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		<id>http://www.global-conflict.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=O1oo1</id>
		<title>wiki - User contributions [en]</title>
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		<updated>2026-04-06T14:54:17Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_LEVEL_VS_GC_scrim_1&amp;diff=1321</id>
		<title>BF4 LEVEL VS GC scrim 1</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_LEVEL_VS_GC_scrim_1&amp;diff=1321"/>
				<updated>2015-12-12T17:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* gameplay rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== date ==&lt;br /&gt;
&lt;br /&gt;
12.11.15&lt;br /&gt;
&lt;br /&gt;
===server ===&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf4/servers/show/pc/205984de-9335-40b7-83fb-e5255798876c&lt;br /&gt;
&lt;br /&gt;
=== teamspeak ===&lt;br /&gt;
&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
&lt;br /&gt;
== rules ==&lt;br /&gt;
&lt;br /&gt;
==== infraction punishment ====&lt;br /&gt;
&lt;br /&gt;
 * 1st offense warn&lt;br /&gt;
 * 2nd kill &lt;br /&gt;
 * 3rd kick&lt;br /&gt;
 * 4th no play for rest of battleday&lt;br /&gt;
&lt;br /&gt;
====Team Size====&lt;br /&gt;
&lt;br /&gt;
* Maximum player count difference: 2&lt;br /&gt;
**The Commander is counted as a player.&lt;br /&gt;
*balancing to be done between maps or during ready state&lt;br /&gt;
*mid round balancing &lt;br /&gt;
** kick person if over 2 people down for over 2 minutes, last person joined kick - not commander&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== player tags ====&lt;br /&gt;
&lt;br /&gt;
acceptable player tags are GC and LvL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== weapon bans &amp;amp; gadget bans ====&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* intentional damage with jets&lt;br /&gt;
* gunner incendiary&lt;br /&gt;
* commander uav&lt;br /&gt;
&lt;br /&gt;
==== maps ====&lt;br /&gt;
&lt;br /&gt;
* Siege of shanghai &lt;br /&gt;
* Zavod 311&lt;br /&gt;
* Wave Breaker&lt;br /&gt;
* Gulf of Oman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== battleday timing ====&lt;br /&gt;
&lt;br /&gt;
* start 18:00 UTC&lt;br /&gt;
 http://www.timeanddate.com/countdown/to?iso=20151212T20&amp;amp;p0=242&amp;amp;font=cursive&amp;amp;csz=1&amp;amp;swk=1&lt;br /&gt;
* 5 minute break between maps&lt;br /&gt;
* 30 minute break between map 2 and 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== gameplay rules ====&lt;br /&gt;
&lt;br /&gt;
* seat switching is forbidden in vehicles with loadouts except attack chopper&lt;br /&gt;
* no stealing vehicles from uncap&lt;br /&gt;
* no artillery in uncap&lt;br /&gt;
* stolen assets need to be kept out of uncap&lt;br /&gt;
* if shooting from uncap can be shot at in uncap&lt;br /&gt;
* 7s safezone for vehicles in uncap&lt;br /&gt;
* no jets except jetsdrops&lt;br /&gt;
* no intentional damage with the jet&lt;br /&gt;
* squad hopping banned&lt;br /&gt;
* no commander uav&lt;br /&gt;
&lt;br /&gt;
==== chat rules ====&lt;br /&gt;
&lt;br /&gt;
* no allchat during liveround&lt;br /&gt;
* no offensive chat on notlive allchat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== notable server settings ====&lt;br /&gt;
* 100 % bleed&lt;br /&gt;
* 100 % tickets&lt;br /&gt;
* friendly fire on&lt;br /&gt;
* kill camera off&lt;br /&gt;
* 3D spotting off&lt;br /&gt;
* automatic healing off&lt;br /&gt;
* readyup override 3 min&lt;br /&gt;
* squad leader only spawn&lt;br /&gt;
* 50% readyup count&lt;br /&gt;
* 30s countdown&lt;br /&gt;
* all unlocks&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_LEVEL_VS_GC_scrim_1&amp;diff=1320</id>
		<title>BF4 LEVEL VS GC scrim 1</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_LEVEL_VS_GC_scrim_1&amp;diff=1320"/>
				<updated>2015-12-02T17:59:16Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== date ==&lt;br /&gt;
&lt;br /&gt;
12.11.15&lt;br /&gt;
&lt;br /&gt;
===server ===&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf4/servers/show/pc/205984de-9335-40b7-83fb-e5255798876c&lt;br /&gt;
&lt;br /&gt;
=== teamspeak ===&lt;br /&gt;
&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
&lt;br /&gt;
== rules ==&lt;br /&gt;
&lt;br /&gt;
==== infraction punishment ====&lt;br /&gt;
&lt;br /&gt;
 * 1st offense warn&lt;br /&gt;
 * 2nd kill &lt;br /&gt;
 * 3rd kick&lt;br /&gt;
 * 4th no play for rest of battleday&lt;br /&gt;
&lt;br /&gt;
====Team Size====&lt;br /&gt;
&lt;br /&gt;
* Maximum player count difference: 2&lt;br /&gt;
**The Commander is counted as a player.&lt;br /&gt;
*balancing to be done between maps or during ready state&lt;br /&gt;
*mid round balancing &lt;br /&gt;
** kick person if over 2 people down for over 2 minutes, last person joined kick - not commander&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== player tags ====&lt;br /&gt;
&lt;br /&gt;
