelin (Only applies in Infantry Only mode)&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1313</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1313"/>
				<updated>2015-10-21T13:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Weapon Bans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
**Javelin is banned on Infantry Only mode&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server restarted 1h before SBT .&lt;br /&gt;
*server settings checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday. They are to be enforced via a Procon Plugin.&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
* Javelin (Only applies in Infantry Only mode)&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1312</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1312"/>
				<updated>2015-10-21T13:29:46Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Weapon Bans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
**Javelin is banned on Infantry Only mode&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server restarted 1h before SBT .&lt;br /&gt;
*server settings checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
* Javelin (Only applies in Infantry Only mode)&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=User:Gwynzer&amp;diff=1310</id>
		<title>User:Gwynzer</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=User:Gwynzer&amp;diff=1310"/>
				<updated>2015-10-06T11:31:27Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* My GC History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About Me ==&lt;br /&gt;
Hello, I have been playing with GC since BF2C2 where I joined at the same time as the first Reddit Rush. I&amp;#039;m from Scotland and have previously been in charge of the GCW Wiki section (With a LOT of help from [[User:Necromancer|Necro]], he did most of the work), and in the BF4 era have been responsible for keeping the Campaign section of the wiki up to date. It seems that, depending on his activity levels at the time, I have inherited most of the Wiki responsibilities from [[User:.Sup|.Sup]] :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My GC History ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Campaign&amp;#039;&amp;#039;&amp;#039;|| &amp;#039;&amp;#039;&amp;#039;Army&amp;#039;&amp;#039;&amp;#039;	||&amp;#039;&amp;#039;&amp;#039;Division&amp;#039;&amp;#039;&amp;#039;	 ||&amp;#039;&amp;#039;&amp;#039;Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF3C2&amp;#039;&amp;#039;&amp;#039;|| Kinetic Influence	||Infantry	 ||Lead Operative&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF3C3&amp;#039;&amp;#039;&amp;#039;|| Dark	||Infantry	 ||Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF3C4&amp;#039;&amp;#039;&amp;#039;|| Gladius	||Infantry	 ||Major&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF3C5&amp;#039;&amp;#039;&amp;#039;|| Legion of Doom	||Infantry	 ||Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF3C6&amp;#039;&amp;#039;&amp;#039;|| United Nations Security Council 	||High Command	 ||General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF4C1&amp;#039;&amp;#039;&amp;#039;|| Soviets	||Stavka (HC)	 ||Komandir&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF4C2&amp;#039;&amp;#039;&amp;#039;|| Tournament Administrator	||TA	 ||TA&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF4C3&amp;#039;&amp;#039;&amp;#039;|| Corleone Family ||Inner Circle (HC)	 ||Consigliere&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF4C4&amp;#039;&amp;#039;&amp;#039;|| Tournament Administrator	||TA	 ||TA&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF4C5&amp;#039;&amp;#039;&amp;#039;|| Virucon	||High Command	 ||Fat Bastard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF4C6&amp;#039;&amp;#039;&amp;#039;|| Tournament Administrator	||TA	 ||TA&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BF4GCvs21CW&amp;#039;&amp;#039;&amp;#039;|| Tournament Administrator	||TA	 ||TA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extra Activities ===&lt;br /&gt;
*The Globe (GC Weekly) Group Leader&lt;br /&gt;
**Held Editor In Chief role after .Sup and prior to InsanityRocks&lt;br /&gt;
*Welcome Committee Member&lt;br /&gt;
*Public Relations Member&lt;br /&gt;
**Regular Podcast Host/Member&lt;br /&gt;
**Backup Recorder (In the Absense of MrBlue)&lt;br /&gt;
*Arma 3 Dev Group Member&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1299</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1299"/>
				<updated>2015-10-05T12:54:45Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1298</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1298"/>
				<updated>2015-10-01T22:04:43Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Current Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.global-conflict.org/ Back to Forum]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Global Conflict is a free-to-play Battlefield 4 tournament based on teamplay and tactics. (PC only)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Gc logo dark mod1.png|right]]&lt;br /&gt;
&lt;br /&gt;
= Welcome to GC =&lt;br /&gt;
Global Conflict is a community of gamers who want to have fun playing organized 32 v 32 Battlefield. We draw our members from all over the world and at every skill level, from novice to competitive gamer. We welcome anyone who&amp;#039;s looking for some fun, team-oriented Battlefield to join the conflict. At GC, everyone is treated with respect and given their chance to play.&lt;br /&gt;
&lt;br /&gt;
Our tournament centers around two armies fighting for domination in a series of battles making up a campaign. Each army is lead by trusted members of the community and organized to compete on the battleday. Armies train, plan and play together, hoping that their efforts will earn them victory over their opponents. &lt;br /&gt;
&lt;br /&gt;
But here at GC, victory is not everything. We believe that the best rounds are the ones that go down to a single ticket and leave everyone wanting more Battlefield; the thrill of the competition is where we find our enjoyment, not stomping our opponent. We play hard on the battleday, but we always remember that when the shooting stops, our enemies will become our friends. Our ultimate goal is a tight knit community that wants to keep playing campaign after campaign, and that means making sure everyone is having fun!&lt;br /&gt;
&lt;br /&gt;
=Table of Contents=&lt;br /&gt;
&lt;br /&gt;
==Current Campaign==&lt;br /&gt;
* [[Fair Play Rules]]&lt;br /&gt;
* [[BF4_21cw_vs_gc]]&lt;br /&gt;
* [http://superia.org/battlefield4maps/ BF4 maps]&lt;br /&gt;
&lt;br /&gt;
== New Member Help==&lt;br /&gt;
&lt;br /&gt;
* [http://global-conflict.org/gettingstartedatGC.php Signup for the Tournament]&lt;br /&gt;
* [http://global-conflict.org/whatisSBT_&amp;amp;_worldclock.php What is SBT]&lt;br /&gt;
* [http://global-conflict.org/HowtosetupGCTS3.php Teamspeak Guide]&lt;br /&gt;
* [[How to: Sign up for the campaign and battleday]]&lt;br /&gt;
* [[Forum Netiquette|Forum Netiquette]]&lt;br /&gt;
* [[The Basic Training|Basic Training]]&lt;br /&gt;
* [[Server IP|Server Addresses]]&lt;br /&gt;
* [[What is GC?]]&lt;br /&gt;
* [[What is GC? (ger)|Was ist GC?]]&lt;br /&gt;
* To help new members get firm with acronyms within the GC community (e.g. forum, teamspeak) visit the [[Acronyms]] page in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everything Else==&lt;br /&gt;
* [[Welcome pm for new recruits during a campaign]]&lt;br /&gt;
* [[Advertising]]&lt;br /&gt;
* [[Member testimonials]]&lt;br /&gt;
* [[Battlelog platoons]]&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1297</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1297"/>
				<updated>2015-10-01T22:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Current Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.global-conflict.org/ Back to Forum]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Global Conflict is a free-to-play Battlefield 4 tournament based on teamplay and tactics. (PC only)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Gc logo dark mod1.png|right]]&lt;br /&gt;
&lt;br /&gt;
= Welcome to GC =&lt;br /&gt;
Global Conflict is a community of gamers who want to have fun playing organized 32 v 32 Battlefield. We draw our members from all over the world and at every skill level, from novice to competitive gamer. We welcome anyone who&amp;#039;s looking for some fun, team-oriented Battlefield to join the conflict. At GC, everyone is treated with respect and given their chance to play.&lt;br /&gt;
&lt;br /&gt;
Our tournament centers around two armies fighting for domination in a series of battles making up a campaign. Each army is lead by trusted members of the community and organized to compete on the battleday. Armies train, plan and play together, hoping that their efforts will earn them victory over their opponents. &lt;br /&gt;
&lt;br /&gt;
But here at GC, victory is not everything. We believe that the best rounds are the ones that go down to a single ticket and leave everyone wanting more Battlefield; the thrill of the competition is where we find our enjoyment, not stomping our opponent. We play hard on the battleday, but we always remember that when the shooting stops, our enemies will become our friends. Our ultimate goal is a tight knit community that wants to keep playing campaign after campaign, and that means making sure everyone is having fun!&lt;br /&gt;
&lt;br /&gt;
=Table of Contents=&lt;br /&gt;
&lt;br /&gt;
==Current Campaign==&lt;br /&gt;
* [[Fair Play Rules]]&lt;br /&gt;
* [[BF4_21CW_vs_GC]]&lt;br /&gt;
* [http://superia.org/battlefield4maps/ BF4 maps]&lt;br /&gt;
&lt;br /&gt;
== New Member Help==&lt;br /&gt;
&lt;br /&gt;
* [http://global-conflict.org/gettingstartedatGC.php Signup for the Tournament]&lt;br /&gt;
* [http://global-conflict.org/whatisSBT_&amp;amp;_worldclock.php What is SBT]&lt;br /&gt;
* [http://global-conflict.org/HowtosetupGCTS3.php Teamspeak Guide]&lt;br /&gt;
* [[How to: Sign up for the campaign and battleday]]&lt;br /&gt;
* [[Forum Netiquette|Forum Netiquette]]&lt;br /&gt;
* [[The Basic Training|Basic Training]]&lt;br /&gt;
* [[Server IP|Server Addresses]]&lt;br /&gt;
* [[What is GC?]]&lt;br /&gt;
* [[What is GC? (ger)|Was ist GC?]]&lt;br /&gt;
* To help new members get firm with acronyms within the GC community (e.g. forum, teamspeak) visit the [[Acronyms]] page in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everything Else==&lt;br /&gt;
* [[Welcome pm for new recruits during a campaign]]&lt;br /&gt;
* [[Advertising]]&lt;br /&gt;
* [[Member testimonials]]&lt;br /&gt;
* [[Battlelog platoons]]&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1290</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1290"/>
				<updated>2015-09-29T17:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1265</id>
		<title>BF4 Campaign 6 System</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1265"/>
				<updated>2015-06-20T16:27:06Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Map Choice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
==Summary of Changes==&lt;br /&gt;
Major changes of note from [[BF4 Campaign 5 System]]:&lt;br /&gt;
&lt;br /&gt;
Removal of RISK system.&lt;br /&gt;
Creation of an entirely new campaign system.&lt;br /&gt;
&lt;br /&gt;
Removal of Black Ops Battles&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
Battlefield 4 is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games. &lt;br /&gt;
&lt;br /&gt;
At Global Conflict the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth and Final Stand.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a High Command (HC) that will be comprised of well known and respected members, selected prior to the start each new campaign. The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive. &lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 50 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
==Definitions== &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;BFI:&amp;#039;&amp;#039;&amp;#039; Battle for Initiative, first Campaign Match after the draft to decide which army gets the first attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army:&amp;#039;&amp;#039;&amp;#039; One of two factions competing for world domination on the campaign map. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map:&amp;#039;&amp;#039;&amp;#039; a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army Initiative:&amp;#039;&amp;#039;&amp;#039; The army that wins the BFI will have first initiative and choose the first map and starting side on the first Battleday. Initiative will alternate weekly between the two armies.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Attacking army:&amp;#039;&amp;#039;&amp;#039; The army that chooses the map and the starting side they wish to play from.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defending army:&amp;#039;&amp;#039;&amp;#039; The army that does not choose the map or starting side.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC:&amp;#039;&amp;#039;&amp;#039; Leaders of each army are traditionally referred to as &amp;#039;&amp;#039;&amp;#039;Generals&amp;#039;&amp;#039;&amp;#039;. The highest-ranked officers in each army are referred to as the &amp;#039;&amp;#039;&amp;#039;High Command (HC)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ournament &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dministrators are a group of dedicated GC veterans who run the day-to-day functioning of the campaign. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT:&amp;#039;&amp;#039;&amp;#039; Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
&lt;br /&gt;
==Campaign Initialization==&lt;br /&gt;
Before a campaign begins, the Executive Senate will select volunteers from the community to serve as Generals and Tournament Administrators. From here, the TA&amp;#039;s and HC&amp;#039;s will set a timeline for the following steps&lt;br /&gt;
&lt;br /&gt;
# Drafting officers&lt;br /&gt;
# Drafting players&lt;br /&gt;
# Selecting maps&lt;br /&gt;
&lt;br /&gt;
==Map Pool==&lt;br /&gt;
The Generals and HCs are responsible for creating the map pool.&lt;br /&gt;
&lt;br /&gt;
*Both armies will have identical map pools at the start of the campaign&lt;br /&gt;
*The map pool will not contain the different modes, just the maps themselves&lt;br /&gt;
*Map pools reset once all maps have been played&lt;br /&gt;
&lt;br /&gt;
=Battle Days=&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
*Battledays start on the EU server on &amp;#039;&amp;#039;&amp;#039;Saturday at SBT&amp;#039;&amp;#039;&amp;#039; and go on until SBT+6&lt;br /&gt;
**A &amp;#039;&amp;#039;&amp;#039;30 minute break&amp;#039;&amp;#039;&amp;#039; will be called after the first round that ends later than SBT+2.5. It will also be called if the next round can not be set up before that time.&lt;br /&gt;
**After &amp;#039;&amp;#039;&amp;#039;SBT+5:45&amp;#039;&amp;#039;&amp;#039; no new round can begin.&lt;br /&gt;
***Should a round start at SBT+5:30 only one round will be played to make sure the battleday finishes as close to the finishing time as possible.&lt;br /&gt;
**TA’s and HC’s can agree to skip a Saturday for holidays and other reasons&lt;br /&gt;
&lt;br /&gt;
*Order: Army with initiative goes first; maps are then alternated between the Armies.&lt;br /&gt;
**5 minutes of prep time per map&lt;br /&gt;
**If a battleday runs longer than the previously chosen 6 maps, TAs will pick additional maps from the attacking army’s pool. These maps will be announced to both sides right before they’re played.&lt;br /&gt;
**There will be 10 minutes of prep time for the additional maps&lt;br /&gt;
**To be counted as live, it must start with a TA announcing “LIVE, LIVE, LIVE” over all chat.&lt;br /&gt;
&lt;br /&gt;
===Map Choice===&lt;br /&gt;
*Each army picks 3 maps and the side they wish to start from.&lt;br /&gt;
**All three picks are public and to be posted in the Campaign Results, Rules, and Information forum.&lt;br /&gt;
**The army that has initiative for the week must post their picks by &amp;#039;&amp;#039;&amp;#039;Thursday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**The army without initiative must post their picks by &amp;#039;&amp;#039;&amp;#039;Wednesday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
***Late maps will incur a penalty: the late team will forfeit one map starting side choice for every three hours the maps are late.&lt;br /&gt;
*No map can be played twice in one battleday by either army.&lt;br /&gt;
*When an army chooses a map to play, they also choose the mode (64v/64i/32v/32i) they wish to play. Once the map is played, it’s removed from that army’s pool including all unplayed variants. It can only be chosen again by that army in any variant after their map pool is reset.&lt;br /&gt;
*An army’s map pool resets when all they have picked all available maps.&lt;br /&gt;
**If an army can’t choose any more maps, because the other army picked the same maps for the battleday and they don’t have any other maps left in their current map pool, that army’s map pool will be reset, so they can choose other maps. They must pick the leftover maps on the next battleday.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
*Both teams start out with 25 campaign points (CP)&lt;br /&gt;
*One CP will be awarded per round won. It will be deducted from the loser’s pool and added to the winner’s pool&lt;br /&gt;
*Maps are played from both sides. If both teams win one round each, a tiebreaker round is played&lt;br /&gt;
**If on the same map, both armies win one round each with less than 25 tickets left, the tiebreaker round will be worth double points&lt;br /&gt;
*When an army accumulates a total of 50 points, they win&lt;br /&gt;
*Generals can at any point agree to increase the number of CP won per round if the campaign stagnates.&lt;br /&gt;
*Should the battle day end prematurely due to a lack of numbers on either side, then this side will be required to forfeit one round for every twenty (20) minutes lost before the scheduled end of the battle day.&lt;br /&gt;
This forfeit will be rounded upwards.&lt;br /&gt;
&lt;br /&gt;
===Game Length===&lt;br /&gt;
*Game Length (number of tickets, 64p maps) - 75%&lt;br /&gt;
*Game Length (number of tickets, 32p maps) - 150%&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
*Weapons - Taken from battlelog unlocks&lt;br /&gt;
&lt;br /&gt;
==Weapon Bans==&lt;br /&gt;
The following weapons are banned from use during a battleday.&lt;br /&gt;
&lt;br /&gt;
*SOFLAM&lt;br /&gt;
*PLD&lt;br /&gt;
*M2 SLAMs&lt;br /&gt;
*SUAV&lt;br /&gt;
*UCAV&lt;br /&gt;
*Active Radar Missiles&lt;br /&gt;
*AA Mines&lt;br /&gt;
*Javelin&lt;br /&gt;
*battle pickups&lt;br /&gt;
*AC130 Gunship&lt;br /&gt;
*Jets&lt;br /&gt;
&lt;br /&gt;
The list is subject to review and may be changed if deemed necessary.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1264</id>
		<title>BF4 Campaign 6 System</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1264"/>
				<updated>2015-06-20T16:26:25Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Timing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
==Summary of Changes==&lt;br /&gt;
Major changes of note from [[BF4 Campaign 5 System]]:&lt;br /&gt;
&lt;br /&gt;
Removal of RISK system.&lt;br /&gt;
Creation of an entirely new campaign system.&lt;br /&gt;
&lt;br /&gt;
Removal of Black Ops Battles&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
Battlefield 4 is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games. &lt;br /&gt;
&lt;br /&gt;
At Global Conflict the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth and Final Stand.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a High Command (HC) that will be comprised of well known and respected members, selected prior to the start each new campaign. The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive. &lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 50 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