acceptable player tags are GC and LvL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== weapon bans &amp;amp; gadget bans ====&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* intentional damage with jets&lt;br /&gt;
* gunner incendiary&lt;br /&gt;
* commander uav&lt;br /&gt;
&lt;br /&gt;
==== maps ====&lt;br /&gt;
&lt;br /&gt;
* Siege of shanghai &lt;br /&gt;
* Zavod 311&lt;br /&gt;
* Wave Breaker&lt;br /&gt;
* Gulf of Oman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== battleday timing ====&lt;br /&gt;
&lt;br /&gt;
* start 18:00 UTC&lt;br /&gt;
 http://www.timeanddate.com/countdown/to?iso=20151212T20&amp;amp;p0=242&amp;amp;font=cursive&amp;amp;csz=1&amp;amp;swk=1&lt;br /&gt;
* 5 minute break between maps&lt;br /&gt;
* 30 minute break between map 2 and 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== gameplay rules ====&lt;br /&gt;
&lt;br /&gt;
* seat switching is forbidden in vehicles with loadouts except attack chopper&lt;br /&gt;
* leaving the vehicle to remove spot banned&lt;br /&gt;
* no stealing vehicles from uncap&lt;br /&gt;
* no artillery in uncap&lt;br /&gt;
* stolen assets need to be kept out of uncap&lt;br /&gt;
* if shooting from uncap can be shot at in uncap&lt;br /&gt;
* 7s safezone for vehicles in uncap&lt;br /&gt;
* no jets except jetsdrops&lt;br /&gt;
* no intentional damage with the jet&lt;br /&gt;
* squad hopping banned&lt;br /&gt;
* no commander uav&lt;br /&gt;
&lt;br /&gt;
==== chat rules ====&lt;br /&gt;
&lt;br /&gt;
* no allchat during liveround&lt;br /&gt;
* no offensive chat on notlive allchat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== notable server settings ====&lt;br /&gt;
* 100 % bleed&lt;br /&gt;
* 100 % tickets&lt;br /&gt;
* friendly fire on&lt;br /&gt;
* kill camera off&lt;br /&gt;
* 3D spotting off&lt;br /&gt;
* automatic healing off&lt;br /&gt;
* readyup override 3 min&lt;br /&gt;
* squad leader only spawn&lt;br /&gt;
* 50% readyup count&lt;br /&gt;
* 30s countdown&lt;br /&gt;
* all unlocks&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_LEVEL_VS_GC_scrim_1&amp;diff=1319</id>
		<title>BF4 LEVEL VS GC scrim 1</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_LEVEL_VS_GC_scrim_1&amp;diff=1319"/>
				<updated>2015-12-01T21:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== date ==&lt;br /&gt;
&lt;br /&gt;
12.11.15&lt;br /&gt;
&lt;br /&gt;
===server ===&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf4/servers/show/pc/205984de-9335-40b7-83fb-e5255798876c&lt;br /&gt;
&lt;br /&gt;
=== teamspeak ===&lt;br /&gt;
&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
&lt;br /&gt;
== rules ==&lt;br /&gt;
&lt;br /&gt;
==== infraction punishment ====&lt;br /&gt;
&lt;br /&gt;
 * 1st offense warn&lt;br /&gt;
 * 2nd kill &lt;br /&gt;
 * 3rd kick&lt;br /&gt;
 * 4th no play for rest of battleday&lt;br /&gt;
&lt;br /&gt;
====Team Size====&lt;br /&gt;
&lt;br /&gt;
* Maximum player count difference: 2&lt;br /&gt;
**The Commander is counted as a player.&lt;br /&gt;
*balancing to be done between maps or during ready state&lt;br /&gt;
*mid round balancing &lt;br /&gt;
** kick person if over 2 people down for over 2 minutes, last person joined kick - not commander&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== player tags ====&lt;br /&gt;
&lt;br /&gt;
acceptable player tags are GC and LvL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== weapon bans &amp;amp; gadget bans ====&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* intentional damage with jets&lt;br /&gt;
* gunner incendiary&lt;br /&gt;
* commander uav&lt;br /&gt;
&lt;br /&gt;
==== maps ====&lt;br /&gt;
&lt;br /&gt;
* Siege of shanghai &lt;br /&gt;
* Zavod 311&lt;br /&gt;
* Wave Breaker&lt;br /&gt;
* Gulf of Oman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== battleday timing ====&lt;br /&gt;
&lt;br /&gt;
* start 18:00 UTC&lt;br /&gt;
 http://www.timeanddate.com/countdown/to?iso=20151212T20&amp;amp;p0=242&amp;amp;font=cursive&amp;amp;csz=1&amp;amp;swk=1&lt;br /&gt;
* 5 minute break between maps&lt;br /&gt;
* 30 minute break between map 2 and 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== gameplay rules ====&lt;br /&gt;
&lt;br /&gt;
* seat switching is forbidden in vehicles with loadouts except attack chopper&lt;br /&gt;
* leaving the vehicle to remove spot banned&lt;br /&gt;
* no stealing vehicles from uncap&lt;br /&gt;
* no artillery in uncap&lt;br /&gt;
* stolen assets need to be kept out of uncap&lt;br /&gt;
* if shooting from uncap can be shot at in uncap&lt;br /&gt;
* 7s safezone for vehicles in uncap&lt;br /&gt;
* no jets except jetsdrops&lt;br /&gt;
* no intentional damage with the jet&lt;br /&gt;
* squad hopping banned&lt;br /&gt;
* no commander uav&lt;br /&gt;
&lt;br /&gt;
==== chat rules ====&lt;br /&gt;
&lt;br /&gt;
* no allchat during liveround&lt;br /&gt;
* no offensive chat on notlive allchat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== notable server settings ====&lt;br /&gt;