==Definitions== &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;BFI:&amp;#039;&amp;#039;&amp;#039; Battle for Initiative, first Campaign Match after the draft to decide which army gets the first attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army:&amp;#039;&amp;#039;&amp;#039; One of two factions competing for world domination on the campaign map. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map:&amp;#039;&amp;#039;&amp;#039; a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army Initiative:&amp;#039;&amp;#039;&amp;#039; The army that wins the BFI will have first initiative and choose the first map and starting side on the first Battleday. Initiative will alternate weekly between the two armies.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Attacking army:&amp;#039;&amp;#039;&amp;#039; The army that chooses the map and the starting side they wish to play from.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defending army:&amp;#039;&amp;#039;&amp;#039; The army that does not choose the map or starting side.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC:&amp;#039;&amp;#039;&amp;#039; Leaders of each army are traditionally referred to as &amp;#039;&amp;#039;&amp;#039;Generals&amp;#039;&amp;#039;&amp;#039;. The highest-ranked officers in each army are referred to as the &amp;#039;&amp;#039;&amp;#039;High Command (HC)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ournament &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dministrators are a group of dedicated GC veterans who run the day-to-day functioning of the campaign. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT:&amp;#039;&amp;#039;&amp;#039; Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
&lt;br /&gt;
==Campaign Initialization==&lt;br /&gt;
Before a campaign begins, the Executive Senate will select volunteers from the community to serve as Generals and Tournament Administrators. From here, the TA&amp;#039;s and HC&amp;#039;s will set a timeline for the following steps&lt;br /&gt;
&lt;br /&gt;
# Drafting officers&lt;br /&gt;
# Drafting players&lt;br /&gt;
# Selecting maps&lt;br /&gt;
&lt;br /&gt;
==Map Pool==&lt;br /&gt;
The Generals and HCs are responsible for creating the map pool.&lt;br /&gt;
&lt;br /&gt;
*Both armies will have identical map pools at the start of the campaign&lt;br /&gt;
*The map pool will not contain the different modes, just the maps themselves&lt;br /&gt;
*Map pools reset once all maps have been played&lt;br /&gt;
&lt;br /&gt;
=Battle Days=&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
*Battledays start on the EU server on &amp;#039;&amp;#039;&amp;#039;Saturday at SBT&amp;#039;&amp;#039;&amp;#039; and go on until SBT+6&lt;br /&gt;
**A &amp;#039;&amp;#039;&amp;#039;30 minute break&amp;#039;&amp;#039;&amp;#039; will be called after the first round that ends later than SBT+2.5. It will also be called if the next round can not be set up before that time.&lt;br /&gt;
**After &amp;#039;&amp;#039;&amp;#039;SBT+5:45&amp;#039;&amp;#039;&amp;#039; no new round can begin.&lt;br /&gt;
***Should a round start at SBT+5:30 only one round will be played to make sure the battleday finishes as close to the finishing time as possible.&lt;br /&gt;
**TA’s and HC’s can agree to skip a Saturday for holidays and other reasons&lt;br /&gt;
&lt;br /&gt;
*Order: Army with initiative goes first; maps are then alternated between the Armies.&lt;br /&gt;
**5 minutes of prep time per map&lt;br /&gt;
**If a battleday runs longer than the previously chosen 6 maps, TAs will pick additional maps from the attacking army’s pool. These maps will be announced to both sides right before they’re played.&lt;br /&gt;
**There will be 10 minutes of prep time for the additional maps&lt;br /&gt;
**To be counted as live, it must start with a TA announcing “LIVE, LIVE, LIVE” over all chat.&lt;br /&gt;
&lt;br /&gt;
===Map Choice===&lt;br /&gt;
*Each army picks 3 maps and the side they wish to start from.&lt;br /&gt;
**All three picks are public&lt;br /&gt;
**The army that has initiative for the week must post their picks by &amp;#039;&amp;#039;&amp;#039;Thursday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**The army without initiative must post their picks by &amp;#039;&amp;#039;&amp;#039;Wednesday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
***Late maps will incur a penalty: the late team will forfeit one map starting side choice for every three hours the maps are late.&lt;br /&gt;
*No map can be played twice in one battleday by either army.&lt;br /&gt;
*When an army chooses a map to play, they also choose the mode (64v/64i/32v/32i) they wish to play. Once the map is played, it’s removed from that army’s pool including all unplayed variants. It can only be chosen again by that army in any variant after their map pool is reset.&lt;br /&gt;
*An army’s map pool resets when all they have picked all available maps.&lt;br /&gt;
**If an army can’t choose any more maps, because the other army picked the same maps for the battleday and they don’t have any other maps left in their current map pool, that army’s map pool will be reset, so they can choose other maps. They must pick the leftover maps on the next battleday.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
*Both teams start out with 25 campaign points (CP)&lt;br /&gt;
*One CP will be awarded per round won. It will be deducted from the loser’s pool and added to the winner’s pool&lt;br /&gt;
*Maps are played from both sides. If both teams win one round each, a tiebreaker round is played&lt;br /&gt;
**If on the same map, both armies win one round each with less than 25 tickets left, the tiebreaker round will be worth double points&lt;br /&gt;
*When an army accumulates a total of 50 points, they win&lt;br /&gt;
*Generals can at any point agree to increase the number of CP won per round if the campaign stagnates.&lt;br /&gt;
*Should the battle day end prematurely due to a lack of numbers on either side, then this side will be required to forfeit one round for every twenty (20) minutes lost before the scheduled end of the battle day.&lt;br /&gt;
This forfeit will be rounded upwards.&lt;br /&gt;
&lt;br /&gt;
===Game Length===&lt;br /&gt;
*Game Length (number of tickets, 64p maps) - 75%&lt;br /&gt;
*Game Length (number of tickets, 32p maps) - 150%&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
*Weapons - Taken from battlelog unlocks&lt;br /&gt;
&lt;br /&gt;
==Weapon Bans==&lt;br /&gt;
The following weapons are banned from use during a battleday.&lt;br /&gt;
&lt;br /&gt;
*SOFLAM&lt;br /&gt;
*PLD&lt;br /&gt;
*M2 SLAMs&lt;br /&gt;
*SUAV&lt;br /&gt;
*UCAV&lt;br /&gt;
*Active Radar Missiles&lt;br /&gt;
*AA Mines&lt;br /&gt;
*Javelin&lt;br /&gt;
*battle pickups&lt;br /&gt;
*AC130 Gunship&lt;br /&gt;
*Jets&lt;br /&gt;
&lt;br /&gt;
The list is subject to review and may be changed if deemed necessary.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1263</id>
		<title>BF4 Campaign 6 System</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1263"/>
				<updated>2015-06-20T16:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Timing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
==Summary of Changes==&lt;br /&gt;
Major changes of note from [[BF4 Campaign 5 System]]:&lt;br /&gt;
&lt;br /&gt;
Removal of RISK system.&lt;br /&gt;
Creation of an entirely new campaign system.&lt;br /&gt;
&lt;br /&gt;
Removal of Black Ops Battles&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
Battlefield 4 is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games. &lt;br /&gt;
&lt;br /&gt;
At Global Conflict the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth and Final Stand.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a High Command (HC) that will be comprised of well known and respected members, selected prior to the start each new campaign. The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive. &lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 50 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
==Definitions== &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;BFI:&amp;#039;&amp;#039;&amp;#039; Battle for Initiative, first Campaign Match after the draft to decide which army gets the first attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army:&amp;#039;&amp;#039;&amp;#039; One of two factions competing for world domination on the campaign map. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map:&amp;#039;&amp;#039;&amp;#039; a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army Initiative:&amp;#039;&amp;#039;&amp;#039; The army that wins the BFI will have first initiative and choose the first map and starting side on the first Battleday. Initiative will alternate weekly between the two armies.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Attacking army:&amp;#039;&amp;#039;&amp;#039; The army that chooses the map and the starting side they wish to play from.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defending army:&amp;#039;&amp;#039;&amp;#039; The army that does not choose the map or starting side.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC:&amp;#039;&amp;#039;&amp;#039; Leaders of each army are traditionally referred to as &amp;#039;&amp;#039;&amp;#039;Generals&amp;#039;&amp;#039;&amp;#039;. The highest-ranked officers in each army are referred to as the &amp;#039;&amp;#039;&amp;#039;High Command (HC)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ournament &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dministrators are a group of dedicated GC veterans who run the day-to-day functioning of the campaign. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT:&amp;#039;&amp;#039;&amp;#039; Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
&lt;br /&gt;
==Campaign Initialization==&lt;br /&gt;
Before a campaign begins, the Executive Senate will select volunteers from the community to serve as Generals and Tournament Administrators. From here, the TA&amp;#039;s and HC&amp;#039;s will set a timeline for the following steps&lt;br /&gt;
&lt;br /&gt;
# Drafting officers&lt;br /&gt;
# Drafting players&lt;br /&gt;
# Selecting maps&lt;br /&gt;
&lt;br /&gt;
==Map Pool==&lt;br /&gt;
The Generals and HCs are responsible for creating the map pool.&lt;br /&gt;
&lt;br /&gt;
*Both armies will have identical map pools at the start of the campaign&lt;br /&gt;
*The map pool will not contain the different modes, just the maps themselves&lt;br /&gt;
*Map pools reset once all maps have been played&lt;br /&gt;
&lt;br /&gt;
=Battle Days=&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
*Battledays start on the EU server on &amp;#039;&amp;#039;&amp;#039;Saturday at SBT&amp;#039;&amp;#039;&amp;#039; and go on until SBT+6&lt;br /&gt;
**A &amp;#039;&amp;#039;&amp;#039;30 minute break&amp;#039;&amp;#039;&amp;#039; will be called after the first round that ends later than SBT+2.5. It will also be called if the next round can not be set up before that time.&lt;br /&gt;
**After &amp;#039;&amp;#039;&amp;#039;SBT+5:45&amp;#039;&amp;#039;&amp;#039; no new round can begin.&lt;br /&gt;
***Should a round start at SBT+5:30 only one round will be played to make sure the battleday finishes as close to the finishing time as possible.&lt;br /&gt;
**TA’s and HC’s can agree to skip a Saturday for holidays and other reasons&lt;br /&gt;
&lt;br /&gt;
*Order: Army with initiative goes first; maps are then alternated between the Armies.&lt;br /&gt;
**5 minutes of prep time per map&lt;br /&gt;
**If a battleday runs longer than the previously chosen 6 maps, TAs will pick additional maps from the attacking army’s pool. These maps will be announced to both sides right before they’re played.&lt;br /&gt;
**There will be 10 minutes of prep time for the additional maps&lt;br /&gt;
**Every round will start with a 60-second countdown. To be counted as live, it must start with a TA announcing “LIVE, LIVE, LIVE” over all chat.&lt;br /&gt;
&lt;br /&gt;
===Map Choice===&lt;br /&gt;
*Each army picks 3 maps and the side they wish to start from.&lt;br /&gt;
**All three picks are public&lt;br /&gt;
**The army that has initiative for the week must post their picks by &amp;#039;&amp;#039;&amp;#039;Thursday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**The army without initiative must post their picks by &amp;#039;&amp;#039;&amp;#039;Wednesday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
***Late maps will incur a penalty: the late team will forfeit one map starting side choice for every three hours the maps are late.&lt;br /&gt;
*No map can be played twice in one battleday by either army.&lt;br /&gt;
*When an army chooses a map to play, they also choose the mode (64v/64i/32v/32i) they wish to play. Once the map is played, it’s removed from that army’s pool including all unplayed variants. It can only be chosen again by that army in any variant after their map pool is reset.&lt;br /&gt;
*An army’s map pool resets when all they have picked all available maps.&lt;br /&gt;
**If an army can’t choose any more maps, because the other army picked the same maps for the battleday and they don’t have any other maps left in their current map pool, that army’s map pool will be reset, so they can choose other maps. They must pick the leftover maps on the next battleday.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
*Both teams start out with 25 campaign points (CP)&lt;br /&gt;
*One CP will be awarded per round won. It will be deducted from the loser’s pool and added to the winner’s pool&lt;br /&gt;
*Maps are played from both sides. If both teams win one round each, a tiebreaker round is played&lt;br /&gt;
**If on the same map, both armies win one round each with less than 25 tickets left, the tiebreaker round will be worth double points&lt;br /&gt;
*When an army accumulates a total of 50 points, they win&lt;br /&gt;
*Generals can at any point agree to increase the number of CP won per round if the campaign stagnates.&lt;br /&gt;
*Should the battle day end prematurely due to a lack of numbers on either side, then this side will be required to forfeit one round for every twenty (20) minutes lost before the scheduled end of the battle day.&lt;br /&gt;
This forfeit will be rounded upwards.&lt;br /&gt;
&lt;br /&gt;
===Game Length===&lt;br /&gt;
*Game Length (number of tickets, 64p maps) - 75%&lt;br /&gt;
*Game Length (number of tickets, 32p maps) - 150%&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
*Weapons - Taken from battlelog unlocks&lt;br /&gt;
&lt;br /&gt;
==Weapon Bans==&lt;br /&gt;
The following weapons are banned from use during a battleday.&lt;br /&gt;
&lt;br /&gt;
*SOFLAM&lt;br /&gt;
*PLD&lt;br /&gt;
*M2 SLAMs&lt;br /&gt;
*SUAV&lt;br /&gt;
*UCAV&lt;br /&gt;
*Active Radar Missiles&lt;br /&gt;
*AA Mines&lt;br /&gt;
*Javelin&lt;br /&gt;
*battle pickups&lt;br /&gt;
*AC130 Gunship&lt;br /&gt;
*Jets&lt;br /&gt;
&lt;br /&gt;
The list is subject to review and may be changed if deemed necessary.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1262</id>
		<title>BF4 Campaign 6 System</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1262"/>
				<updated>2015-06-20T16:17:48Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Weapon Bans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
==Summary of Changes==&lt;br /&gt;
Major changes of note from [[BF4 Campaign 5 System]]:&lt;br /&gt;
&lt;br /&gt;
Removal of RISK system.&lt;br /&gt;
Creation of an entirely new campaign system.&lt;br /&gt;
&lt;br /&gt;
Removal of Black Ops Battles&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
Battlefield 4 is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games. &lt;br /&gt;
&lt;br /&gt;
At Global Conflict the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth and Final Stand.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a High Command (HC) that will be comprised of well known and respected members, selected prior to the start each new campaign. The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive. &lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 50 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
==Definitions== &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;BFI:&amp;#039;&amp;#039;&amp;#039; Battle for Initiative, first Campaign Match after the draft to decide which army gets the first attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army:&amp;#039;&amp;#039;&amp;#039; One of two factions competing for world domination on the campaign map. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map:&amp;#039;&amp;#039;&amp;#039; a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army Initiative:&amp;#039;&amp;#039;&amp;#039; The army that wins the BFI will have first initiative and choose the first map and starting side on the first Battleday. Initiative will alternate weekly between the two armies.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Attacking army:&amp;#039;&amp;#039;&amp;#039; The army that chooses the map and the starting side they wish to play from.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defending army:&amp;#039;&amp;#039;&amp;#039; The army that does not choose the map or starting side.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC:&amp;#039;&amp;#039;&amp;#039; Leaders of each army are traditionally referred to as &amp;#039;&amp;#039;&amp;#039;Generals&amp;#039;&amp;#039;&amp;#039;. The highest-ranked officers in each army are referred to as the &amp;#039;&amp;#039;&amp;#039;High Command (HC)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ournament &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dministrators are a group of dedicated GC veterans who run the day-to-day functioning of the campaign. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT:&amp;#039;&amp;#039;&amp;#039; Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
&lt;br /&gt;
==Campaign Initialization==&lt;br /&gt;
Before a campaign begins, the Executive Senate will select volunteers from the community to serve as Generals and Tournament Administrators. From here, the TA&amp;#039;s and HC&amp;#039;s will set a timeline for the following steps&lt;br /&gt;
&lt;br /&gt;
# Drafting officers&lt;br /&gt;
# Drafting players&lt;br /&gt;
# Selecting maps&lt;br /&gt;
&lt;br /&gt;
==Map Pool==&lt;br /&gt;
The Generals and HCs are responsible for creating the map pool.&lt;br /&gt;
&lt;br /&gt;
*Both armies will have identical map pools at the start of the campaign&lt;br /&gt;
*The map pool will not contain the different modes, just the maps themselves&lt;br /&gt;
*Map pools reset once all maps have been played&lt;br /&gt;
&lt;br /&gt;
=Battle Days=&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
*Battledays start on the EU server on &amp;#039;&amp;#039;&amp;#039;Saturday at SBT&amp;#039;&amp;#039;&amp;#039; and go on until SBT+6&lt;br /&gt;
**A &amp;#039;&amp;#039;&amp;#039;30 minute break&amp;#039;&amp;#039;&amp;#039; will be called after the first round that ends later than SBT+2.5. It will also be called if the next round can not be set up before that time.&lt;br /&gt;
**After &amp;#039;&amp;#039;&amp;#039;SBT+5:45&amp;#039;&amp;#039;&amp;#039; no new round can begin.&lt;br /&gt;
***Should a round start at SBT+5:30 only one round will be played to make sure the battleday finishes as close to the finishing time as possible.&lt;br /&gt;
**TA’s and HC’s can agree to skip a Saturday for holidays and other reasons&lt;br /&gt;
&lt;br /&gt;
*Order: Armies alternate their map picks on the battleday, starting with the army that did not start last battleday&lt;br /&gt;
**5 minutes of prep time per map&lt;br /&gt;
**If a battleday runs longer than the previously chosen 6 maps, TAs will pick additional maps from the attacking army’s pool. These maps will be announced to both sides right before they’re played.&lt;br /&gt;
**If a map is not finished by the end of the battleday, it will be completed at the start of the next battleday.&lt;br /&gt;
**There will be 10 minutes of prep time for the additional maps&lt;br /&gt;
**Every round will start with a 60-second countdown. To be counted as live, it must start with a TA announcing “LIVE, LIVE, LIVE” over all chat.&lt;br /&gt;
&lt;br /&gt;
===Map Choice===&lt;br /&gt;
*Each army picks 3 maps and the side they wish to start from.&lt;br /&gt;
**All three picks are public&lt;br /&gt;
**The army that has initiative for the week must post their picks by &amp;#039;&amp;#039;&amp;#039;Thursday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**The army without initiative must post their picks by &amp;#039;&amp;#039;&amp;#039;Wednesday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
***Late maps will incur a penalty: the late team will forfeit one map starting side choice for every three hours the maps are late.&lt;br /&gt;
*No map can be played twice in one battleday by either army.&lt;br /&gt;