* 100 % bleed&lt;br /&gt;
* 100 % tickets&lt;br /&gt;
* friendly fire on&lt;br /&gt;
* kill camera off&lt;br /&gt;
* 3D spotting off&lt;br /&gt;
* automatic healing off&lt;br /&gt;
* readyup override 3 min&lt;br /&gt;
* 50% readyup count&lt;br /&gt;
* 30s countdown&lt;br /&gt;
* all unlocks&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_LEVEL_VS_GC_scrim_1&amp;diff=1318</id>
		<title>BF4 LEVEL VS GC scrim 1</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_LEVEL_VS_GC_scrim_1&amp;diff=1318"/>
				<updated>2015-11-28T22:01:16Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: Created page with &amp;quot;== date ==  12.11.15  ===server ===  http://battlelog.battlefield.com/bf4/servers/show/pc/205984de-9335-40b7-83fb-e5255798876c  === teamspeak ===  ;Teamspeak Server : ts.globa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== date ==&lt;br /&gt;
&lt;br /&gt;
12.11.15&lt;br /&gt;
&lt;br /&gt;
===server ===&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf4/servers/show/pc/205984de-9335-40b7-83fb-e5255798876c&lt;br /&gt;
&lt;br /&gt;
=== teamspeak ===&lt;br /&gt;
&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
&lt;br /&gt;
== rules ==&lt;br /&gt;
&lt;br /&gt;
==== infraction punishment ====&lt;br /&gt;
&lt;br /&gt;
 * 1st offense warn&lt;br /&gt;
 * 2nd kill &lt;br /&gt;
 * 3rd kick&lt;br /&gt;
 * 4th no play for rest of battleday&lt;br /&gt;
&lt;br /&gt;
====Team Size====&lt;br /&gt;
&lt;br /&gt;
* Maximum player count difference: 2&lt;br /&gt;
**The Commander is counted as a player.&lt;br /&gt;
*balancing to be done between maps or during ready state&lt;br /&gt;
*mid round balancing &lt;br /&gt;
** kick person if over 2 people down for over 2 minutes, last person joined kick - not commander&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== player tags ====&lt;br /&gt;
&lt;br /&gt;
acceptable player tags are GC and LvL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== weapon bans &amp;amp; gadget bans ====&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* intentional damage with jets&lt;br /&gt;
* gunner incendiary&lt;br /&gt;
* commander uav&lt;br /&gt;
&lt;br /&gt;
==== maps ====&lt;br /&gt;
&lt;br /&gt;
 4 maps will be played&lt;br /&gt;
&lt;br /&gt;
==== battleday timing ====&lt;br /&gt;
&lt;br /&gt;
* start 18:00 UTC&lt;br /&gt;
 http://www.timeanddate.com/countdown/to?iso=20151212T20&amp;amp;p0=242&amp;amp;font=cursive&amp;amp;csz=1&amp;amp;swk=1&lt;br /&gt;
* 5 minute break between maps&lt;br /&gt;
* 30 minute break between map 2 and 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== gameplay rules ====&lt;br /&gt;
&lt;br /&gt;
* seat switching is forbidden in vehicles with loadouts except attack chopper&lt;br /&gt;
* leaving the vehicle to remove spot banned&lt;br /&gt;
* no stealing vehicles from uncap&lt;br /&gt;
* no artillery in uncap&lt;br /&gt;
* stolen assets need to be kept out of uncap&lt;br /&gt;
* if shooting from uncap can be shot at in uncap&lt;br /&gt;
* 7s safezone for vehicles in uncap&lt;br /&gt;
* no jets except jetsdrops&lt;br /&gt;
* no intentional damage with the jet&lt;br /&gt;
* squad hopping banned&lt;br /&gt;
* no commander uav&lt;br /&gt;
&lt;br /&gt;
==== chat rules ====&lt;br /&gt;
&lt;br /&gt;
* no allchat during liveround&lt;br /&gt;
* no offensive chat on notlive allchat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== notable server settings ====&lt;br /&gt;
* 100 % bleed&lt;br /&gt;
* 100 % tickets&lt;br /&gt;
* friendly fire on&lt;br /&gt;
* kill camera off&lt;br /&gt;
* 3D spotting off&lt;br /&gt;
* automatic healing off&lt;br /&gt;
* readyup override 3 min&lt;br /&gt;
* 50% readyup count&lt;br /&gt;
* 30s countdown&lt;br /&gt;
* all unlocks&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1311</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1311"/>
				<updated>2015-10-19T20:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
**Javelin is banned on Infantry Only mode&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server restarted 1h before SBT .&lt;br /&gt;
*server settings checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1309</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1309"/>
				<updated>2015-10-05T21:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Battleday Startup Protocol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server restarted 1h before SBT .&lt;br /&gt;
*server settings checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1308</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1308"/>
				<updated>2015-10-05T21:21:54Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Battleday Startup Protocol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server must be restarted 1h before SBT .&lt;br /&gt;
*server settings must be checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies at least 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1307</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1307"/>