*When an army chooses a map to play, they also choose the mode (64v/64i/32v/32i) they wish to play. Once the map is played, it’s removed from that army’s pool including all unplayed variants. It can only be chosen again by that army in any variant after their map pool is reset.&lt;br /&gt;
*An army’s map pool resets when all they have picked all available maps.&lt;br /&gt;
**If an army can’t choose any more maps, because the other army picked the same maps for the battleday and they don’t have any other maps left in their current map pool, that army’s map pool will be reset, so they can choose other maps. They must pick the leftover maps on the next battleday.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
*Both teams start out with 25 campaign points (CP)&lt;br /&gt;
*One CP will be awarded per round won. It will be deducted from the loser’s pool and added to the winner’s pool&lt;br /&gt;
*Maps are played from both sides. If both teams win one round each, a tiebreaker round is played&lt;br /&gt;
**If on the same map, both armies win one round each with less than 25 tickets left, the tiebreaker round will be worth double points&lt;br /&gt;
*When an army accumulates a total of 50 points, they win&lt;br /&gt;
*Generals can at any point agree to increase the number of CP won per round if the campaign stagnates.&lt;br /&gt;
*Should the battle day end prematurely due to a lack of numbers on either side, then this side will be required to forfeit one round for every twenty (20) minutes lost before the scheduled end of the battle day.&lt;br /&gt;
This forfeit will be rounded upwards.&lt;br /&gt;
&lt;br /&gt;
===Game Length===&lt;br /&gt;
*Game Length (number of tickets, 64p maps) - 75%&lt;br /&gt;
*Game Length (number of tickets, 32p maps) - 150%&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
*Weapons - Taken from battlelog unlocks&lt;br /&gt;
&lt;br /&gt;
==Weapon Bans==&lt;br /&gt;
The following weapons are banned from use during a battleday.&lt;br /&gt;
&lt;br /&gt;
*SOFLAM&lt;br /&gt;
*PLD&lt;br /&gt;
*M2 SLAMs&lt;br /&gt;
*SUAV&lt;br /&gt;
*UCAV&lt;br /&gt;
*Active Radar Missiles&lt;br /&gt;
*AA Mines&lt;br /&gt;
*Javelin&lt;br /&gt;
*battle pickups&lt;br /&gt;
*AC130 Gunship&lt;br /&gt;
*Jets&lt;br /&gt;
&lt;br /&gt;
The list is subject to review and may be changed if deemed necessary.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1261</id>
		<title>BF4 Campaign 6 System</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1261"/>
				<updated>2015-06-20T16:16:01Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Summary of Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
==Summary of Changes==&lt;br /&gt;
Major changes of note from [[BF4 Campaign 5 System]]:&lt;br /&gt;
&lt;br /&gt;
Removal of RISK system.&lt;br /&gt;
Creation of an entirely new campaign system.&lt;br /&gt;
&lt;br /&gt;
Removal of Black Ops Battles&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
Battlefield 4 is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games. &lt;br /&gt;
&lt;br /&gt;
At Global Conflict the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth and Final Stand.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a High Command (HC) that will be comprised of well known and respected members, selected prior to the start each new campaign. The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive. &lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 50 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
==Definitions== &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;BFI:&amp;#039;&amp;#039;&amp;#039; Battle for Initiative, first Campaign Match after the draft to decide which army gets the first attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army:&amp;#039;&amp;#039;&amp;#039; One of two factions competing for world domination on the campaign map. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map:&amp;#039;&amp;#039;&amp;#039; a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army Initiative:&amp;#039;&amp;#039;&amp;#039; The army that wins the BFI will have first initiative and choose the first map and starting side on the first Battleday. Initiative will alternate weekly between the two armies.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Attacking army:&amp;#039;&amp;#039;&amp;#039; The army that chooses the map and the starting side they wish to play from.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defending army:&amp;#039;&amp;#039;&amp;#039; The army that does not choose the map or starting side.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC:&amp;#039;&amp;#039;&amp;#039; Leaders of each army are traditionally referred to as &amp;#039;&amp;#039;&amp;#039;Generals&amp;#039;&amp;#039;&amp;#039;. The highest-ranked officers in each army are referred to as the &amp;#039;&amp;#039;&amp;#039;High Command (HC)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ournament &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dministrators are a group of dedicated GC veterans who run the day-to-day functioning of the campaign. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT:&amp;#039;&amp;#039;&amp;#039; Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
&lt;br /&gt;
==Campaign Initialization==&lt;br /&gt;
Before a campaign begins, the Executive Senate will select volunteers from the community to serve as Generals and Tournament Administrators. From here, the TA&amp;#039;s and HC&amp;#039;s will set a timeline for the following steps&lt;br /&gt;
&lt;br /&gt;
# Drafting officers&lt;br /&gt;
# Drafting players&lt;br /&gt;
# Selecting maps&lt;br /&gt;
&lt;br /&gt;
==Map Pool==&lt;br /&gt;
The Generals and HCs are responsible for creating the map pool.&lt;br /&gt;
&lt;br /&gt;
*Both armies will have identical map pools at the start of the campaign&lt;br /&gt;
*The map pool will not contain the different modes, just the maps themselves&lt;br /&gt;
*Map pools reset once all maps have been played&lt;br /&gt;
&lt;br /&gt;
=Battle Days=&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
*Battledays start on the EU server on &amp;#039;&amp;#039;&amp;#039;Saturday at SBT&amp;#039;&amp;#039;&amp;#039; and go on until SBT+6&lt;br /&gt;
**A &amp;#039;&amp;#039;&amp;#039;30 minute break&amp;#039;&amp;#039;&amp;#039; will be called after the first round that ends later than SBT+2.5. It will also be called if the next round can not be set up before that time.&lt;br /&gt;
**After &amp;#039;&amp;#039;&amp;#039;SBT+5:45&amp;#039;&amp;#039;&amp;#039; no new round can begin.&lt;br /&gt;
***Should a round start at SBT+5:30 only one round will be played to make sure the battleday finishes as close to the finishing time as possible.&lt;br /&gt;
**TA’s and HC’s can agree to skip a Saturday for holidays and other reasons&lt;br /&gt;
&lt;br /&gt;
*Order: Armies alternate their map picks on the battleday, starting with the army that did not start last battleday&lt;br /&gt;
**5 minutes of prep time per map&lt;br /&gt;
**If a battleday runs longer than the previously chosen 6 maps, TAs will pick additional maps from the attacking army’s pool. These maps will be announced to both sides right before they’re played.&lt;br /&gt;
**If a map is not finished by the end of the battleday, it will be completed at the start of the next battleday.&lt;br /&gt;
**There will be 10 minutes of prep time for the additional maps&lt;br /&gt;
**Every round will start with a 60-second countdown. To be counted as live, it must start with a TA announcing “LIVE, LIVE, LIVE” over all chat.&lt;br /&gt;
&lt;br /&gt;
===Map Choice===&lt;br /&gt;
*Each army picks 3 maps and the side they wish to start from.&lt;br /&gt;
**All three picks are public&lt;br /&gt;
**The army that has initiative for the week must post their picks by &amp;#039;&amp;#039;&amp;#039;Thursday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**The army without initiative must post their picks by &amp;#039;&amp;#039;&amp;#039;Wednesday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
***Late maps will incur a penalty: the late team will forfeit one map starting side choice for every three hours the maps are late.&lt;br /&gt;
*No map can be played twice in one battleday by either army.&lt;br /&gt;
*When an army chooses a map to play, they also choose the mode (64v/64i/32v/32i) they wish to play. Once the map is played, it’s removed from that army’s pool including all unplayed variants. It can only be chosen again by that army in any variant after their map pool is reset.&lt;br /&gt;
*An army’s map pool resets when all they have picked all available maps.&lt;br /&gt;
**If an army can’t choose any more maps, because the other army picked the same maps for the battleday and they don’t have any other maps left in their current map pool, that army’s map pool will be reset, so they can choose other maps. They must pick the leftover maps on the next battleday.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
*Both teams start out with 25 campaign points (CP)&lt;br /&gt;
*One CP will be awarded per round won. It will be deducted from the loser’s pool and added to the winner’s pool&lt;br /&gt;
*Maps are played from both sides. If both teams win one round each, a tiebreaker round is played&lt;br /&gt;
**If on the same map, both armies win one round each with less than 25 tickets left, the tiebreaker round will be worth double points&lt;br /&gt;
*When an army accumulates a total of 50 points, they win&lt;br /&gt;
*Generals can at any point agree to increase the number of CP won per round if the campaign stagnates.&lt;br /&gt;
*Should the battle day end prematurely due to a lack of numbers on either side, then this side will be required to forfeit one round for every twenty (20) minutes lost before the scheduled end of the battle day.&lt;br /&gt;
This forfeit will be rounded upwards.&lt;br /&gt;
&lt;br /&gt;
===Game Length===&lt;br /&gt;
*Game Length (number of tickets, 64p maps) - 75%&lt;br /&gt;
*Game Length (number of tickets, 32p maps) - 150%&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
*Weapons - Taken from battlelog unlocks&lt;br /&gt;
&lt;br /&gt;
==Weapon Bans==&lt;br /&gt;
The following weapons are banned from use during a battleday.&lt;br /&gt;
&lt;br /&gt;
*SOFLAM&lt;br /&gt;
*PLD&lt;br /&gt;
*M2 SLAMs&lt;br /&gt;
*SUAV&lt;br /&gt;
*UCAV&lt;br /&gt;
*Active Radar Missiles&lt;br /&gt;
*AA Mines&lt;br /&gt;
*Javelin&lt;br /&gt;
*battle pickups&lt;br /&gt;
*AC130 Gunship&lt;br /&gt;
&lt;br /&gt;
The list is subject to review and may be changed if deemed necessary.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1260</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1260"/>
				<updated>2015-06-20T16:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Current Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.global-conflict.org/ Back to Forum]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Global Conflict is a free-to-play Battlefield 4 tournament based on teamplay and tactics. (PC only)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Gc logo dark mod1.png|right]]&lt;br /&gt;
&lt;br /&gt;
= Welcome to GC =&lt;br /&gt;
Global Conflict is a community of gamers who want to have fun playing organized 32 v 32 Battlefield. We draw our members from all over the world and at every skill level, from novice to competitive gamer. We welcome anyone who&amp;#039;s looking for some fun, team-oriented Battlefield to join the conflict. At GC, everyone is treated with respect and given their chance to play.&lt;br /&gt;
&lt;br /&gt;
Our tournament centers around two armies fighting for domination in a series of battles making up a campaign. Each army is lead by trusted members of the community and organized to compete on the battleday. Armies train, plan and play together, hoping that their efforts will earn them victory over their opponents. &lt;br /&gt;
&lt;br /&gt;
But here at GC, victory is not everything. We believe that the best rounds are the ones that go down to a single ticket and leave everyone wanting more Battlefield; the thrill of the competition is where we find our enjoyment, not stomping our opponent. We play hard on the battleday, but we always remember that when the shooting stops, our enemies will become our friends. Our ultimate goal is a tight knit community that wants to keep playing campaign after campaign, and that means making sure everyone is having fun!&lt;br /&gt;
&lt;br /&gt;
=Table of Contents=&lt;br /&gt;
&lt;br /&gt;
==Current Campaign==&lt;br /&gt;
* [[Campaign server settings]]&lt;br /&gt;
* [[Fair Play Rules]]&lt;br /&gt;
* [[BF4 Campaign 6 System]]&lt;br /&gt;
* [http://superia.org/battlefield4maps/ BF4 maps]&lt;br /&gt;
&lt;br /&gt;
== New Member Help==&lt;br /&gt;
&lt;br /&gt;
* [http://global-conflict.org/gettingstartedatGC.php Signup for the Tournament]&lt;br /&gt;
* [http://global-conflict.org/whatisSBT_&amp;amp;_worldclock.php What is SBT]&lt;br /&gt;
* [http://global-conflict.org/HowtosetupGCTS3.php Teamspeak Guide]&lt;br /&gt;
* [[How to: Sign up for the campaign and battleday]]&lt;br /&gt;
* [[Forum Netiquette|Forum Netiquette]]&lt;br /&gt;
* [[The Basic Training|Basic Training]]&lt;br /&gt;
* [[Server IP|Server Addresses]]&lt;br /&gt;
* [[What is GC?]]&lt;br /&gt;
* [[What is GC? (ger)|Was ist GC?]]&lt;br /&gt;
* To help new members get firm with acronyms within the GC community (e.g. forum, teamspeak) visit the [[Acronyms]] page in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everything Else==&lt;br /&gt;
* [[Welcome pm for new recruits during a campaign]]&lt;br /&gt;
* [[Advertising]]&lt;br /&gt;
* [[Member testimonials]]&lt;br /&gt;
* [[Battlelog platoons]]&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1259</id>
		<title>BF4 Campaign 6 System</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_Campaign_6_System&amp;diff=1259"/>
				<updated>2015-06-20T16:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: Created page with &amp;quot;=Introduction=  ==Summary of Changes== Major changes of note from BF4 Campaign 4 System:  Removal of RISK system. Creation of an entirely new campaign system.  Removal of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
==Summary of Changes==&lt;br /&gt;
Major changes of note from [[BF4 Campaign 4 System]]:&lt;br /&gt;
&lt;br /&gt;
Removal of RISK system.&lt;br /&gt;
Creation of an entirely new campaign system.&lt;br /&gt;
&lt;br /&gt;
Removal of Black Ops Battles&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
Battlefield 4 is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games. &lt;br /&gt;
&lt;br /&gt;
At Global Conflict the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth and Final Stand.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a High Command (HC) that will be comprised of well known and respected members, selected prior to the start each new campaign. The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive. &lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 50 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
==Definitions== &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;BFI:&amp;#039;&amp;#039;&amp;#039; Battle for Initiative, first Campaign Match after the draft to decide which army gets the first attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army:&amp;#039;&amp;#039;&amp;#039; One of two factions competing for world domination on the campaign map. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map:&amp;#039;&amp;#039;&amp;#039; a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army Initiative:&amp;#039;&amp;#039;&amp;#039; The army that wins the BFI will have first initiative and choose the first map and starting side on the first Battleday. Initiative will alternate weekly between the two armies.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Attacking army:&amp;#039;&amp;#039;&amp;#039; The army that chooses the map and the starting side they wish to play from.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defending army:&amp;#039;&amp;#039;&amp;#039; The army that does not choose the map or starting side.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC:&amp;#039;&amp;#039;&amp;#039; Leaders of each army are traditionally referred to as &amp;#039;&amp;#039;&amp;#039;Generals&amp;#039;&amp;#039;&amp;#039;. The highest-ranked officers in each army are referred to as the &amp;#039;&amp;#039;&amp;#039;High Command (HC)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ournament &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dministrators are a group of dedicated GC veterans who run the day-to-day functioning of the campaign. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT:&amp;#039;&amp;#039;&amp;#039; Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
&lt;br /&gt;
==Campaign Initialization==&lt;br /&gt;
Before a campaign begins, the Executive Senate will select volunteers from the community to serve as Generals and Tournament Administrators. From here, the TA&amp;#039;s and HC&amp;#039;s will set a timeline for the following steps&lt;br /&gt;
&lt;br /&gt;
# Drafting officers&lt;br /&gt;
# Drafting players&lt;br /&gt;
# Selecting maps&lt;br /&gt;
&lt;br /&gt;
==Map Pool==&lt;br /&gt;
The Generals and HCs are responsible for creating the map pool.&lt;br /&gt;
&lt;br /&gt;
*Both armies will have identical map pools at the start of the campaign&lt;br /&gt;
*The map pool will not contain the different modes, just the maps themselves&lt;br /&gt;
*Map pools reset once all maps have been played&lt;br /&gt;
&lt;br /&gt;
=Battle Days=&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
*Battledays start on the EU server on &amp;#039;&amp;#039;&amp;#039;Saturday at SBT&amp;#039;&amp;#039;&amp;#039; and go on until SBT+6&lt;br /&gt;
**A &amp;#039;&amp;#039;&amp;#039;30 minute break&amp;#039;&amp;#039;&amp;#039; will be called after the first round that ends later than SBT+2.5. It will also be called if the next round can not be set up before that time.&lt;br /&gt;
**After &amp;#039;&amp;#039;&amp;#039;SBT+5:45&amp;#039;&amp;#039;&amp;#039; no new round can begin.&lt;br /&gt;
***Should a round start at SBT+5:30 only one round will be played to make sure the battleday finishes as close to the finishing time as possible.&lt;br /&gt;
**TA’s and HC’s can agree to skip a Saturday for holidays and other reasons&lt;br /&gt;
&lt;br /&gt;
*Order: Armies alternate their map picks on the battleday, starting with the army that did not start last battleday&lt;br /&gt;
**5 minutes of prep time per map&lt;br /&gt;
**If a battleday runs longer than the previously chosen 6 maps, TAs will pick additional maps from the attacking army’s pool. These maps will be announced to both sides right before they’re played.&lt;br /&gt;
**If a map is not finished by the end of the battleday, it will be completed at the start of the next battleday.&lt;br /&gt;
**There will be 10 minutes of prep time for the additional maps&lt;br /&gt;
**Every round will start with a 60-second countdown. To be counted as live, it must start with a TA announcing “LIVE, LIVE, LIVE” over all chat.&lt;br /&gt;
&lt;br /&gt;
===Map Choice===&lt;br /&gt;
*Each army picks 3 maps and the side they wish to start from.&lt;br /&gt;
**All three picks are public&lt;br /&gt;
**The army that has initiative for the week must post their picks by &amp;#039;&amp;#039;&amp;#039;Thursday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**The army without initiative must post their picks by &amp;#039;&amp;#039;&amp;#039;Wednesday, SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
***Late maps will incur a penalty: the late team will forfeit one map starting side choice for every three hours the maps are late.&lt;br /&gt;
*No map can be played twice in one battleday by either army.&lt;br /&gt;
*When an army chooses a map to play, they also choose the mode (64v/64i/32v/32i) they wish to play. Once the map is played, it’s removed from that army’s pool including all unplayed variants. It can only be chosen again by that army in any variant after their map pool is reset.&lt;br /&gt;
*An army’s map pool resets when all they have picked all available maps.&lt;br /&gt;
**If an army can’t choose any more maps, because the other army picked the same maps for the battleday and they don’t have any other maps left in their current map pool, that army’s map pool will be reset, so they can choose other maps. They must pick the leftover maps on the next battleday.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
*Both teams start out with 25 campaign points (CP)&lt;br /&gt;
*One CP will be awarded per round won. It will be deducted from the loser’s pool and added to the winner’s pool&lt;br /&gt;
*Maps are played from both sides. If both teams win one round each, a tiebreaker round is played&lt;br /&gt;
**If on the same map, both armies win one round each with less than 25 tickets left, the tiebreaker round will be worth double points&lt;br /&gt;
*When an army accumulates a total of 50 points, they win&lt;br /&gt;
*Generals can at any point agree to increase the number of CP won per round if the campaign stagnates.&lt;br /&gt;
*Should the battle day end prematurely due to a lack of numbers on either side, then this side will be required to forfeit one round for every twenty (20) minutes lost before the scheduled end of the battle day.&lt;br /&gt;
This forfeit will be rounded upwards.&lt;br /&gt;
&lt;br /&gt;
===Game Length===&lt;br /&gt;
*Game Length (number of tickets, 64p maps) - 75%&lt;br /&gt;
*Game Length (number of tickets, 32p maps) - 150%&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
*Weapons - Taken from battlelog unlocks&lt;br /&gt;
&lt;br /&gt;
==Weapon Bans==&lt;br /&gt;
The following weapons are banned from use during a battleday.&lt;br /&gt;
&lt;br /&gt;
*SOFLAM&lt;br /&gt;
*PLD&lt;br /&gt;
*M2 SLAMs&lt;br /&gt;
*SUAV&lt;br /&gt;
*UCAV&lt;br /&gt;
*Active Radar Missiles&lt;br /&gt;
*AA Mines&lt;br /&gt;
*Javelin&lt;br /&gt;
*battle pickups&lt;br /&gt;
*AC130 Gunship&lt;br /&gt;
&lt;br /&gt;
The list is subject to review and may be changed if deemed necessary.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Archives&amp;diff=1258</id>
		<title>Archives</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Archives&amp;diff=1258"/>
				<updated>2015-06-20T16:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* BF4 Archives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Archives=&lt;br /&gt;
&lt;br /&gt;
==BF4 Archives==&lt;br /&gt;
* [[BF4 Campaign 6 System]]&lt;br /&gt;
* [[BF4 Campaign 5 System]]&lt;br /&gt;
* [[BF4 Campaign 4 System]]&lt;br /&gt;
* [[BF4 Campaign 3 System]]&lt;br /&gt;
* [[BF4 Campaign 2 System]]&lt;br /&gt;
* [[BF4 Campaign 1 System]]&lt;br /&gt;
&lt;br /&gt;
==BF3 Archives==&lt;br /&gt;
&lt;br /&gt;
* [[Battlefield 3 maps]]&lt;br /&gt;
* [[BF3 Campaign 6 System]]&lt;br /&gt;
* [[BF3 Campaign 5 System]]&lt;br /&gt;
* [[BF3 Campaign 4 System]]&lt;br /&gt;
* [[Fair Play Rules C4]]&lt;br /&gt;
* [[BF3 Campaign 3 System]]&lt;br /&gt;
* [[BF3 Campaign 2 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System Conceptual]]&lt;br /&gt;
&lt;br /&gt;
==BC2 Archives==&lt;br /&gt;
=== Bad Company 2 Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[Bad Company 2 Campaign]]&lt;br /&gt;
&lt;br /&gt;
==BF2 Archives==&lt;br /&gt;
===Campaign 6===&lt;br /&gt;
* [[Campaign 6 System]]&lt;br /&gt;
===Campaign 7===&lt;br /&gt;
* [[Campaign 7 System]]&lt;br /&gt;
* [[Campaign 7 Rules]]&lt;br /&gt;
===Campaign 8===&lt;br /&gt;
* [[Campaign 8 System]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 10===&lt;br /&gt;
* [[Risk_system|C10 Rules]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 11===&lt;br /&gt;
* [[C11 AIX Map on EU Server]]&lt;br /&gt;
* [[C11 AIX Maps]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 12===&lt;br /&gt;
* Forgotten Hope 2&lt;br /&gt;
&lt;br /&gt;
* Allies vs Panzerarmee&lt;br /&gt;
&lt;br /&gt;
=== Campaign 13 ===&lt;br /&gt;
&lt;br /&gt;
* [[Campain 13]]&lt;br /&gt;
&lt;br /&gt;
=== BF2 Project Reality Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[BF2 Project Reality Campaign]]&lt;br /&gt;
&lt;br /&gt;
= =GC= Modification =&lt;br /&gt;
* [[GC Mod]]&lt;br /&gt;
* [[GC Mod Installer]]&lt;br /&gt;
* [[GC Mod Ideas]]&lt;br /&gt;
* [[GC Mod Changelog]]&lt;br /&gt;
* [[GC Mod Bug Tracker]]&lt;br /&gt;
* [[Useful Modding Links]]&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
==Battlefield 2142==&lt;br /&gt;
* [[2142 Development]]&lt;br /&gt;
* [[Battlefield 2142 Command Line Options]]&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=996</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=996"/>
				<updated>2013-06-24T09:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* Current Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.global-conflict.org/ Back to Forum]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Global Conflict is a free-to-play Battlefield 3 tournament based on teamplay and tactics. (PC only)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
[[Image:Gc logo dark mod1.png|right]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to the GC Wiki.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Everyone has probably seen Wikipedia before, now =GC= has our own Wikipedia. To create an account on this Wiki you must send .Sup a PM on the forums so he can create one for you.&lt;br /&gt;
&lt;br /&gt;
Feel free to edit any of the pages found here, except pages pertaining to the current campaign and pages in the archive.  Add new ones where needed or desired as well. You have to be logged in to do so though. If you need help or assistance please let one of the forum admins know.&lt;br /&gt;
&lt;br /&gt;
The easiest way to add a new page is to search for a page that doesn&amp;#039;t exist yet. The Wiki will then offer you the option to create/edit the page. Wiki Syntax is easy to learn and allows for fast and easy maintenance of text.&lt;br /&gt;
&lt;br /&gt;
Here is a cheat sheet which should help you with your editing: [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Markup].&lt;br /&gt;
&lt;br /&gt;
Be sure to use headings, use bold and italics rarely and you are bound to write a page that&amp;#039;s nice to look at and easy to navigate.&lt;br /&gt;
&lt;br /&gt;
Use the &amp;quot;All pages&amp;quot; link in the navigation to see all existing pages.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Welcome to GC =&lt;br /&gt;
Welcome to the Home of Global-Conflict.org. My name is BRUMMIE and I’m going to try and introduce you to what we are about. &lt;br /&gt;
&lt;br /&gt;
First off I’ll tell you what were not – we are not a clan, so don’t expect us to act like one. The many clan members we have will attest to that. Second off – we are not really a gaming community in the general sense of those words – so again don’t expect us to act like one. We aren’t a TWL or CAL spin off ladder either so lets get that out of the way. &lt;br /&gt;
&lt;br /&gt;
What we are is a 10 year old community of like-minded gamers that choose to play together in an organized manner, but outside of the formality of for-profit sites or ego-centric sites ruled by one guy. The minute someone tries to take GC commercial or to run it like a dictatorship we will roll up and collectively die – so lets get that out of the way as well. &lt;br /&gt;
&lt;br /&gt;
Stupid as it sounds we don’t have leaders. We do have a group of guys that have been around for awhile and keep an eye on things and try to direct the community in a direction that reflects the energy of the active members. We give them fluffy titles like ‘Senators’ but don’t let that worry you as for the most part they just have some admin abilities so they can keep the fools at bay. &lt;br /&gt;
&lt;br /&gt;
I encourage you to read through our forums. I encourage you to take part in our tournaments. Stick around for a while, or come back and visit as much as you like. You’ll be pleasantly surprised at how much we will welcome you here. There’s no requirements needed to join us. You’ll either pick up on what we are about, or you won’t. &lt;br /&gt;
&lt;br /&gt;
Either way – Welcome to GC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Table of Contents=&lt;br /&gt;
== New Member Help==&lt;br /&gt;
&lt;br /&gt;
* [http://global-conflict.org/gettingstartedatGC.php Signup for the Tournament]&lt;br /&gt;
* [http://global-conflict.org/whatisSBT_&amp;amp;_worldclock.php What is SBT]&lt;br /&gt;
* [http://global-conflict.org/HowtosetupGCTS3.php Teamspeak Guide]&lt;br /&gt;
* [[How to: Sign up for the campaign and battleday]]&lt;br /&gt;
* [[Forum Netiquette|Forum Netiquette]]&lt;br /&gt;
* [[The Basic Training|Basic Training]]&lt;br /&gt;
* [[Server IP|Server Addresses]]&lt;br /&gt;
* [[What is GC?]]&lt;br /&gt;
* [[What is GC? (ger)|Was ist GC?]]&lt;br /&gt;
* To help new members get firm with acronyms within the GC community (e.g. forum, teamspeak) visit the [[Acronyms]] page in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Campaign==&lt;br /&gt;
* [[Campaign server settings]]&lt;br /&gt;
* [[Fair Play Rules]]&lt;br /&gt;
* [[BF3 Campaign 6 System]]&lt;br /&gt;
* [[Daylight Savings]]&lt;br /&gt;
* [[Battlefield 3 maps]]&lt;br /&gt;
&lt;br /&gt;
==Everything Else==&lt;br /&gt;
* [[Welcome pm for new recruits during a campaign]]&lt;br /&gt;
* [[Advertising]]&lt;br /&gt;
* [[Member testimonials]]&lt;br /&gt;
* [[Battlelog platoons]]&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Archives&amp;diff=995</id>
		<title>Archives</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Archives&amp;diff=995"/>
				<updated>2013-06-24T09:13:12Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: /* BF3 Archives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Archives=&lt;br /&gt;
==BF3 Archives==&lt;br /&gt;
&lt;br /&gt;
* [[BF3 Campaign 5 System]]&lt;br /&gt;
* [[BF3 Campaign 4 System]]&lt;br /&gt;
* [[Fair Play Rules C4]]&lt;br /&gt;
* [[BF3 Campaign 3 System]]&lt;br /&gt;
* [[BF3 Campaign 2 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System Conceptual]]&lt;br /&gt;
&lt;br /&gt;
==BC2 Archives==&lt;br /&gt;
=== Bad Company 2 Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[Bad Company 2 Campaign]]&lt;br /&gt;
&lt;br /&gt;
==BF2 Archives==&lt;br /&gt;
===Campaign 6===&lt;br /&gt;
* [[Campaign 6 System]]&lt;br /&gt;
===Campaign 7===&lt;br /&gt;
* [[Campaign 7 System]]&lt;br /&gt;
* [[Campaign 7 Rules]]&lt;br /&gt;
===Campaign 8===&lt;br /&gt;
* [[Campaign 8 System]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 10===&lt;br /&gt;
* [[Risk_system|C10 Rules]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 11===&lt;br /&gt;
* [[C11 AIX Map on EU Server]]&lt;br /&gt;
* [[C11 AIX Maps]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 12===&lt;br /&gt;
* Forgotten Hope 2&lt;br /&gt;
&lt;br /&gt;
* Allies vs Panzerarmee&lt;br /&gt;
&lt;br /&gt;
=== Campaign 13 ===&lt;br /&gt;
&lt;br /&gt;
* [[Campain 13]]&lt;br /&gt;
&lt;br /&gt;
=== BF2 Project Reality Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[BF2 Project Reality Campaign]]&lt;br /&gt;
&lt;br /&gt;
= =GC= Modification =&lt;br /&gt;
* [[GC Mod]]&lt;br /&gt;
* [[GC Mod Installer]]&lt;br /&gt;
* [[GC Mod Ideas]]&lt;br /&gt;
* [[GC Mod Changelog]]&lt;br /&gt;
* [[GC Mod Bug Tracker]]&lt;br /&gt;
* [[Useful Modding Links]]&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
==Battlefield 2142==&lt;br /&gt;
* [[2142 Development]]&lt;br /&gt;
* [[Battlefield 2142 Command Line Options]]&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF3_Campaign_6_System&amp;diff=994</id>
		<title>BF3 Campaign 6 System</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF3_Campaign_6_System&amp;diff=994"/>
				<updated>2013-06-24T09:12:16Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
==Preamble==&lt;br /&gt;
Battlefield 3 is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games. &lt;br /&gt;
&lt;br /&gt;
At Global Conflict the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF3, Back to Karkand, Armored Kill, Aftermath and End Game maps.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a High Command (HC) that will be comprised of well known and respected members, selected prior to the start each new campaign. The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supercede the authority of the Tournament Admins or of the Executive. &lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The rules behind this campaign are based in part from borrowed elements of the board game ‘Risk’ and other rules developed by our community. The goal of the Campaign is to gain control of either 70% of the territories available on the Campaign Map or all of the opposing army&amp;#039;s military bases, or to force the other side into surrender. The Campaign Map will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign map will be updated to reflect the ebb and flow of each army&amp;#039;s divisions and territories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Definitions== &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;BFI&amp;#039;&amp;#039;&amp;#039; - Battle for Initiative, first Campaign Match after the draft to decide which army gets the first attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army:&amp;#039;&amp;#039;&amp;#039; One of two factions competing for world domination on the campaign map. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;: a Battlefield 3 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Territory:&amp;#039;&amp;#039;&amp;#039; A tile on the campaign map, corresponding to one Battlefield 3 map.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Capital City:&amp;#039;&amp;#039;&amp;#039; Each territory has one capital city.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;ead&amp;#039;&amp;#039;&amp;#039;q&amp;#039;&amp;#039;&amp;#039;uarters are the supply center of An army. New divisions are trained at headquarters. Each army will have two HQ&amp;#039;s. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Division:&amp;#039;&amp;#039;&amp;#039; A game piece on the campaign map which represents the amount of military strength in a territory. Each division is represented by one round of play in game.  Divisions are sometimes referred to as &amp;quot;&amp;#039;&amp;#039;armies&amp;#039;&amp;#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Net Worth, WCP:&amp;#039;&amp;#039;&amp;#039; Net worth represents the total financial and military power of An army. Net Worth is measured in &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;orld &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ontrol &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;oints. Each territory is worth 3 WCP. Each capital city is worth 2 WCP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC:&amp;#039;&amp;#039;&amp;#039; Leaders of each army are traditionally referred to as &amp;#039;&amp;#039;&amp;#039;generals&amp;#039;&amp;#039;&amp;#039;. The highest-ranked officers in each army are referred to as the &amp;#039;&amp;#039;&amp;#039;high command (HC)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ournament &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dministrators are a group of dedicated GC veterans who run the day-to-day functioning of the campaign. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT:&amp;#039;&amp;#039;&amp;#039; Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 17:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Campaign Initialization==&lt;br /&gt;
Before a campaign begins, the Executive Senate will select volunteers from the community to serve as Generals and Tournament Administrators. From here, the TA&amp;#039;s and HC&amp;#039;s will set a timeline for the following steps&lt;br /&gt;
&lt;br /&gt;
# Selecting territories&lt;br /&gt;
# Selecting maps&lt;br /&gt;
# Drafting officers&lt;br /&gt;
# Drafting players&lt;br /&gt;
# Initial campaign map placements&lt;br /&gt;
&lt;br /&gt;
===Territory Selection Process===&lt;br /&gt;
To set the initial owners of territories on the campaign map, the TA&amp;#039;s will meet with both HC&amp;#039;s for the &amp;#039;&amp;#039;&amp;#039;territory draft&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
A coin toss will determine first pick, and each HC will alternate picking one territory at a time until all available territories are claimed.&lt;br /&gt;
&lt;br /&gt;
Capital cities are initially granted to the army which picks the territory.&lt;br /&gt;
&lt;br /&gt;
===Map Selection Process===&lt;br /&gt;
It is up to each HC to choose a BF3 map corresponding to each territory on the campaign map.&lt;br /&gt;
&lt;br /&gt;
The TA&amp;#039;s will create an official maplist for the campaign. This list must specify a game mode/size for each map, and a map may be duplicated.&lt;br /&gt;
&lt;br /&gt;
Once the list is created, and after the territory draft, a &amp;#039;&amp;#039;&amp;#039;map draft&amp;#039;&amp;#039;&amp;#039; will be held. First pick will go to the loser of the coin toss from the territory draft, and armies will alternate selecting maps from the list.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map Placements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Map Placement====&lt;br /&gt;
&lt;br /&gt;
*After the territories and maps have been selected, the HC’s will place their maps on their territories as they see fit.&lt;br /&gt;
&lt;br /&gt;
Once map assignments are submitted to the tournament admins, &amp;#039;&amp;#039;&amp;#039;they can never be changed.&amp;#039;&amp;#039;&amp;#039; However, the TA&amp;#039;s may allow exceptions at their discretion, for example if new patches fundamentally change the balance of a map.&lt;br /&gt;
&lt;br /&gt;
With each map assignment, the HC must also announce &amp;#039;&amp;#039;&amp;#039;which in-game side it will defend from.&amp;#039;&amp;#039;&amp;#039; The defending side may be changed at any time, but there is a five day &amp;quot;relocation time.&amp;quot; &amp;#039;&amp;#039;&amp;#039;Side changes must be announced by Monday SBT in the Risk Forum before the battleday it will take effect.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If the territory is attacked within that time, the defender will play from the original defending side.&lt;br /&gt;
&lt;br /&gt;
====Division Placement====&lt;br /&gt;
&lt;br /&gt;
* Each army will receive &amp;#039;&amp;#039;&amp;#039;55 divisons&amp;#039;&amp;#039;&amp;#039;. These divisions will be placed by the army&amp;#039;s HC. Every territory must be occupied by at least one division. Additional divisions are used to reinforce territories at the discretion of each HC. &lt;br /&gt;
&lt;br /&gt;
* Along with division placements, each army will place it&amp;#039;s two &amp;#039;&amp;#039;&amp;#039;headquarters&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** Once placed, these headquarters can not be moved for the remainder of the campaign.&lt;br /&gt;
*** Should an army have no headquarters during the reinforcement phase they will be allowed to place one new headquarters on the map and immediately deploy troops from there.&lt;br /&gt;
*** Should an army have three (3) headquarters and capture any more, the newly captured headquarters are destroyed and permanently removed from the map as collateral damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Territory Battle Days=&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
*Territory battles begin every &amp;#039;&amp;#039;&amp;#039;Saturday at SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** TA&amp;#039;s and HC&amp;#039;s can agree to skip a Saturday for holidays or other reasons&lt;br /&gt;
** If an attack starts late because the attacker was not ready, this time is not refunded at the end&lt;br /&gt;
*** However, if the attack starts late for some other reason (e.g. server issues), the time is refunded at the end&lt;br /&gt;
** If the server crashes during a round, the TA&amp;#039;s will decide whether to&lt;br /&gt;
**# If many tickets remain or it&amp;#039;s very close, cancel the round and add time on at the end&lt;br /&gt;
**# Otherwise, declare the army that was ahead in tickets the winner of the round&lt;br /&gt;
**After &amp;#039;&amp;#039;&amp;#039;SBT+5:45&amp;#039;&amp;#039;&amp;#039;, no new round can begin, unless time is added on by the TAs due to earlier delays. Any round in progress can continue and still counts.&lt;br /&gt;
**The attacker must take a &amp;#039;&amp;#039;&amp;#039;30 minute break&amp;#039;&amp;#039;&amp;#039; between SBT+2.5 and SBT+3.5, but can decide where it falls in that time (but they&amp;#039;re encouraged to aim for SBT+2.75). After the break, we swap servers.&lt;br /&gt;
&lt;br /&gt;
*Each battleday has one &amp;#039;&amp;#039;&amp;#039;attacker&amp;#039;&amp;#039;&amp;#039;, who chooses which territories to assault, and one &amp;#039;&amp;#039;&amp;#039;defender&amp;#039;&amp;#039;&amp;#039;, who must protect territories for the whole battleday.&lt;br /&gt;