				<updated>2015-10-05T16:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Battleday Startup Protocol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server must be restarted 1h before SBT .&lt;br /&gt;
*server settings must be checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies at least 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s must announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1306</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1306"/>
				<updated>2015-10-05T16:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Battleday Startup Protocol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server must be restarted 1h before SBT .&lt;br /&gt;
*server settings must be checked 30 minutes before SBT&lt;br /&gt;
*password spread to armies at least 15 minutes before SBT&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure by asking both commanders that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s must announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1305</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1305"/>
				<updated>2015-10-05T16:26:15Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Battle Days */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===Battleday Startup Protocol===&lt;br /&gt;
&lt;br /&gt;
*Server must be restarted 1h before  first live round .&lt;br /&gt;
*server settings must be checked 30 minutes before first live round&lt;br /&gt;
&lt;br /&gt;
*Live round start&lt;br /&gt;
**TA&amp;#039;s make sure by asking both commanders that both armies are ready to go live&lt;br /&gt;
**TA&amp;#039;s globally say over TS that the round is live.&lt;br /&gt;
**TA&amp;#039;s gobally say over gameserver that the round live.&lt;br /&gt;
**TA&amp;#039;s globally say over TS when jets are allowed to be spawned in.&lt;br /&gt;
&lt;br /&gt;
*Live round end&lt;br /&gt;
**TA&amp;#039;s must announce if next round is live or if there is a map change.&lt;br /&gt;
&lt;br /&gt;
*Map change&lt;br /&gt;
**TA&amp;#039;s globally say over TS what map and mode next map is.&lt;br /&gt;
**TA&amp;#039;s check if GameMode Counter % is correct .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1304</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1304"/>
				<updated>2015-10-05T16:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Map Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
*banned weapons list applies&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1303</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1303"/>
				<updated>2015-10-05T16:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Infantry Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles in infantry only mode:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1302</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1302"/>
				<updated>2015-10-05T16:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Vehicles Enabled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rule free&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1301</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1301"/>
				<updated>2015-10-05T16:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Map Selection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rulefree&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1300</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1300"/>
				<updated>2015-10-05T16:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers. The [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] and the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/o1oo1/ o1oo1]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Gwynzer/ Gwynzer]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/InsanityRocks/ InsanityRocks]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/ FieldsOfBlue]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/0nly_tom/ 0nly_tom]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/ Duke]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/ H4RP]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Nizmollusk/ Nizmollusk]&lt;br /&gt;
: [http://battlelog.battlefield.com/bf4/user/Snipe707/ Snipe]&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 3hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located [https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0 Here]&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Modes===&lt;br /&gt;
&lt;br /&gt;
====Vehicles Enabled====&lt;br /&gt;
&lt;br /&gt;
*Jets allowed ONLY for jetdropping&lt;br /&gt;
**all other vehicles rulefree&lt;br /&gt;
&lt;br /&gt;
====Infantry Only====&lt;br /&gt;
&lt;br /&gt;
*Vehicles where the driver can shoot are not allowed to be used or spawned in&lt;br /&gt;
*amtrack is allowed&lt;br /&gt;
*mobile artillery is not allowed&lt;br /&gt;
&lt;br /&gt;