** The army with the &amp;#039;&amp;#039;&amp;#039;attack initiative&amp;#039;&amp;#039;&amp;#039; tries to attack as many territories as it can&lt;br /&gt;
** The defender tries to stall the attacks, limiting the damage.&lt;br /&gt;
** This means attackers &amp;#039;&amp;#039;&amp;#039;set the tempo.&amp;#039;&amp;#039;&amp;#039; They announce when a round should be live and can take as long or as little as they need to prepare.&lt;br /&gt;
** Defenders always get 30 minutes before the first map, and &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; minutes before each subsequent map, to prepare. After that, the attacker can request live at any time. Defenders may request extra time, but it will be granted only at TA discretion, and it will be added to the end of the battle-day.&lt;br /&gt;
*Should the battle day end prematurely due to a lack of numbers on the defensive side, then this side will be required to forfeit one round for every twenty (20) minutes lost before the scheduled end of the battle day. &lt;br /&gt;
**This forfeit will be rounded upwards. &lt;br /&gt;
**Should no attacking move be declared, the defensive side may choose which divisions to forfeit.&lt;br /&gt;
&lt;br /&gt;
*The army with the attack initiative must announce their first attack by &amp;#039;&amp;#039;&amp;#039;Thursday SBT&amp;#039;&amp;#039;&amp;#039; before the battleday.&lt;br /&gt;
** If attackers miss the 48-hour deadline, they will be told the map at SBT-30 min. &lt;br /&gt;
** Defenders are never told the attack until SBT-30 min.&lt;br /&gt;
** If the attackers announce after SBT-30 min, defenders are entitled to 30min of setup time. Attackers can sacrifice one division to play immediately at SBT.&lt;br /&gt;
&lt;br /&gt;
*Every round will start with &amp;#039;&amp;#039;&amp;#039;a 30-second countdown.&amp;#039;&amp;#039;&amp;#039; To be counted as live, it must start with a TA announcing &amp;quot;LIVE LIVE LIVE&amp;quot; over all chat.&lt;br /&gt;
** An attacker cannot cancel a live round partly through, but the TA&amp;#039;s can rule a &amp;quot;false start&amp;quot; if needed&lt;br /&gt;
&lt;br /&gt;
===Risk Rules===&lt;br /&gt;
*For each attack, attackers must announce the destination territory, the number of divisions being used, and the source territories.&lt;br /&gt;
**An army &amp;#039;&amp;#039;&amp;#039;cannot re-attack a territory&amp;#039;&amp;#039;&amp;#039; until their second attack turn following their initial attack on that territory.&lt;br /&gt;
**An attack can be amassed with divisions from &amp;#039;&amp;#039;&amp;#039;multiple territories&amp;#039;&amp;#039;&amp;#039;. These territories must be in direct contact with the territory to be attacked, unless a para-drop card is played.&lt;br /&gt;
**A territory can &amp;#039;&amp;#039;&amp;#039;never be left empty&amp;#039;&amp;#039;&amp;#039;. One division must always be left on it at all times.&lt;br /&gt;
*Division number limits&lt;br /&gt;
**The first attack of a battleday must use at least &amp;#039;&amp;#039;&amp;#039;3 divisions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Every territory has a &amp;#039;&amp;#039;&amp;#039;max attackers&amp;#039;&amp;#039;&amp;#039; limit of 3 divisions.&lt;br /&gt;
**Every territory has a &amp;#039;&amp;#039;&amp;#039;max defenders&amp;#039;&amp;#039;&amp;#039; limit, which is 3 divisions for most maps but can be set lower by TA&amp;#039;s for heavily defender-biased maps.&lt;br /&gt;
***It&amp;#039;s legal to have more than 3 defenders on a territory, but if this territory is attacked and 3 rounds are lost, all other divisions will also die.&lt;br /&gt;
*Territory battles will be conducted as follows: &lt;br /&gt;
*#The armies will play the same side for all rounds on a map, &amp;#039;&amp;#039;&amp;#039;they will not alternate sides.&amp;#039;&amp;#039;&amp;#039; The defender&amp;#039;s side will be chosen in the initial map placements.&lt;br /&gt;
*#The number of winning rounds required for a successful outcome is equal to the number of opposing army divisions in play. &lt;br /&gt;
*#Maps will be played at 175% ticket count, but ticket counts may be modified based on agreements between TAs and HCs in the interests of fair and fun play.&lt;br /&gt;
*#* Aftermath maps will be played at 125% ticket count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attack Sequence==&lt;br /&gt;
 THE ATTACK TURN FORMALLY BEGINS WHEN THE PREVIOUS TURN ENDS AT THE END OF SATURDAY&amp;#039;S BATTLE.&lt;br /&gt;
&lt;br /&gt;
===Step 1: Opening Moves===&lt;br /&gt;
&amp;#039;&amp;#039;This is the attacking army&amp;#039;s movement of divisions to amass them for attack.&amp;#039;&amp;#039;&lt;br /&gt;
*The attacking army can redistribute it&amp;#039;s divisions to any adjoining occupied territory. &lt;br /&gt;
**All territories must remain occupied at all times by at least one division. &lt;br /&gt;
**Each individual division can only move one territory in preparation to attack.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Opening moves for the attacker are due in the Risk forum on Thursday SBT. The first attack announcement to the TA&amp;#039;s is due in the HC&amp;#039;s private forum on Thursday SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Attacking===&lt;br /&gt;
&amp;#039;&amp;#039;This is the phase in which the attacking army moves its divisions into the defending army&amp;#039;s territory for the purpose of capturing it.&amp;#039;&amp;#039;&lt;br /&gt;
*The attacking army will state how many divisions it is attacking with. &lt;br /&gt;
*For each round played the loser of the round must remove one division and place it in the &amp;quot;refund&amp;quot; pool for later re-distribution. &lt;br /&gt;
*The attack will continue until one side has run out of divisions, or until the attacker calls for a retreat. &lt;br /&gt;
**The defender is obliged to defend to the best of its ability. There is no retreat option available to the defender. &lt;br /&gt;
*If the attack is successful, the remaining attacking divisions are moved into the territory and ownership of the territory is transferred to the attacking army. If the attack is unsuccessful no change is made other than the removal of lost divisions. &lt;br /&gt;
*An attacking army may continue to move on and attack any adjoining territory from the one just conquered and occupied. This is known as the Blitzkrieg Effect (aka &amp;quot;Blitz&amp;quot;). &lt;br /&gt;
*After the battleday, TAs will announce the number of refunded divisions as soon as possible.&lt;br /&gt;
*From this announcement, each army has 24 hours to announce its moves for steps 4 &amp;amp; 5.&lt;br /&gt;
&lt;br /&gt;
===Step 3: Defensive Moves===&lt;br /&gt;
&amp;#039;&amp;#039;This is the phase in which the attacker may reposition their forces at the end of a day&amp;#039;&amp;#039;&lt;br /&gt;
*The attacker may reposition its divisions following the conclusion of the Battle Day. &lt;br /&gt;
*The attacker can move its divisions to any adjoining occupied territory.&lt;br /&gt;
** However, each territory must always remain occupied by at least one division. &lt;br /&gt;
**Each division can move by one (1) territory. &lt;br /&gt;
* Due to battle fatigue, any division used in an attack cannot be moved until the next turn.&lt;br /&gt;
*A newly occupied territory may only be reinforced by up to 50% of the number of occupying divisions (rounding up)&lt;br /&gt;
** For example: the attacking army conquers a territory and only has 3 divisions remaining. The HC can re-enforce 1/2 that number (1.5 divisions) which when rounded up equals 2 divisions. So up to 2 divisions that were not already involved in an attack and are adjacent to the newly conquered territory, or fall within the Para-drop re-enforcement rules, can be moved there to fortify the territory against counter attack.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defensive moves must be posted to the Risk forum by Monday SBT.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Step 4: Refunding===&lt;br /&gt;
&amp;#039;&amp;#039;This is the phase in which defeated divisions are redistributed between the two armies.&amp;#039;&amp;#039; &lt;br /&gt;
*Divisions lost by both armies during the battle day are put into the Refund Pool. At the end of the battle day, these lost divisions will be redistributed between the two sides. Each side&amp;#039;s refund is a function of its net worth. &lt;br /&gt;
*The divisions in the refund pool will be redistributed according to the following criteria: &lt;br /&gt;
** The army with the lower net worth will receive:&lt;br /&gt;
*** One (1) division for a net worth between 40% and 44.99%; &lt;br /&gt;
*** Two (2) divisions for a net worth between 35% and 39.99%; &lt;br /&gt;
*** Three (3) divisions for a net worth below 34.99%. &lt;br /&gt;
***&amp;#039;&amp;#039;(percentages are an indication of the side&amp;#039;s WCP score in relation to the total world score&lt;br /&gt;
** The remaining divisions will then be refunded based on the percentage of the WCP&amp;#039;s held, e.g. an army holding 75% of the WCPs will receive 75% of the divisions in the pool. &lt;br /&gt;
*The rounding of point values will always go in favor of the side with lower net worth. &lt;br /&gt;
*Refunded divisions can only be placed at a headquarters that has been controlled by an army for at least one full attack turn.&lt;br /&gt;
**The only exception to this is if a defender has no headquarters after the attacking phase. In this case the defender may immediately place a new headquarters on the map on any territory they own and place all reinforcements on this headquarters.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Refund placements must be posted in the Risk forum by Monday SBT.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Step 5: Placement of New Divisions===&lt;br /&gt;
&amp;#039;&amp;#039;This is the placing of the refunded divisions on each army&amp;#039;s military base of choice.&amp;#039;&amp;#039;&lt;br /&gt;
*Please note: This is the last thing that occurs during a turn and is the only post-battle day step a defending army participates in. &lt;br /&gt;
&lt;br /&gt;
*The locations of newly placed divisions must be turned in to the TAs within 24 hours of step 3.&lt;br /&gt;
&lt;br /&gt;
 THE ATTACK TURN IS NOW OVER.&lt;br /&gt;
&lt;br /&gt;
*The defending army will now become the attacker.&lt;br /&gt;
&lt;br /&gt;
==Attack Maneuevers==&lt;br /&gt;
&lt;br /&gt;
===Retreating===&lt;br /&gt;
*An army with the attack initiative may retreat from a territory. When a retreat is announced the attacking army shall either: &lt;br /&gt;
#Play one more round and retreat at its conclusion regardless of the outcome. &lt;br /&gt;
#Forfeit one division and retreat immediately. This forfeit refers to surrendering the division to the refund pool. &lt;br /&gt;
&lt;br /&gt;
*Retreats must be announced between rounds. A conquest game can never be stopped mid-round.&lt;br /&gt;
&lt;br /&gt;
*No more than half the divisions used in the attack can retreat. For example, if the attacker uses 5 divisions, they must wait until the second round to announce the retreat and play a third retreating round.&lt;br /&gt;
&lt;br /&gt;
*If the retreating attacker wins the retreat round the defender loses a division. &lt;br /&gt;
**In the event that no divisions remain on the attacked territory, the defender will be allowed to move a division into the territory to re-occupy. &lt;br /&gt;
**The attacker can not gain control of a territory on a retreat round. &lt;br /&gt;
&lt;br /&gt;
*A defending army cannot retreat, unless they play a card which allows them to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
&lt;br /&gt;
*New divisions may only be placed at headquarters.&lt;br /&gt;
&lt;br /&gt;
*Headquarters can be acquired or re-acquired through conquest. If a HQ is re-acquired the controlling army must remain in possession for one week before new divisions can be placed there.&lt;br /&gt;
** The exception is if the newly captured HQ is that army&amp;#039;s only headquarters. In this case the new divisions can be placed immediately.&lt;br /&gt;
&lt;br /&gt;
===Forward Operating Base===&lt;br /&gt;
&lt;br /&gt;
* Can be acquired by playing a combination of Risk Cards &amp;#039;&amp;#039;(see Risk Cards)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Up to two (2) divisions may be placed on an FOB&amp;#039;s in any one week.&lt;br /&gt;
** You cannot place any divisions on a newly built FOB. FOBs become active one week after they are placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Black Ops Battledays=&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
*Every week, there are two Black Ops Battles&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;European Black Ops (EUBO)&amp;#039;&amp;#039;&amp;#039;: SBT+2 to SBT +4.5&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;North American Black Ops (NABO)&amp;#039;&amp;#039;&amp;#039;: SBT+8 to SBT+10.5&lt;br /&gt;
** No new live round can start after 2:15 hours in, except in case of server crashes or delays -- the rules here are the same as Territory battledays.&lt;br /&gt;
** Incomplete maps from EUBO are completed at NABO before a new map begins&lt;br /&gt;
&lt;br /&gt;
*The Army with the attack initiative will attack for the full length of battleday.&lt;br /&gt;
** It must announce its first attack at least 30 minutes in advance to the Tournament Admins, who will announce it to the opposing army.&lt;br /&gt;
**Additional attack moves will remain undeclared until the completion of the previous attack. &lt;br /&gt;
&lt;br /&gt;
*Each Army receives an identical map pool from which they can select maps to play on the battleday. &lt;br /&gt;
**Each map in the pool must be played once; once all maps have been played, the pool will change to a new set of maps for that army.&lt;br /&gt;
**If all maps in all pools are played through, map pools will recycle.&lt;br /&gt;
&lt;br /&gt;
*Black Ops battles will be conducted as follows: &lt;br /&gt;
*# The Attackers will have the duration of their Black Ops period to initiate as many attacks as they can, choosing either a [[#Capital City Attack|Capital City Attack]] or [[#Extra Card Mission|Extra Card Mission]] each time. &lt;br /&gt;
*#* For rules on each of these attack types, see below.&lt;br /&gt;
*# For each map, the defenders have 2 minutes to choose which side they&amp;#039;ll play.&lt;br /&gt;
*# Maps will be played at 150% ticket count&lt;br /&gt;
*#* Ticket counts may be modified based on agreements between TAs and HCs in the interests of fair and fun play.&lt;br /&gt;
*# After each attack completes, return to Step 1 until the Attackers are out of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Capital City Attack ==&lt;br /&gt;
&lt;br /&gt;
1. Attacking army must declare which capital city they wish to attack and select a Conquest map from their map pool to play.&lt;br /&gt;
* Capital city attacks must be in or adjacent to a territory owned by the Attacking army.&lt;br /&gt;
* Capital Cities may only be attacked once per Black Ops turn.&lt;br /&gt;
** If the Attacking Army attacks all available Capital Cities once in their turn, they may begin to re-attack with their remaining time.&lt;br /&gt;
&lt;br /&gt;
2. Defenders are granted two minutes to select which side they would like to play first.&lt;br /&gt;
&lt;br /&gt;
3. The map is played twice, giving each army the opportunity to play from both sides. &lt;br /&gt;
&lt;br /&gt;
4. Maps are played at 150% tickets.&lt;br /&gt;
* Ticket counts may be modified based on agreements between TAs and HCs in the interests of fair and fun play.&lt;br /&gt;
5. Whichever army has the most cumulative tickets after the two rounds wins.&lt;br /&gt;
* In the event of a tie, additional rounds will be played until a ticket difference is generated.&lt;br /&gt;
6. If the attacker wins, control of the capital is transferred immediately. If the defender wins, the Capital is not attackable for the remainder of the Black Ops turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extra Card Mission==&lt;br /&gt;
1. Attacking army must declare their intention to play an Extra Card mission and select an eligible map from their map pool.&lt;br /&gt;
* Eligible map types: Rush, Tank Superiority, CTF.&lt;br /&gt;
2. Attacking army plays one round of the map selected. Gametype specific rules are outlined below.&lt;br /&gt;
*  Rush (Rush will be played Infantry Only)&lt;br /&gt;
** The Attackers play from the attacking side. &lt;br /&gt;
** Each MCOM destroyed is added to their MCOM Extra Card Points.&lt;br /&gt;
** Only one round will be played with the Attackers on the attack.&lt;br /&gt;
* Tank Superiority (TS will be played with Vehicles)&lt;br /&gt;
** The Defenders select which side they would like to play. &lt;br /&gt;
** When the round is over, any tickets the Attackers have left are added to their Tank Superiority Extra Card Points.&lt;br /&gt;
** Two rounds will be played, once from each side.&lt;br /&gt;
* Capture The Flag (CTF will be played with Vehicles)&lt;br /&gt;
** The Defenders select which side they would like to play for the first round. Sides swap for the second round.&lt;br /&gt;
** Each round will have a time limit of 20 minutes. &lt;br /&gt;
** Round will be played on 150% ticket count (Making the number of capturable flags 5)&lt;br /&gt;
** The Attacker will be granted 1 CTF Extra Card Point for each flag they captures above the Defenders.&lt;br /&gt;
** To give the defenders and incentive to do more than just camp their flag, the Attackers will be granted 1 CTF Extra Card Point in the event of a draw. &lt;br /&gt;
3. Once an army has accumulated a certain number of points in either category, they may spend them to draw an extra card during their Draw Phase.&lt;br /&gt;
* Extra card costs:&lt;br /&gt;
** 6 MCOMs buys 1 card&lt;br /&gt;
** 300 Tank Superiority Tickets buys 1 card&lt;br /&gt;
** 6 Flags buys 1 card&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Cards costs may vary over the course of the campaign at TA discretion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Risk Cards=&lt;br /&gt;
&lt;br /&gt;
==Risk Card Draw Phase==&lt;br /&gt;
* Each army may only hold up to 7 cards in their hand at any time. &lt;br /&gt;
* If they have 7 cards going into the Risk Card Draw Phase, they may choose to discard as many as they wish.&lt;br /&gt;
** If they elect not to discard, they will skip the Risk Card Draw Phase.&lt;br /&gt;
* During the Risk Card Draw Phase, each army may draw up to 3 cards, or until they have until 7 in their hand.&lt;br /&gt;
* Each army may spend Extra Black Ops Card points to draw additional cards above their 3 card draw limit at this time. &lt;br /&gt;
** The 7 card limit cannot be exceeded using Extra Black Ops Card points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Card Draw Phase moves are posted along with your Refunds and Defensive Moves in the Risk Forum at Monday SBT&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;(Discards, extra card purchases)&amp;#039;&amp;#039;&lt;br /&gt;
* Cards will be drawn by Tuesday SBT and announced in your High Command Army Dashboard thread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing a Risk Card==&lt;br /&gt;
# Select the card to be played and notify the TAs.&lt;br /&gt;
# If a card is played on the battleday, up to five minutes of TA processing time may pass before it takes effect.&lt;br /&gt;
# If a card is played outside the battleday, please note the use of the card during your normal posting the appropriate phase, or, if the card does not apply to a phase, follow the instructions on the card and make a new post in the Risk Forum.&lt;br /&gt;
* Examples: &lt;br /&gt;
** You want to use a Paradrop to reinforce during your Defensive Moves. In your normal Defensive Moves post in the Risk forum, you note your intent to use a Paradrop card and the move the card applies to.&lt;br /&gt;
** You want to sabotage an FOB the enemy built on their last turn. You make a new thread in the Risk Forum entitled &amp;quot;Week X - Army plays Card&amp;quot;. You post the cards you are combining and your intent to Sabotage in the thread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Card Details==&lt;br /&gt;
&lt;br /&gt;