complete list of banned vehicles:&lt;br /&gt;
&lt;br /&gt;
*TANKS&lt;br /&gt;
**TYPE 99 MBT&lt;br /&gt;
**M1 ABRAMS&lt;br /&gt;
**T-90A&lt;br /&gt;
**HT-95 LEVKOV&lt;br /&gt;
*INFANTRY FIGHT VEHICLES&lt;br /&gt;
**ZBD-09&lt;br /&gt;
**LAV-25&lt;br /&gt;
**BTR-90&lt;br /&gt;
*MOBILE ANTI AIR&lt;br /&gt;
**LAV-AD&lt;br /&gt;
**TYPE 95 AA&lt;br /&gt;
**9K22 TUNGUSKA-M&lt;br /&gt;
*ATTACK BOATS&lt;br /&gt;
**RCB&lt;br /&gt;
**DV-15&lt;br /&gt;
*ATTACK HELICOPTER&lt;br /&gt;
**Z-10W&lt;br /&gt;
**Mi-28 HAVOC&lt;br /&gt;
**AH-1Z VIPER&lt;br /&gt;
*SCOUT HELICOPTER&lt;br /&gt;
**Z-11W&lt;br /&gt;
**AH-6J LITTLE BIRD&lt;br /&gt;
*MOBILE ARTILLERY&lt;br /&gt;
**M142&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the [http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 GC EU Server] on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the [http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 21CW US Server]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039; or after &amp;#039;&amp;#039;&amp;#039;5 Maps&amp;#039;&amp;#039;&amp;#039;, whichever comes first&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100 (Vehicle Mode)&lt;br /&gt;
*vars.gameModeCounter 75 (Infantry Mode)&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 60&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;br /&gt;
The Commander is counted as a player.&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1296</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1296"/>
				<updated>2015-09-30T07:42:58Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Current Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.global-conflict.org/ Back to Forum]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Global Conflict is a free-to-play Battlefield 4 tournament based on teamplay and tactics. (PC only)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Gc logo dark mod1.png|right]]&lt;br /&gt;
&lt;br /&gt;
= Welcome to GC =&lt;br /&gt;
Global Conflict is a community of gamers who want to have fun playing organized 32 v 32 Battlefield. We draw our members from all over the world and at every skill level, from novice to competitive gamer. We welcome anyone who&amp;#039;s looking for some fun, team-oriented Battlefield to join the conflict. At GC, everyone is treated with respect and given their chance to play.&lt;br /&gt;
&lt;br /&gt;
Our tournament centers around two armies fighting for domination in a series of battles making up a campaign. Each army is lead by trusted members of the community and organized to compete on the battleday. Armies train, plan and play together, hoping that their efforts will earn them victory over their opponents. &lt;br /&gt;
&lt;br /&gt;
But here at GC, victory is not everything. We believe that the best rounds are the ones that go down to a single ticket and leave everyone wanting more Battlefield; the thrill of the competition is where we find our enjoyment, not stomping our opponent. We play hard on the battleday, but we always remember that when the shooting stops, our enemies will become our friends. Our ultimate goal is a tight knit community that wants to keep playing campaign after campaign, and that means making sure everyone is having fun!&lt;br /&gt;
&lt;br /&gt;
=Table of Contents=&lt;br /&gt;
&lt;br /&gt;
==Current Campaign==&lt;br /&gt;
* [[Fair Play Rules]]&lt;br /&gt;
* [[BF4_21cw_vs_gc]]&lt;br /&gt;
* [http://superia.org/battlefield4maps/ BF4 maps]&lt;br /&gt;
&lt;br /&gt;
== New Member Help==&lt;br /&gt;
&lt;br /&gt;
* [http://global-conflict.org/gettingstartedatGC.php Signup for the Tournament]&lt;br /&gt;
* [http://global-conflict.org/whatisSBT_&amp;amp;_worldclock.php What is SBT]&lt;br /&gt;
* [http://global-conflict.org/HowtosetupGCTS3.php Teamspeak Guide]&lt;br /&gt;
* [[How to: Sign up for the campaign and battleday]]&lt;br /&gt;
* [[Forum Netiquette|Forum Netiquette]]&lt;br /&gt;
* [[The Basic Training|Basic Training]]&lt;br /&gt;
* [[Server IP|Server Addresses]]&lt;br /&gt;
* [[What is GC?]]&lt;br /&gt;
* [[What is GC? (ger)|Was ist GC?]]&lt;br /&gt;
* To help new members get firm with acronyms within the GC community (e.g. forum, teamspeak) visit the [[Acronyms]] page in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everything Else==&lt;br /&gt;
* [[Welcome pm for new recruits during a campaign]]&lt;br /&gt;
* [[Advertising]]&lt;br /&gt;
* [[Member testimonials]]&lt;br /&gt;
* [[Battlelog platoons]]&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Archives&amp;diff=1295</id>
		<title>Archives</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Archives&amp;diff=1295"/>
				<updated>2015-09-30T07:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* BF4 Archives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Archives=&lt;br /&gt;
&lt;br /&gt;
==BF4 Archives==&lt;br /&gt;
* [[BF4_21cw_vs_gc]]&lt;br /&gt;
* [[BF4 Campaign 6 System]]&lt;br /&gt;
**[[Campaign_6_server_settings]]&lt;br /&gt;
* [[BF4 Campaign 5 System]]&lt;br /&gt;
* [[BF4 Campaign 4 System]]&lt;br /&gt;
* [[BF4 Campaign 3 System]]&lt;br /&gt;
* [[BF4 Campaign 2 System]]&lt;br /&gt;
* [[BF4 Campaign 1 System]]&lt;br /&gt;
&lt;br /&gt;
==BF3 Archives==&lt;br /&gt;
&lt;br /&gt;
* [[Battlefield 3 maps]]&lt;br /&gt;
* [[BF3 Campaign 6 System]]&lt;br /&gt;
* [[BF3 Campaign 5 System]]&lt;br /&gt;
* [[BF3 Campaign 4 System]]&lt;br /&gt;
* [[Fair Play Rules C4]]&lt;br /&gt;
* [[BF3 Campaign 3 System]]&lt;br /&gt;
* [[BF3 Campaign 2 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System Conceptual]]&lt;br /&gt;
&lt;br /&gt;
==BC2 Archives==&lt;br /&gt;
=== Bad Company 2 Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[Bad Company 2 Campaign]]&lt;br /&gt;
&lt;br /&gt;
==BF2 Archives==&lt;br /&gt;
===Campaign 6===&lt;br /&gt;
* [[Campaign 6 System]]&lt;br /&gt;
===Campaign 7===&lt;br /&gt;
* [[Campaign 7 System]]&lt;br /&gt;
* [[Campaign 7 Rules]]&lt;br /&gt;
===Campaign 8===&lt;br /&gt;
* [[Campaign 8 System]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 10===&lt;br /&gt;
* [[Risk_system|C10 Rules]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 11===&lt;br /&gt;
* [[C11 AIX Map on EU Server]]&lt;br /&gt;
* [[C11 AIX Maps]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 12===&lt;br /&gt;
* Forgotten Hope 2&lt;br /&gt;
&lt;br /&gt;
* Allies vs Panzerarmee&lt;br /&gt;
&lt;br /&gt;
=== Campaign 13 ===&lt;br /&gt;
&lt;br /&gt;
* [[Campain 13]]&lt;br /&gt;
&lt;br /&gt;
=== BF2 Project Reality Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[BF2 Project Reality Campaign]]&lt;br /&gt;
&lt;br /&gt;
= =GC= Modification =&lt;br /&gt;
* [[GC Mod]]&lt;br /&gt;
* [[GC Mod Installer]]&lt;br /&gt;
* [[GC Mod Ideas]]&lt;br /&gt;
* [[GC Mod Changelog]]&lt;br /&gt;
* [[GC Mod Bug Tracker]]&lt;br /&gt;
* [[Useful Modding Links]]&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
==Battlefield 2142==&lt;br /&gt;
* [[2142 Development]]&lt;br /&gt;
* [[Battlefield 2142 Command Line Options]]&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Campaign_6_server_settings&amp;diff=1293</id>
		<title>Campaign 6 server settings</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Campaign_6_server_settings&amp;diff=1293"/>
				<updated>2015-09-30T07:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: O1oo1 moved page Campaign server settings to Campaign 6 server settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Friendly Fire - On&lt;br /&gt;
*Regenerate Health - Off&lt;br /&gt;
*Kill Cam - Off&lt;br /&gt;
*Mini Map - On&lt;br /&gt;
*HUD - On&lt;br /&gt;
*Cross Hair - On&lt;br /&gt;
*3d Spotting - Off&lt;br /&gt;
*Mini Map Spotting - On&lt;br /&gt;
*Name Tag - On&lt;br /&gt;
*3P Cam - On&lt;br /&gt;
*Vehicle Spawn Allowed - On&lt;br /&gt;
*Vehicle Spawn Delay - 100% &lt;br /&gt;
*Soldier Health - 100% &lt;br /&gt;
*Player Respawn Timer - 100%&lt;br /&gt;
*Bullet Damage - 100%&lt;br /&gt;
*Squad Leader Only Spawn - On&lt;br /&gt;
*Game Length (number of tickets, 64p maps) - 75%&lt;br /&gt;
*Game Length (number of tickets, 32p maps) - 150%&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
*Weapons - taken from battlelog unlocks&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Campaign_server_settings&amp;diff=1294</id>
		<title>Campaign server settings</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Campaign_server_settings&amp;diff=1294"/>
				<updated>2015-09-30T07:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: O1oo1 moved page Campaign server settings to Campaign 6 server settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Campaign 6 server settings]]&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Archives&amp;diff=1292</id>
		<title>Archives</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Archives&amp;diff=1292"/>
				<updated>2015-09-30T07:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* BF4 Archives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Archives=&lt;br /&gt;
&lt;br /&gt;
==BF4 Archives==&lt;br /&gt;
* [[BF4_21cw_vs_gc]]&lt;br /&gt;
* [[BF4 Campaign 6 System]]&lt;br /&gt;
* [[BF4 Campaign 5 System]]&lt;br /&gt;
* [[BF4 Campaign 4 System]]&lt;br /&gt;
* [[BF4 Campaign 3 System]]&lt;br /&gt;
* [[BF4 Campaign 2 System]]&lt;br /&gt;
* [[BF4 Campaign 1 System]]&lt;br /&gt;
&lt;br /&gt;
==BF3 Archives==&lt;br /&gt;
&lt;br /&gt;
* [[Battlefield 3 maps]]&lt;br /&gt;
* [[BF3 Campaign 6 System]]&lt;br /&gt;
* [[BF3 Campaign 5 System]]&lt;br /&gt;
* [[BF3 Campaign 4 System]]&lt;br /&gt;
* [[Fair Play Rules C4]]&lt;br /&gt;
* [[BF3 Campaign 3 System]]&lt;br /&gt;
* [[BF3 Campaign 2 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System]]&lt;br /&gt;
* [[BF3 Campaign 1 System Conceptual]]&lt;br /&gt;
&lt;br /&gt;
==BC2 Archives==&lt;br /&gt;
=== Bad Company 2 Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[Bad Company 2 Campaign]]&lt;br /&gt;
&lt;br /&gt;