Each card has a title, a category and a &amp;quot;playable by&amp;quot; field. For example, Break Through is an Armor card, and is playable by the Attacking army on a battleday. Card categories only have a function when combining cards into [[#Three Card Abilities|Three Card Abilities]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Break Through: [ARMOR / ATTACKER]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Card must be played before the attack (when attack is declared), and after a single round win, all remaining attacking armies attack another adjacent enemy territory. The breakthrough attack counts as an attack, and that territory will be locked out on your next attack day. All normal occupation rules apply. If this card is played and the round is won, the Attacker &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; move to a new territory with their remaining divisions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Battleday play limit: No limit&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Paradrop: [AIR / ATTACKER]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*3 armies without penalty may cross over 2 territories to attack (so they may “skip” two territories to attack the third). Can be used during defensive moves and on the battleday. Cannot be used on offensive moves to position armies for attack. Paradropping team must declare their flight path when playing the card.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Weekly play limit: Once on your battleday, once during your defensive move phase&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Strategic Retreat: [INFANTRY/ATTACKER/DEFENDER]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Allows attacking team to retreat without playing a retreat round or losing an army. Can be played after any round during an attack. If played by defenders, they may retreat their divisions back by one territory and cede the attacked territory to the attackers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Battleday play limit: 1&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Assassination: [INFANTRY/ATTACKER]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Removes a division from the targeted territory. &amp;#039;&amp;#039;&amp;#039;Attacking team must declare their assassination by Friday SBT in the Risk Forum.&amp;#039;&amp;#039;&amp;#039;  Card cannot be played on or after the Battleday. Cannot assassinate a territory with only one division on it. The assassinated division is returned to the defender during their refund phase; it is not added to the general refund pool.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Battleday play limit: 1&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. Anti-Air: [ARMOR / DEFENDER]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Defending team may employ this card against Paradrop during the battleday, destroying one army in the paradrop process. Destroyed division enters the refund pool.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Battleday play limit: 1&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6. Last Stand: [ARMOR / DEFENDER]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Defender may play this card while defending a territory where they also hold the capital city. The capital city then acts as an additional division during for the defense. If the defender loses the territory, they also lose the capital city. If they win with only the capital city remaining (having lost all other divisions), they must take one division from their refund pool and place it on the territory. &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Last Stand cannot be played on a territory that has been targeted by Incite Rebellion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Battleday play limit: 1&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7. Aerial Refueling [AIR / ATTACKER]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*+1 range to a paradrop. Movement is still susceptible to anti-air.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Battleday play limit: 1&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8. Flares [AIR / ATTACKER]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Played to counter an anti-air use by the other army. Must be declared immediately following the anti-air on the battleday.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Battleday play limit: 1&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9. Capital Blitz [INFANTRY / ATTACKER]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Attacker may play this card to attack a capital city in a territory which they own and have at least two divisions. A single round would be played on the smaller version of the territory map (if available). Defender gets to chose the side they wish to play. If won, the attacker gains the capital. If lost, the defender retains the capital and the attacker loses a division.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Battleday play limit: 1&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Three Card Abilities==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To use one of these abilities, you must have:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1 of each category of card&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
3 of one category&lt;br /&gt;
&lt;br /&gt;
You must discard all three cards used to achieve the three card combo after playing one of these abilities. Each ability may only be played once per week.&lt;br /&gt;
  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Forward Operating Base:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As part of your refund phase, you may purchase a Forward Operating Base (FOB) with your three card combination. Your FOB purchase must be announced by &amp;#039;&amp;#039;&amp;#039;Monday SBT&amp;#039;&amp;#039;&amp;#039; in the Risk Forum along with your Defensive Moves and Refunds.&lt;br /&gt;
&lt;br /&gt;
The FOB will function as a smaller HQ, allowing you to place up to 2 divisions on the territory where it resides during your refund phase. FOBs can not be used the turn they are played; you must wait a week before &amp;quot;construction finishes&amp;quot; and the building is ready. If the territory is captured, the FOB is destroyed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Sabotage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Destroys a Forward Operating Base. A Sabotage must be announced in the Risk Forum by &amp;#039;&amp;#039;&amp;#039;Friday SBT&amp;#039;&amp;#039;&amp;#039;. The FOB will be destroyed on &amp;#039;&amp;#039;&amp;#039;Friday SBT&amp;#039;&amp;#039;&amp;#039;; a sabotage announced on Saturday will take effect the next Friday.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Incite Rebellion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Must be played when attack is announced. Attacking Army takes the territory Capital upon taking the territory. &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Last Stand cannot be played on a territory that has been targeted by Incite Rebellion.&lt;br /&gt;
&lt;br /&gt;
=Theaters=&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;theater&amp;#039;&amp;#039;&amp;#039; is a group of five connected and geographically grouped territories.&lt;br /&gt;
&lt;br /&gt;
==Theater Bonuses==&lt;br /&gt;
* Capturing all territories in a theater grants a bonus to the controlling army, measured in world control points. &amp;#039;&amp;#039;&amp;#039;Note: WCP is not the same as divisions. But they are part of the formula that determines how many divisions you get.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Theaters will all be worth 3 WCP bonus points.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Theaters:&lt;br /&gt;
** Canada&lt;br /&gt;
** North America&lt;br /&gt;
** South America&lt;br /&gt;
** Western Europe&lt;br /&gt;
** Eastern Europe&lt;br /&gt;
** Middle East&lt;br /&gt;
** Africa&lt;br /&gt;
** South Asia&lt;br /&gt;
** North Asia&lt;br /&gt;
** Australia&lt;br /&gt;
&lt;br /&gt;
*Theater bonuses do not go into effect until the attacker&amp;#039;s next attack turn after capturing all zones in the theater.&lt;br /&gt;
*Theater bonuses are terminated immediately after the opposing empire captures a territory located within the theater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Victory Conditions and World Control Points=&lt;br /&gt;
* Each Territory held is worth &amp;#039;&amp;#039;&amp;#039;3 WCP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Each Capital City held is worth &amp;#039;&amp;#039;&amp;#039;2 WCP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
An army can achieve victory in three ways: &lt;br /&gt;
# By gaining control of at least 70% of the World Control Points and remaining at or above 70% WCP through the opposing army&amp;#039;s next attack turn. &lt;br /&gt;
# By forcing the opposing army to surrender.&lt;br /&gt;
&lt;br /&gt;
*An army may surrender by announcing its decision to the Tournament Admins at any time. &lt;br /&gt;
&lt;br /&gt;
*Any army with consistently low attendance over the span of a minimum of three weeks will risk automatic forfeit of the campaign. Execution of this forfeit will be determined on a case-by-case basis by the Tournament Admins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Campaign system and rules are subject to change during campaign. Changes, if necessary, will be announced in the forums, and come in effect instantly. This page is the final authority on campaign system and rules information.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF3_Campaign_6_System&amp;diff=993</id>
		<title>BF3 Campaign 6 System</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF3_Campaign_6_System&amp;diff=993"/>
				<updated>2013-06-24T09:11:32Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: Created page with &amp;quot;To do&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To do&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF3_Campaign_4_System&amp;diff=9</id>
		<title>BF3 Campaign 4 System</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF3_Campaign_4_System&amp;diff=9"/>
				<updated>2012-12-04T17:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
==Preamble==&lt;br /&gt;
Battlefield 3 is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games. &lt;br /&gt;
&lt;br /&gt;
At Global Conflict the multi-player aspects of the game are utilized to simulate a conflict between two organized corporations. Members join a side and agree to abide by the rules of that corporation and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using the original (vanilla) BF3 and the Back to Karkand (B2K), Close Quarters (CQ) and Armoured Kill (AK) expansion packs.&lt;br /&gt;
&lt;br /&gt;
Each corporation is headed by a High Command (HC) that will be comprised of well known and respected members, selected prior to the start each new campaign. The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supercede the authority of the Tournament Admins or of the Executive Senate. &lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The rules behind this campaign are based in part from borrowed elements of the board game ‘Risk’ and other rules developed by our community. The goal of the Campaign is to gain control of either 70% of the territories available on the Campaign Map, or to force the other side into surrender. The Campaign Map will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign map will be updated to reflect the ebb and flow of each corporation&amp;#039;s divisions and territories.&lt;br /&gt;
&lt;br /&gt;
==Definitions== &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Corporation:&amp;#039;&amp;#039;&amp;#039; One of two factions competing for world domination on the campaign map.   Sometimes referred to as &amp;quot;army&amp;quot;, &amp;quot;empire&amp;quot;, or &amp;quot;PMC&amp;quot;, which stands for &amp;quot;Private Military Corporation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;: a Battlefield 3 map in a specific game mode and size, e.g. &amp;quot;Caspian Border, Conquest Small&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Territory:&amp;#039;&amp;#039;&amp;#039; A tile on the campaign map, corresponding to one Battlefield 3 map.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;ead&amp;#039;&amp;#039;&amp;#039;q&amp;#039;&amp;#039;&amp;#039;uarters are the supply center of a corporation. New divisions are trained at headquarters. Each corporation will have two corporate HQ&amp;#039;s. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Division:&amp;#039;&amp;#039;&amp;#039; A game piece on the campaign map which represents the amount of military strength in a territory. Each division is represented by one round of play in game.  Divisions are sometimes referred to as &amp;quot;&amp;#039;&amp;#039;armies&amp;#039;&amp;#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Net Worth, WCP:&amp;#039;&amp;#039;&amp;#039; Net worth represents the total financial and military power of a corporation. Net Worth is measured in &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;orld &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ontrol &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;oints. Each territory is worth 1 WCP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC:&amp;#039;&amp;#039;&amp;#039; Because each corporation is effectively a private army, their leaders are traditionally referred to as &amp;#039;&amp;#039;&amp;#039;generals&amp;#039;&amp;#039;&amp;#039;. The highest-ranked officers in each corporation are referred to as the &amp;#039;&amp;#039;&amp;#039;high command (HC)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ournament &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dministrators are a group of dedicated GC veterans who run the day-to-day functioning of the campaign. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;tandard &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;attle &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;ime is the time at which the main Saturday battle day will begin. This is currently 17:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
&lt;br /&gt;
==Campaign Initialization==&lt;br /&gt;
Before a campaign begins, the Executive Senate will select volunteers from the community to serve as Generals and Tournament Administrators. From here, the TA&amp;#039;s and HC&amp;#039;s will set a timeline for the following steps&lt;br /&gt;
&lt;br /&gt;
# Selecting territories&lt;br /&gt;
# Selecting maps&lt;br /&gt;
# Drafting officers&lt;br /&gt;
# Drafting players&lt;br /&gt;
# Initial campaign map placements&lt;br /&gt;
&lt;br /&gt;
===Territory Selection Process===&lt;br /&gt;
To set the initial owners of territories on the campaign map, the TA&amp;#039;s will meet with both HC&amp;#039;s for the &amp;#039;&amp;#039;&amp;#039;territory draft&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
A coin toss will determine first pick, and each HC will alternate picking one territory at a time until all available territories are claimed.&lt;br /&gt;
&lt;br /&gt;
===Map Selection Process===&lt;br /&gt;
It is up to each HC to choose a BF3 map corresponding to each territory on the campaign map.&lt;br /&gt;
&lt;br /&gt;
The TA&amp;#039;s will create an official map list for the campaign. This list must specify a game mode/size for each map, and a map may be duplicated.&lt;br /&gt;
&lt;br /&gt;
Once the list is created, and after the territory draft, a &amp;#039;&amp;#039;&amp;#039;map draft&amp;#039;&amp;#039;&amp;#039; will be held. First pick will go to the loser of the coin toss from the territory draft, and corporations will alternate selecting maps from the list.&lt;br /&gt;
&lt;br /&gt;
===Campaign Map Placements===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;THE FOLLOWING STEPS WILL BE TAKEN BY EACH HC WITHOUT THE OTHER HC’S KNOWLEDGE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Map Placement====&lt;br /&gt;
&lt;br /&gt;
*After the territories and maps have been selected, the HC’s will then place their maps on their territories in private. &lt;br /&gt;
&lt;br /&gt;
Once map assignments are submitted to the tournament admins, &amp;#039;&amp;#039;&amp;#039;they can never be changed.&amp;#039;&amp;#039;&amp;#039; However, the TA&amp;#039;s may allow exceptions at their discretion, for example if new patches fundamentally change the balance of a map.&lt;br /&gt;
&lt;br /&gt;
With each map assignment, the HC must also announce &amp;#039;&amp;#039;&amp;#039;which in-game side it will defend from.&amp;#039;&amp;#039;&amp;#039; The defending side may be changed at any time, but there is a five day &amp;quot;relocation time.&amp;quot; Changes must be announced in the TA&amp;#039;s &amp;amp; HC forums by Monday SBT before the battleday it will take effect.&lt;br /&gt;
&lt;br /&gt;
If the territory is attacked within the relocation time the defender will play from the original defending side.&lt;br /&gt;
&lt;br /&gt;
====Division Placement====&lt;br /&gt;
&lt;br /&gt;
*Each corporation will receive &amp;#039;&amp;#039;&amp;#039;55 divisions&amp;#039;&amp;#039;&amp;#039; to represent assets held at the start of the campaign. These divisions will be placed by the corporation&amp;#039;s HC. Every territory must be occupied by at least one division. Additional divisions are used to reinforce territories at the discretion of each HC. &lt;br /&gt;
&lt;br /&gt;
**Along with division placements, each corporation will place its two &amp;#039;&amp;#039;&amp;#039;headquarters&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**Once placed, these headquarters can not be moved for the remainder of the campaign.&lt;br /&gt;
***Should an army have no headquarters during the reinforcement phase they will be allowed to place one new headquarters on the map and immediately deploy troops from there.&lt;br /&gt;
***Should an army have three (3) headquarters an capture any more, the newly captured headquarters are destroyed and permanently removed from the map as collateral damage.&lt;br /&gt;
&lt;br /&gt;
=Territory Battle Days=&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
*Territory battles begin every &amp;#039;&amp;#039;&amp;#039;Saturday at SBT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** TA&amp;#039;s and HC&amp;#039;s can agree to skip a Saturday for holidays or other reasons&lt;br /&gt;
** If an attack starts late because the attacker was not ready, this time is not refunded at the end&lt;br /&gt;
** If the attack starts late for some other reason (e.g. server issues), the time is refunded at the end&lt;br /&gt;
** If the server crashes during a round, the TA&amp;#039;s will decide whether to&lt;br /&gt;
***# If many tickets remain or it&amp;#039;s very close, cancel the round and add time on at the end&lt;br /&gt;
***# Otherwise, declare the army that was ahead in tickets the winner of the round&lt;br /&gt;
**No new round can start 15 minutes before the end of the battleday, SBT+6 (unless additional time has been added on by the TA&amp;#039;s)&lt;br /&gt;
**The attacker must take a &amp;#039;&amp;#039;&amp;#039;30 minute break&amp;#039;&amp;#039;&amp;#039; between SBT+2.5 and SBT+3.5, but can decide where it falls in that time (they&amp;#039;re encouraged to aim for SBT+2.75). After the break, we swap servers.&lt;br /&gt;
&lt;br /&gt;
*Each battleday has one &amp;#039;&amp;#039;&amp;#039;attacker&amp;#039;&amp;#039;&amp;#039;, who chooses which territories to assault, and one &amp;#039;&amp;#039;&amp;#039;defender&amp;#039;&amp;#039;&amp;#039;, who must protect territories for the whole battleday.&lt;br /&gt;
** The corporation with the &amp;#039;&amp;#039;&amp;#039;attack initiative&amp;#039;&amp;#039;&amp;#039; tries to attack as many territories as it can&lt;br /&gt;
** The defender tries to stall the attacks, limiting the damage.&lt;br /&gt;
** This means attackers &amp;#039;&amp;#039;&amp;#039;set the tempo.&amp;#039;&amp;#039;&amp;#039; They announce when a round should be live and can take as long or as little as they need to prepare.&lt;br /&gt;
** Defenders always get 30 minutes before the first map, and 10 minutes before each subsequent map, to prepare. After that, the attacker can request live at any time.&lt;br /&gt;
*Should the battle day end prematurely due to a lack of numbers on the defensive side, then this side will be required to forfeit one round for every thirty (30) minutes lost before the scheduled end of the battle day. &lt;br /&gt;
**This forfeit will be rounded upwards. &lt;br /&gt;
**Should no attacking move be declared, the defensive side may choose which divisions to forfeit.&lt;br /&gt;
&lt;br /&gt;