==BF2 Archives==&lt;br /&gt;
===Campaign 6===&lt;br /&gt;
* [[Campaign 6 System]]&lt;br /&gt;
===Campaign 7===&lt;br /&gt;
* [[Campaign 7 System]]&lt;br /&gt;
* [[Campaign 7 Rules]]&lt;br /&gt;
===Campaign 8===&lt;br /&gt;
* [[Campaign 8 System]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 10===&lt;br /&gt;
* [[Risk_system|C10 Rules]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 11===&lt;br /&gt;
* [[C11 AIX Map on EU Server]]&lt;br /&gt;
* [[C11 AIX Maps]]&lt;br /&gt;
&lt;br /&gt;
===Campaign 12===&lt;br /&gt;
* Forgotten Hope 2&lt;br /&gt;
&lt;br /&gt;
* Allies vs Panzerarmee&lt;br /&gt;
&lt;br /&gt;
=== Campaign 13 ===&lt;br /&gt;
&lt;br /&gt;
* [[Campain 13]]&lt;br /&gt;
&lt;br /&gt;
=== BF2 Project Reality Campaign ===&lt;br /&gt;
&lt;br /&gt;
* [[BF2 Project Reality Campaign]]&lt;br /&gt;
&lt;br /&gt;
= =GC= Modification =&lt;br /&gt;
* [[GC Mod]]&lt;br /&gt;
* [[GC Mod Installer]]&lt;br /&gt;
* [[GC Mod Ideas]]&lt;br /&gt;
* [[GC Mod Changelog]]&lt;br /&gt;
* [[GC Mod Bug Tracker]]&lt;br /&gt;
* [[Useful Modding Links]]&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
==Battlefield 2142==&lt;br /&gt;
* [[2142 Development]]&lt;br /&gt;
* [[Battlefield 2142 Command Line Options]]&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1291</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Main_Page&amp;diff=1291"/>
				<updated>2015-09-30T07:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Current Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.global-conflict.org/ Back to Forum]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Global Conflict is a free-to-play Battlefield 4 tournament based on teamplay and tactics. (PC only)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Gc logo dark mod1.png|right]]&lt;br /&gt;
&lt;br /&gt;
= Welcome to GC =&lt;br /&gt;
Global Conflict is a community of gamers who want to have fun playing organized 32 v 32 Battlefield. We draw our members from all over the world and at every skill level, from novice to competitive gamer. We welcome anyone who&amp;#039;s looking for some fun, team-oriented Battlefield to join the conflict. At GC, everyone is treated with respect and given their chance to play.&lt;br /&gt;
&lt;br /&gt;
Our tournament centers around two armies fighting for domination in a series of battles making up a campaign. Each army is lead by trusted members of the community and organized to compete on the battleday. Armies train, plan and play together, hoping that their efforts will earn them victory over their opponents. &lt;br /&gt;
&lt;br /&gt;
But here at GC, victory is not everything. We believe that the best rounds are the ones that go down to a single ticket and leave everyone wanting more Battlefield; the thrill of the competition is where we find our enjoyment, not stomping our opponent. We play hard on the battleday, but we always remember that when the shooting stops, our enemies will become our friends. Our ultimate goal is a tight knit community that wants to keep playing campaign after campaign, and that means making sure everyone is having fun!&lt;br /&gt;
&lt;br /&gt;
=Table of Contents=&lt;br /&gt;
&lt;br /&gt;
==Current Campaign==&lt;br /&gt;
* [[Campaign server settings]]&lt;br /&gt;
* [[Fair Play Rules]]&lt;br /&gt;
* [[BF4_21cw_vs_gc]]&lt;br /&gt;
* [http://superia.org/battlefield4maps/ BF4 maps]&lt;br /&gt;
&lt;br /&gt;
== New Member Help==&lt;br /&gt;
&lt;br /&gt;
* [http://global-conflict.org/gettingstartedatGC.php Signup for the Tournament]&lt;br /&gt;
* [http://global-conflict.org/whatisSBT_&amp;amp;_worldclock.php What is SBT]&lt;br /&gt;
* [http://global-conflict.org/HowtosetupGCTS3.php Teamspeak Guide]&lt;br /&gt;
* [[How to: Sign up for the campaign and battleday]]&lt;br /&gt;
* [[Forum Netiquette|Forum Netiquette]]&lt;br /&gt;
* [[The Basic Training|Basic Training]]&lt;br /&gt;
* [[Server IP|Server Addresses]]&lt;br /&gt;
* [[What is GC?]]&lt;br /&gt;
* [[What is GC? (ger)|Was ist GC?]]&lt;br /&gt;
* To help new members get firm with acronyms within the GC community (e.g. forum, teamspeak) visit the [[Acronyms]] page in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everything Else==&lt;br /&gt;
* [[Welcome pm for new recruits during a campaign]]&lt;br /&gt;
* [[Advertising]]&lt;br /&gt;
* [[Member testimonials]]&lt;br /&gt;
* [[Battlelog platoons]]&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1289</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1289"/>
				<updated>2015-09-29T15:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1288</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1288"/>
				<updated>2015-09-29T15:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round redacts 1 point from the other team, winning both rounds on a map redacts 3&lt;br /&gt;
* The first team to reach 0 points loses the campaign&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1287</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1287"/>