*The corporation with the attack initiative must announce their first attack by &amp;#039;&amp;#039;&amp;#039;Thursday SBT&amp;#039;&amp;#039;&amp;#039; before the battleday.&lt;br /&gt;
** Defenders are told the attack at SBT-30 mins, unless they use the Intelligence mission (see [[#Black_Ops_Battledays|Black Ops]] rules).&lt;br /&gt;
&lt;br /&gt;
*Every round will start with &amp;#039;&amp;#039;&amp;#039;a 90-second countdown.&amp;#039;&amp;#039;&amp;#039; To be counted as live, it must start with a TA announcing &amp;quot;LIVE LIVE LIVE&amp;quot; over all chat.&lt;br /&gt;
** An attacker cannot cancel a live round partly through, but the TA&amp;#039;s can rule a &amp;quot;false start&amp;quot; if needed&lt;br /&gt;
&lt;br /&gt;
===Risk Rules===&lt;br /&gt;
*For each attack, attackers must announce the destination territory, the number of divisions being used, and the source territories&lt;br /&gt;
**A corporation &amp;#039;&amp;#039;&amp;#039;cannot re-attack a territory&amp;#039;&amp;#039;&amp;#039; until their second attack turn following their initial attack on that territory.&lt;br /&gt;
**An attack can be amassed with divisions from &amp;#039;&amp;#039;&amp;#039;multiple territories&amp;#039;&amp;#039;&amp;#039;. These territories must be in direct contact with the territory to be attacked, unless the para-drop rule is invoked&lt;br /&gt;
**A territory can &amp;#039;&amp;#039;&amp;#039;never be left empty&amp;#039;&amp;#039;&amp;#039;. One division must always be left on it at all times.&lt;br /&gt;
*Division number limits&lt;br /&gt;
**The first attack of a battleday must use at least &amp;#039;&amp;#039;&amp;#039;3 divisions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Every territory has a &amp;#039;&amp;#039;&amp;#039;max attackers&amp;#039;&amp;#039;&amp;#039; limit of 4 divisions.&lt;br /&gt;
**Every territory has a &amp;#039;&amp;#039;&amp;#039;max defenders&amp;#039;&amp;#039;&amp;#039; limit, which is 4 divisions for most maps but can be set lower by TA&amp;#039;s for heavily defender-biased maps.&lt;br /&gt;
**It&amp;#039;s legal to have more than 4 defenders on a territory, but if this territory is attacked and 4 rounds are lost, all other divisions will also die.&lt;br /&gt;
*Territory battles will be conducted as follows: &lt;br /&gt;
*#The corporations will play the same side for all rounds on a map, &amp;#039;&amp;#039;&amp;#039;they will not alternate sides.&amp;#039;&amp;#039;&amp;#039; The defender&amp;#039;s side will be chosen in the initial map placements.&lt;br /&gt;
*#The number of winning rounds required for a successful outcome is equal to the number of opposing corporation divisions in play. &lt;br /&gt;
*#Maps will be played at 175% ticket count, but the TAs reserve the right to alter the ticket count of any map as needed.&lt;br /&gt;
&lt;br /&gt;
==Attack Sequence==&lt;br /&gt;
 THE ATTACK TURN FORMALLY BEGINS WHEN THE PREVIOUS TURN ENDS AT THE END OF SATURDAY&amp;#039;S BATTLE.&lt;br /&gt;
&lt;br /&gt;
===Step 1: Opening Moves===&lt;br /&gt;
&amp;#039;&amp;#039;This is the attacking corporation&amp;#039;s movement of divisions to amass them for attack.&amp;#039;&amp;#039;&lt;br /&gt;
*The attacking corporation can redistribute its divisions to any adjoining occupied territory. &lt;br /&gt;
**All territories must remain occupied at all times by at least one division. &lt;br /&gt;
**Each individual division can only move one territory in preparation to attack.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Opening moves for the attacker are due in the TA&amp;amp;HC forum on Thursday SBT. The first attack announcement to the TA&amp;#039;s is due in the HC&amp;#039;s private forum on Thursday SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Attacking===&lt;br /&gt;
&amp;#039;&amp;#039;This is the phase in which the attacking corporation moves its divisions into the defending corporation&amp;#039;s territory for the purpose of capturing it.&amp;#039;&amp;#039;&lt;br /&gt;
*The attacking corporation will state how many divisions it is attacking with. &lt;br /&gt;
*For each round played the loser of the round must remove one division and place it in the &amp;quot;refund&amp;quot; pool for later re-distribution. &lt;br /&gt;
*The attack will continue until one side has run out of divisions, or until the attacker calls for a retreat. &lt;br /&gt;
**The defender is obliged to defend to the best of its ability. There is no retreat option available to the defender. &lt;br /&gt;
*If the attack is successful, the remaining attacking divisions are moved into the territory and ownership of the territory is transferred to the attacking corporation. If the attack is unsuccessful no change is made other than the removal of lost divisions. &lt;br /&gt;
*An attacking corporation may continue to move on and attack any adjoining territory from the one just conquered and occupied. This is known as the Blitzkrieg Effect (aka &amp;quot;Blitz&amp;quot;). &lt;br /&gt;
**If you wish to blitz you must do it immediately. You cannot attack with some divisions, go attack with different divisions and then come back and blitz.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TA&amp;#039;s will announce the number of refunded divisions by Sunday SBT.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Step 3: Defensive Moves===&lt;br /&gt;
&amp;#039;&amp;#039;This is the phase in which the attacker may reposition their forces at the end of a day&amp;#039;&amp;#039;&lt;br /&gt;
*The attacker may reposition its divisions following the conclusion of the Battle Day. &lt;br /&gt;
*The attacker can move its divisions to any adjoining occupied territory.&lt;br /&gt;
** However, each territory must always remain occupied by at least one division. &lt;br /&gt;
**Each division can move by one (1) territory. &lt;br /&gt;
* Due to battle fatigue, any division used in an attack cannot be moved until the next turn.&lt;br /&gt;
*A newly occupied territory may only be reinforced by up to 50% of the number of occupying divisions (rounding up)&lt;br /&gt;
** For example: the attacking corporation conquers a territory and only has three (3) divisions remaining. The HC can re-enforce 1/2 that number (1.5 divisions) which when rounded up equals two (2) divisions. So up to two (2) divisions that were not already involved in an attack and are adjacent to the newly conquered territory, or fall within the Para-drop re-enforcement rules, can be moved there to fortify the territory against counter attack.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive moves for the defender are due in the TA&amp;amp;HC forum on Monday SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Note: the attacker who&amp;#039;s week has just ended CANNOT move the divisions refunded in step 4. The defender will be able to once they become the attacker in their opening moves phase.&lt;br /&gt;
&lt;br /&gt;
===Step 4: Refunding===&lt;br /&gt;
&amp;#039;&amp;#039;This is the phase in which defeated divisions are redistributed between the two corporations.&amp;#039;&amp;#039; &lt;br /&gt;
*Divisions lost by both corporations during the battle day are put into the Refund Pool. At the end of the battle day, these lost divisions will be redistributed between the two sides. Each side&amp;#039;s refund is a function of its net worth. &lt;br /&gt;
*The divisions in the refund pool will be redistributed according to the following criteria: &lt;br /&gt;
** The corporation with the lower net worth will receive:&lt;br /&gt;
*** One (1) division for a net worth between 40% and 44.99%; &lt;br /&gt;
*** Two (2) divisions for a net worth between 35% and 39.99%; &lt;br /&gt;
*** Three (3) divisions for a net worth below 34.99%. &lt;br /&gt;
***&amp;#039;&amp;#039;(percentages are an indication of the side&amp;#039;s WCP score in relation to the total world score&amp;#039;&amp;#039;&lt;br /&gt;
** The remaining divisions will then be refunded based on the percentage of the WCP&amp;#039;s held, e.g. an corporation holding 75% of the WCPs will receive 75% of the divisions in the pool. &lt;br /&gt;
*The rounding of point values will always go in favor of the side with lower net worth. &lt;br /&gt;
*Refunded divisions can only be placed at a headquarters or [[#Forward_Operating_Base|FOB]] that has been controlled by an corporation for at least one full attack turn.&lt;br /&gt;
**The only exception to this is if a defender has no headquarters after the attacking phase. In this case the defender may immediately place a new headquarters on the map on any territory they own and place all reinforcements on this headquarters.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refund placements are due in the TA &amp;amp; HC forum by Monday SBT.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Step 5: Purchase of Black Ops Buildings===&lt;br /&gt;
&amp;#039;&amp;#039;This is the phase in which armies may spend any credits they have earned from Black Ops Tuesdays (see [[#Black_Ops_Battledays|Black Ops]] rules below) to place new buildings on a territory.&lt;br /&gt;
*No Black Ops building may be used the turn it is purchased.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building purchases for for both sides are due in the TA&amp;amp;HC forum on Monday SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
THE ATTACK TURN IS NOW OVER. The defending corporation will now become the attacker.&lt;br /&gt;
&lt;br /&gt;
==Attack Maneuvers==&lt;br /&gt;
&lt;br /&gt;
===Para-Dropping===&lt;br /&gt;
*Once per air base per turn a para-drop manoeuvre may be utilized by the attacking corporation to allow for the attack or fortification of an isolated territory. &lt;br /&gt;
**If used for attack, this move must take place during the battleday &lt;br /&gt;
**If used for fortification this move must take place after the battleday (during step four (4) &amp;quot;Defensive Moves&amp;quot; )&lt;br /&gt;
*This manoeuvre will allow an corporation to drop a maximum of three (3) divisions behind enemy lines&lt;br /&gt;
*For every enemy AA the para-drop flies over one (1) of the divisions being dropped is killed&lt;br /&gt;
**This is cumulative, so if a para-drop flies over 3 enemy territories, two (2) of which have AA&amp;#039;s on them, then only one (1) of the original divisions makes it to the final territory&lt;br /&gt;
**For offensive drops, AA&amp;#039;s in the target territory count when working out the number of divisions killed by AA&lt;br /&gt;
*The following conditions must be met for a Para-drop to be used:&lt;br /&gt;
*#The territory where the divisions reside must have an airbase&lt;br /&gt;
*#The divisions which are to be used must reside within a four (4) territory radius of the territory being para-dropped over&lt;br /&gt;
*Para-dropping may be used to reinforce a Blitzkrieg attack&lt;br /&gt;
** All normal para-drop rules still apply&lt;br /&gt;
*There is no retreat option for the para-drop manoeuvre. &lt;br /&gt;
*In the event that a para-drop manoeuvre is unfinished because of time constraints, the remaining divisions will be returned to the territory they attacked from. They will not be allowed to move in the redistribution for defense phase.&lt;br /&gt;
&lt;br /&gt;
===Retreating===&lt;br /&gt;
*An corporation with the attack initiative may retreat from a territory. When a retreat is announced the attacking corporation shall either: &lt;br /&gt;
#Play one more round and retreat at its conclusion regardless of the outcome. &lt;br /&gt;
#Forfeit one division and retreat immediately. This forfeit refers to surrendering the division that would have played to the refund pool. &lt;br /&gt;
&lt;br /&gt;
*Retreats must be announced between rounds. A conquest game can never be stopped mid-round.&lt;br /&gt;
&lt;br /&gt;
*No more than half the divisions used in the attack can retreat. For example, if the attacker uses four (4) divisions, they must wait until after the second round to announce the retreat and play a third retreating round.&lt;br /&gt;
&lt;br /&gt;
*If the retreating attacker wins the retreat round the defender loses a division. &lt;br /&gt;
**In the event that no divisions remain on the attacked territory, the defender will be allowed to move a division into the territory to re-occupy. &lt;br /&gt;
**The attacker cannot gain control of a territory on a retreat round. &lt;br /&gt;
&lt;br /&gt;
*A defending corporation cannot retreat.&lt;br /&gt;
&lt;br /&gt;
==Headquarters and Forward Operating Bases==&lt;br /&gt;
&lt;br /&gt;
*New divisions may only be placed at headquarters or [[#Forward_Operating_Base|FOB&amp;#039;s]].&lt;br /&gt;
&lt;br /&gt;
*Headquarters can be acquired or re-acquired through conquest. If a HQ is re-acquired the controlling corporation must remain in possession for one week before new divisions can be placed there.&lt;br /&gt;
** The exception is if the newly captured HQ is that army&amp;#039;s only headquarters. In this case the new divisions can be placed immediately.&lt;br /&gt;
&lt;br /&gt;
*Forward Operating Bases ([[#Forward_Operating_Base|FOB&amp;#039;s]]) can be acquired from the [[#Black_Ops_Store|Black Ops Store]].&lt;br /&gt;
**Up to three (3) divisions may be placed on an [[#Forward_Operating_Base|FOB&amp;#039;s]] in any one week.&lt;br /&gt;
***You cannot place any divisions on a newly built [[#Forward_Operating_Base|FOB]].&lt;br /&gt;
&lt;br /&gt;
=Black Ops Battledays=&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
*Every week, there are two Black Ops Battles&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;European Black Ops (EUBO)&amp;#039;&amp;#039;&amp;#039;: SBT+2 to SBT +4.5&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;North American Black Ops (NABO)&amp;#039;&amp;#039;&amp;#039;: SBT+8 to SBT+10.5&lt;br /&gt;
** No new live round can start after 2:15 hours in, except in case of server crashes or delays -- the rules here are the same as Territory battledays.&lt;br /&gt;
** Incomplete maps from EUBO are completed at NABO before a new map begins&lt;br /&gt;
&lt;br /&gt;
*The corporation with the attack initiative will attack for the full length of battleday.&lt;br /&gt;
** It must announce its first attack at least 30 minutes in advance to the Tournament Admins, who will announce it to the opposing army.&lt;br /&gt;
**Additional attack moves will remain undeclared until the completion of the previous attack. &lt;br /&gt;
&lt;br /&gt;
*Each corporation receives an identical map pool from which they can select maps to play on the battleday.&lt;br /&gt;
*Attackers must state which map and game mode they are playing from their map pool.&lt;br /&gt;
**A map from the map pool can only be played once.&lt;br /&gt;
**Once all maps in the pool have been played the pool is reset.&lt;br /&gt;
&lt;br /&gt;
*Black Ops battles will be conducted as follows: &lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For each map, the defenders have 2 minutes to choose which side they&amp;#039;ll play.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The armies will play each map twice, once on each side.&lt;br /&gt;
*In the event of a tie the defender wins.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Maps will be played at 150% ticket count.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The TAs reserve the right to alter the ticket count should it be in the interest of fair play.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
*Each Black Ops victory earns the attacker 10,000 credits, which can be spent in the Black Ops Store.&lt;br /&gt;
&lt;br /&gt;
==Map Victory Conditions==&lt;br /&gt;
*To win on any map you take the score from both rounds and combine them. The army with the highest score wins.&lt;br /&gt;
**The defender wins in the result of a tie.&lt;br /&gt;
&lt;br /&gt;
*Conquest - Army with the greatest number of tickets combined over both rounds.&lt;br /&gt;
*Rush - Army with the greatest number of MComs destroyed.&lt;br /&gt;
*Tank Superiority - Army with the greatest number of tickets combined over both rounds.&lt;br /&gt;
*Close Quarters - Army with the greatest number of tickets combined over both rounds.&lt;br /&gt;
*Team Death Match - Army with the greatest number of tickets combined over both rounds.&lt;br /&gt;
&lt;br /&gt;
==Black Ops Store==&lt;br /&gt;
* Availability and price of items in the store may vary from week to week, at the discretion of the TA&amp;#039;s.&lt;br /&gt;
* Each week an up-to-date list will be posted in each corporations HC forum.&lt;br /&gt;
* To purchase an item a member of the corporations HC must inform the TA of the specific item they would like to purchase.&lt;br /&gt;
* There are two types of items available, instant effect items, and those that construct buildings on the map.&lt;br /&gt;
** After the purchase of instant effect items they will automatically be enabled 24 hours prior to the following battleday (no saving them for later).&lt;br /&gt;
** Buildings can only be constructed during step 5 of a battle week.&lt;br /&gt;
*** There can only ever be one of each type of building on a single territory.&lt;br /&gt;
* Announcements for Black Ops instant effect items must be announced to the TAs via a PM or a post in the official BO Store no latter than 24 hours before the start of the battle day.&lt;br /&gt;
* You may not purchase and / or use more than one of each type of Black Ops item from the store per week.&lt;br /&gt;
&lt;br /&gt;
==Black Ops Items==&lt;br /&gt;
===Air Base===&lt;br /&gt;
Building to be constructed on the campaign map. Allows the use of para-drop ability for units in this territory.&lt;br /&gt;
&lt;br /&gt;
===Anti-Air===&lt;br /&gt;
Building to be constructed on the campaign map. Any para-drop passing over this territory looses one division. Cumulative effect for para-drops passing over multiple territories with AA&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
===Assassination===&lt;br /&gt;
Instant effect. Choose one enemy territory and remove a division from that territory. The territory must have at least two (2) divisions on it for this to be used.&lt;br /&gt;
&lt;br /&gt;
===Forward Operating Base===&lt;br /&gt;
Building to be constructed on the campaign map. Divisions may be deployed from this building rather than an HQ. Maximum of three (3) divisions per week.&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
Instant effect. Receive 24 hours early notification on the enemies first attack instead of 30 minutes.&lt;br /&gt;
&lt;br /&gt;
===Sabotage===&lt;br /&gt;
Instant effect. Remove any enemy building (except HQ&amp;#039;s) from the campaign map.&lt;br /&gt;
&lt;br /&gt;
=Theaters=&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;theater&amp;#039;&amp;#039;&amp;#039; is a group of connected territories loosely corresponding to a continent. Controlling theaters provides a bonus, and attacking across theaters requires crossing &amp;#039;&amp;#039;&amp;#039;checkpoints.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Theater Bonuses==&lt;br /&gt;
*Capturing all territories in a theater grants a bonus to the controlling corporation, measured in world control points. &amp;#039;&amp;#039;&amp;#039;Note: WCP is not the same as divisions. But they are part of the formula that determines how many divisions you get.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The bonus for each theater is&lt;br /&gt;
** Australia, 2&lt;br /&gt;
** South America, 2&lt;br /&gt;
** Middle East, 3&lt;br /&gt;
** Africa, 4&lt;br /&gt;
** North America, 5&lt;br /&gt;
** Europe, 6&lt;br /&gt;
** Asia, 6&lt;br /&gt;
&lt;br /&gt;
*Theater bonuses do not go into effect until the following weeks reinforcement phase.&lt;br /&gt;
*Theater bonuses are terminated immediately after the opposing empire captures a territory located within the theater.&lt;br /&gt;
&lt;br /&gt;
=Victory Conditions=&lt;br /&gt;
An corporation can achieve victory in three ways: &lt;br /&gt;
# By gaining control of at least 70% of the World Control Points and remaining at or above 70% WCP through the opposing corporation&amp;#039;s next attack turn. &lt;br /&gt;
# By forcing the opposing corporation to surrender &lt;br /&gt;
&lt;br /&gt;
*An corporation may surrender by announcing its decision to the Tournament Admins at any time. &lt;br /&gt;
&lt;br /&gt;
*Any corporation with consistently low attendance over the span of a minimum of three weeks will risk automatic forfeit of the campaign. Execution of this forfeit will be determined on a case-by-case basis by the Tournament Admins.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=FAQ&amp;diff=7</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=FAQ&amp;diff=7"/>
				<updated>2012-12-04T17:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Welcome at Global Conflict&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You signed up and I can imagine you have a ton of questions.&lt;br /&gt;
&lt;br /&gt;
First of all, it was a first time for everybody. So don&amp;#039;t feel embarrased to ask anyone for help.&lt;br /&gt;
Hopefully this will help you get going.&lt;br /&gt;
&lt;br /&gt;
==How do I join an army?==&lt;br /&gt;
*outdated&lt;br /&gt;
&lt;br /&gt;
On the left side of the GC homepage you can see a tab &amp;quot;Join Army&amp;quot; click on it and choose the army you wish to join. Generals are responsible for keeping each army evenly balanced.  It is possible that he denies your request for joining his army, and requests that you join the other army. That happens rarely.&lt;br /&gt;
&lt;br /&gt;
After you are accepted to an army, you click the ABC.&lt;br /&gt;
Make sure you use your battlefield 2 account name here. So ABC can track your attendance on our battleserver.&lt;br /&gt;
&lt;br /&gt;
==What is ABC?==&lt;br /&gt;
*outdated&lt;br /&gt;
&lt;br /&gt;
ABC is short for Army Base Camp. Here you find all kind of information and sign up for the upcoming battles.  &lt;br /&gt;
Just follow the &amp;quot;sign up&amp;quot; link and check the times you want to participate.&lt;br /&gt;
If you can&amp;#039;t attend a battle, let us know by checking the &amp;quot;cannot attend&amp;quot; box. No explanation is necessary.&lt;br /&gt;
In the pulldown menu you can check the previous battles, to see attendance. If your name does not show on the roster, check with your division Captain, he should be able to adjust your attendance record and fix the problem for the future.&lt;br /&gt;
&lt;br /&gt;
==Do I need to create a new BF2 account?==&lt;br /&gt;
*outdated&lt;br /&gt;
No, this is not neccessary. Just make sure you have your correct &amp;quot;prefix&amp;quot; before you enter the battle.&lt;br /&gt;
Don&amp;#039;t know what your prefix is? Check in ABC. The prefix states which army, which division and what rank you are.&lt;br /&gt;
&lt;br /&gt;
==What is TS?==&lt;br /&gt;
&lt;br /&gt;
Teamspeak (TS) is a voice program which enables people to speak with one another over the Internet.  We use this during our battledays and outside of battledays to socialize. &lt;br /&gt;
&lt;br /&gt;
Right now we use [http://www.teamspeak.com/?page=teamspeak3 Teamspeak3]&lt;br /&gt;
&lt;br /&gt;
Download it [http://www.teamspeak.com/?page=downloads here]&lt;br /&gt;
&lt;br /&gt;
==How should I set-up Teamspeak?==&lt;br /&gt;
&lt;br /&gt;
Use the IP address listed in the TSViewer on the left of the GC homepage - by moving the mouse above =GC= your browser is showing it in the statusbar. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll notice that there are separate channels for each division in each army. On battledays you should join the room corresponding to the division you signed up for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two more notes:&lt;br /&gt;
 &lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;Always ask your officer before joining the game server.&amp;#039;&amp;#039;&amp;#039; Your side may have reached the “+4” limit.&lt;br /&gt;
&lt;br /&gt;
2) Assign a push-to-talk key under “Settings-&amp;gt;Input/Output Settings.” No one wants to hear you breathing into your mic, this is &amp;#039;&amp;#039;&amp;#039;mandatory!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==What are the rules?==&lt;br /&gt;
&lt;br /&gt;
We have campaign rules, you don&amp;#039;t have to worry about them. If you are interested in them, your officer should be able to explain them to you&lt;br /&gt;
&lt;br /&gt;
We also have rules how to behave on the battlefield. They are [http://www.global-conflict.org/wiki/index.php5?title=Rules&amp;quot;fair play&amp;quot;] rules. Read them and follow them (even on public servers when you wear =GC= tags).&lt;br /&gt;
&lt;br /&gt;
==What will I need to take part at =GC= ?==&lt;br /&gt;
&lt;br /&gt;
===For joining the =GC= BC2 Campaign 1:===&lt;br /&gt;
&lt;br /&gt;
*Battlefield Bad Company2&lt;br /&gt;
&lt;br /&gt;
===For joining =GC= BF2 PR===&lt;br /&gt;
&lt;br /&gt;
*Battlefield 2&lt;br /&gt;
&lt;br /&gt;
*BF2 patches (latest is 1.50)&lt;br /&gt;
&lt;br /&gt;
*Custom Mods: [http://www.realitymod.com/downloads.html Project Reality 0.917 Client Part1+2]&lt;br /&gt;
&lt;br /&gt;
*Custom Maps - will be listed at Downloads&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Fair_Play_Rules_C4&amp;diff=5</id>
		<title>Fair Play Rules C4</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Fair_Play_Rules_C4&amp;diff=5"/>
				<updated>2012-12-04T17:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;=GC=Senate: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fair Play Rules =&lt;br /&gt;
&lt;br /&gt;
== Base Camping: ==&lt;br /&gt;
&lt;br /&gt;
* When &amp;#039;&amp;#039;both&amp;#039;&amp;#039; of the below conditions are met certain rules, listed below, come into effect.&lt;br /&gt;
** 1. The map has an uncapable base or spawn point (UCB)&lt;br /&gt;
*** The UCB will be defined as the area that is hashed out on your mini map and inaccessible for you, but is accessible for your enemy.&lt;br /&gt;
** 2. No other flags are owned by the army that is being base camped. &lt;br /&gt;
* &amp;#039;&amp;#039;If these conditions are not met then the uncapable spawn point is treated like any other flag and is subject to any and all forms of attack.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
* Applied Rules: &lt;br /&gt;
** Planes and Helicopters may not bomb, rocket or strafe anything that is in the base.&lt;br /&gt;
** C4/grenades can not be used to blow up players while they are spawning in. &lt;br /&gt;
** Armor can not be driven into the un-capable spawn point and attack the players as they spawn in. This also applies to stolen armor.&lt;br /&gt;
** Artillery may not be used to shell the base. &lt;br /&gt;
** Small arms fire is not allowed to be directed at the base. &lt;br /&gt;
** Players from the opposing team inside the base must exit the base immediately.&lt;br /&gt;
 &lt;br /&gt;
* Draw an imaginary line half-way between the closest flag and the UCB. Players can not be attacked until they cross this line.&lt;br /&gt;
* If a player attacks prior to crossing this imaginary line then &amp;#039;&amp;#039;that player&amp;#039;&amp;#039; is fair game. &lt;br /&gt;
&lt;br /&gt;
* The intention of the rule: This rule offers an army the opportunity to play with a fair chance of continuing the battle.&lt;br /&gt;
&lt;br /&gt;
== Air Power ==&lt;br /&gt;
&lt;br /&gt;
* Pilots are not allowed to perform Kamikaze attacks. &lt;br /&gt;
** Kamikazing: This is defined as deliberately flying a plane or helicopter into another vehicle with the intention of disabling or destroying said vehicle. This is in violation Global Conflict&amp;#039;s Rules regarding unsportsmanlike conduct.&lt;br /&gt;
** A crash is considered an accident. Don&amp;#039;t crash too often or you might give up your seat for the day.&lt;br /&gt;
 &lt;br /&gt;
* Aircraft in the air cannot camp aircraft on the ground. No guns, no bombs and no rockets. &lt;br /&gt;
** This rule applies even if the aircraft is unmanned.&lt;br /&gt;
** Aircraft on the ground CAN be attacked by ground units (infantry, tanks, etc.)&lt;br /&gt;
 &lt;br /&gt;
* Intention of the rule: Pilots should behave as gentlemen and fight their battles in the air.&lt;br /&gt;
&lt;br /&gt;
== Joining the game server ==&lt;br /&gt;
&lt;br /&gt;
* All soldiers should sign up in Army Base Camp prior to battle. &amp;#039;&amp;#039;Note: This feature is currently unavailable but a fix is in work.&amp;#039;&amp;#039;&lt;br /&gt;
** If players must sit out a round due to numbers, and not enough people volunteer to do so, priority will be given to soldiers who signed up in ABC prior to the battle.&lt;br /&gt;
* If you want to join after the battle has started, you need to ask for permission to join from your commanding officer (in teamspeak). Wait for his approval before joining, he needs to communicate with his HC.&lt;br /&gt;
* Officers need to ask their HC for permission for people to join in. Each HC is responsible for the number of players on their side&lt;br /&gt;
&lt;br /&gt;
== +2 Rule ==&lt;br /&gt;
&lt;br /&gt;
* The +2 Rule concerns the number of players allowed per side to keep the game play balanced in the instance that player numbers are not equal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A team will not be forced to drop below 12 players irregardless of the other team’s numbers.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
* Two consecutive rounds that a team starts below 10 on a given map will surrender the map to the attacking team.&lt;br /&gt;
 &lt;br /&gt;
* If a High Command does not manage the numbers within 2 minutes before live, Tournament Admins reserve the right to disconnect the amount of players to balance the live round.&lt;br /&gt;
&lt;br /&gt;
== Squad Manipulation ==&lt;br /&gt;
&lt;br /&gt;
* Army Dumping, Squad Leader Cycling, Squad cycling is forbidden&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Army Dumping:&amp;#039;&amp;#039;&amp;#039; Where an individual or squad leader allows a group of players to spawn on him/her with the intention of creating further squads to allow for further spawn points.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Squad Leader Cycling:&amp;#039;&amp;#039;&amp;#039; Where a squad leader upon death relinquishes his squad leader position in order to allow another living squad member to take the position and allow for a renewed spawn point.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Squad Cycling:&amp;#039;&amp;#039;&amp;#039; Where an individual switches to another squad with the singular intention of using another squads spawn point to further his immediate and desired goal.&lt;br /&gt;
 &lt;br /&gt;
* When one of your SL is late for battle, he is allowed to cycle to his position. However keep in mind that it may not benefit any strategic objectives.&lt;br /&gt;
 &lt;br /&gt;
== Pre live rules ==&lt;br /&gt;
&lt;br /&gt;
* Do enter the enemy UCB (or starting flag on 16p maps). Your opponent needs to prepare too. At each map your Field Commanders will designate a flag where you can go head to head for some pre fun.&lt;br /&gt;
&lt;br /&gt;
** On a map where one or both sides do not have UCBs the TAs will designate a flag as the UCB for the pre live rounds.&lt;br /&gt;
 &lt;br /&gt;
* Do not fire in your own UCB (or starting flag on 16p maps). Gun fire (or others like jeeps, armor or aircraft) is disturbing communication between your High Command and Squad Leaders.&lt;br /&gt;
 &lt;br /&gt;
* Team killing is allowed in a designated area (by the field commander). That way you are sure you only TK the ones who like it, and don&amp;#039;t disturb the officers in the strategy meeting.&lt;br /&gt;
 &lt;br /&gt;
* It is not allowed to deploy mines, claymores or C4 during pre live rounds. This to prevent accidental team kills.&lt;br /&gt;
&lt;br /&gt;
== Consequences ==&lt;br /&gt;
 &lt;br /&gt;
* If you break a rule or intention of the rule: &lt;br /&gt;
** First time; will be seen as an incident. You will be reminded of the rule &lt;br /&gt;
** Second time; Friendly kick by the Tournament Admins. You have been reminded once, now we let you know that we are serious.&lt;br /&gt;
** Third time; You will get kicked, with a 2 minute ban. In that time we expect you to report to your High Command, where you will explain your actions.&lt;br /&gt;
** Fourth time; The High Command, TA and Executive Senate will discuss our options, which could include imposing limits on your game play or your ability to participate in GC.&lt;br /&gt;
&lt;br /&gt;
The intention of these rules is to provide an enjoyable gaming experience for everyone.  Violating these rules means that you have inhibited someone else&amp;#039;s ability to enjoy their time at GC so the HC, TA and Execs have no problem limiting your ability to enjoy GC.&lt;br /&gt;
&lt;br /&gt;
== Filing a Complaint ==&lt;br /&gt;
&lt;br /&gt;
* If you beleive a player has violated one of the Fair Play rules report it to your squad leader, CO or HC, which ever is the next step above you in your chain of command.  They will bring it up the chain and inform the TAs.&lt;br /&gt;
** DO NOT post your complaint in All Chat.&lt;br /&gt;
** DO NOT post your complaint in an open forum or start a flame war.&lt;br /&gt;
** DO NOT harass the player you believe violated the rules in chat, forum posts, PMs or any other method.&lt;br /&gt;
&lt;br /&gt;
The HCs, TAs and Execs do listen to the members and they WILL handle your complaint.  Sometimes violations are difficult to prove or players believe rules were violated when they were not and absolute rulings can take some time.  Have patience.&lt;br /&gt;
&lt;br /&gt;
* The TAs ruling on a violation can be refered to the executive senate if a member believes they have been unfairly punished.  The executive senate&amp;#039;s ruling on a violation is final.&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

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&lt;div&gt;[http://www.global-conflict.org/ Back to Forum]&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf3/platoon/2832655391300768492/ GC Battlelog Platoon Page]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gc logo dark mod1.png|right]]&lt;br /&gt;
&lt;br /&gt;
[[Category:=GC= General]]&lt;br /&gt;
=Attention=&lt;br /&gt;
&lt;br /&gt;
Not all of the content on the =GC= Wiki reflects the current state of the community. Some of the information is dated, kept for archival reasons or was created for conceptual reason.  Additionally some of the links do not work and exist only as placeholders for future development. But we&amp;#039;re steadily working on it...&lt;br /&gt;
&lt;br /&gt;
The often mentioned ABC (Army Base Camp) was not compatible with the newer version of PHPBB, but we are working to reimplement it.&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to the GC Wiki.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Everyone has probably seen Wikipedia before, now =GC= has our own Wikipedia. Please login (top right corner) with your username and password from the GC forums. Tick the &amp;quot;remember me&amp;quot; checkbox and the wiki will too. The Wiki can&amp;#039;t work with usernames that have special characters in it, for instance an underscore ( _ ). If you have such a name, please send ph1l0r a pm on the forums to work something out.&lt;br /&gt;
&lt;br /&gt;
For everything except pages pertaining to the current campaign and pages in the archive, feel free to edit these pages or add new ones. You have to be logged in to do so though. If you need help or assistance please let one of the forum admins know.&lt;br /&gt;
&lt;br /&gt;
The easiest way to add a new page is to search for a page that doesn&amp;#039;t existing yet. The Wiki will then offer you the option to create/edit the page. Wiki Syntax is easy to learn and allows for fast and easy maintenance of text.&lt;br /&gt;
&lt;br /&gt;
There is a cheat sheet which should help you with your editting: Download [http://www.global-conflict.org/wiki/cheatsheets/Cheatsheet-en.pdf here].&lt;br /&gt;
&lt;br /&gt;
Be sure to use headings, use bold and italics rarely and you are bound to write a page thats nice to look at and easy to navigate.&lt;br /&gt;
&lt;br /&gt;
Use the All pages link in the navigation to see all existing pages.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Welcome to GC =&lt;br /&gt;
Welcome to the Home of Global-Conflict.org. My name is BRUMMIE and I’m going to try and introduce you to what we are about. &lt;br /&gt;
&lt;br /&gt;
First off I’ll tell you what were not – we are not a clan, so don’t expect us to act like one. The many clan members we have will attest to that. Second off – we are not really a gaming community in the general sense of those words – so again don’t expect us to act like one. We aren’t a TWL or CAL spin off ladder either so lets get that out of the way. &lt;br /&gt;
&lt;br /&gt;
What we are is a 7 year old community of like-minded gamers that choose to play together in an organized manner but outside of the formality of for-profit sites or ego-centric sites ruled by one guy. The minute someone tries to take GC commercial or to run it like a dictatorship we will roll up and collectively die – so lets get that out of the way as well. &lt;br /&gt;
&lt;br /&gt;
Stupid as it sounds we don’t have leaders. We do have a group of guys that have been around for while that keep an eye on things and try to direct the community in a direction that reflects the energy of the active members. We give them fluffy titles like ‘Senators’ but don’t let that worry you as for the most part they just have some admin abilities so they can keep the fools at bay. &lt;br /&gt;
&lt;br /&gt;
I encourage you to read through our forums. I encourage you to take part in our tournaments. Stick around for a while, or come back and visit as much as you like. You’ll be pleasantly surprised at how much we will welcome you here. There’s no requirements needed to join us. You’ll either pick up on what we are about, or you won’t. &lt;br /&gt;
&lt;br /&gt;
Either way – Welcome to GC.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Other posts from BRUMMIE, for our new members:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://www.global-conflict.org/viewtopic.php?f=263&amp;amp;t=14835  Detailed Setup Instructions to Play at GC Ver. 2]&lt;br /&gt;
&lt;br /&gt;
=Table of Contents=&lt;br /&gt;
== New Member Help==&lt;br /&gt;
&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Signup Guide]]&lt;br /&gt;
* [[The Basic Training|Basic Training]]&lt;br /&gt;
* [[Teamspeak Guide]]&lt;br /&gt;
* [[Signup for a Battleday]]&lt;br /&gt;
* [[Server IP|Server Addresses]]&lt;br /&gt;
* [[What is GC?]]&lt;br /&gt;
* [[What is GC? (ger)|Was ist GC?]]&lt;br /&gt;
* To help new members get firm with acronyms within the GC community (e.g. forum, teamspeak) visit the [[Acronyms]] page in this wiki.&lt;br /&gt;
&lt;br /&gt;
==Everything Else==&lt;br /&gt;
* [[Rcon cheatsheet|RCON Cheat Sheet]]&lt;br /&gt;
* [[BF2 Tweaking]]&lt;br /&gt;
* [[Draft Systems|Draft System Ideas]]&lt;br /&gt;
* [[Welcome pm for new recruits during a campaign]]&lt;br /&gt;
* [[Advertising]]&lt;br /&gt;
* [[Noob experiences]]&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
*none at this time&lt;br /&gt;
&lt;br /&gt;
= Modding Projects =&lt;br /&gt;
&lt;br /&gt;
[[Modding Projects|Here]] you can find links to our modding projects.&lt;br /&gt;
&lt;br /&gt;
= =GC= Campaigns =&lt;br /&gt;
&lt;br /&gt;
==Current Rules==&lt;br /&gt;
* [[Fair Play Rules]]&lt;br /&gt;
* [[Daylight Savings]]&lt;br /&gt;
* [[BF3 Campaign 4 System]]&lt;br /&gt;
&lt;br /&gt;
==BF3 Archives==&lt;br /&gt;
* [[BF3 Campaign 3 System]]&lt;br /&gt;
* [[BF3 Campaign 2 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System Conceptual]]&lt;br /&gt;
&lt;br /&gt;
==BC2 Archives==&lt;br /&gt;
=== Bad Company 2 Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[Bad Company 2 Campaign]]&lt;br /&gt;
&lt;br /&gt;
==BF2 Archives==&lt;br /&gt;
===Campaign 6===&lt;br /&gt;
* [[Campaign 6 System]]&lt;br /&gt;
===Campaign 7===&lt;br /&gt;
* [[Campaign 7 System]]&lt;br /&gt;
* [[Campaign 7 Rules]]&lt;br /&gt;
===Campaign 8===&lt;br /&gt;
* [[Campaign 8 System]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 10===&lt;br /&gt;
* [[Risk_system|C10 Rules]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 11===&lt;br /&gt;
* [[C11 AIX Map on EU Server]]&lt;br /&gt;
* [[C11 AIX Maps]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 12===&lt;br /&gt;
* Forgotten Hope 2&lt;br /&gt;
&lt;br /&gt;
* Allies vs Panzerarmee&lt;br /&gt;
&lt;br /&gt;
=== Campaign 13 ===&lt;br /&gt;
&lt;br /&gt;
* [[Campain 13]]&lt;br /&gt;
&lt;br /&gt;
=== BF2 Project Reality Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[BF2 Project Reality Campaign]]&lt;/div&gt;</summary>
		<author><name>=GC=Senate</name></author>	</entry>

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