				<updated>2015-09-29T15:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 70 points&lt;br /&gt;
* Winning a round redacts 1 point from the other team, winning both rounds on a map redacts 3&lt;br /&gt;
* The first team to reach 0 points will lose&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1286</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1286"/>
				<updated>2015-09-29T15:28:05Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Order of maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1285</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1285"/>
				<updated>2015-09-29T15:27:53Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1284</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1284"/>
				<updated>2015-09-29T15:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1283</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1283"/>
				<updated>2015-09-29T15:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Definitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals.&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1282</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1282"/>
				<updated>2015-09-29T15:19:41Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Map Selection===&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday  12 AM GMT and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1281</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1281"/>
				<updated>2015-09-29T15:18:40Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Order of maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* The army with initiative will pick 1 infantry and 2 Vehicle maps &lt;br /&gt;
* The army without initiative will pick 1 infantry and 1 Vehicle map &lt;br /&gt;
* Each army will pick their preferred first round side with their map choice.&lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1280</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1280"/>
				<updated>2015-09-29T15:16:07Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Order of maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + up to 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1279</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1279"/>
				<updated>2015-09-29T15:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Map Pool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A version of a map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1278</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1278"/>
				<updated>2015-09-29T08:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Battle Days */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;br /&gt;
&lt;br /&gt;
===Team Size===&lt;br /&gt;
&lt;br /&gt;
Maximum player count difference: 2&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1277</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1277"/>
				<updated>2015-09-29T07:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Definitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/o1oo1/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Gwynzer/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/InsanityRocks/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/FIELDSOFBLUE/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/0nly_tom/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/21CW-Duke-LoB/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/lH4RP-LoBl/&lt;br /&gt;
: http://battlelog.battlefield.com/bf4/user/Nizmollusk/&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1276</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1276"/>
				<updated>2015-09-29T07:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Battle Days */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server settings===&lt;br /&gt;
&lt;br /&gt;
*vars.friendlyFire true&lt;br /&gt;
*vars.idleTimeout 86400&lt;br /&gt;
*vars.teamKillCountForKick 99&lt;br /&gt;
*vars.teamKillValueForKick 99999&lt;br /&gt;
*vars.teamKillValueIncrease 1&lt;br /&gt;
*vars.teamKillValueDecreasePerSecond 0&lt;br /&gt;
*vars.autoBalance false&lt;br /&gt;
*vars.killCam false&lt;br /&gt;
*vars.miniMap true&lt;br /&gt;
*vars.3dSpotting false&lt;br /&gt;
*vars.miniMapSpotting true&lt;br /&gt;
*vars.3pCam true&lt;br /&gt;
*vars.teamKillKickForBan 99&lt;br /&gt;
*vars.maxPlayers 64&lt;br /&gt;
*vars.idleBanRounds 0&lt;br /&gt;
*vars.vehicleSpawnAllowed true&lt;br /&gt;
*vars.vehicleSpawnDelay 100&lt;br /&gt;
*vars.bulletDamage 100&lt;br /&gt;
*vars.nameTag true&lt;br /&gt;
*vars.regenerateHealth false&lt;br /&gt;
*vars.roundRestartPlayerCount 2&lt;br /&gt;
*vars.roundStartPlayerCount 4&lt;br /&gt;
*vars.onlySquadLeaderSpawn true&lt;br /&gt;
*vars.unlockMode &amp;quot;all&amp;quot;&lt;br /&gt;
*vars.soldierHealth 100&lt;br /&gt;
*vars.hud true&lt;br /&gt;
*vars.playerRespawnTime 100&lt;br /&gt;
*vars.gameModeCounter 100&lt;br /&gt;
*vars.serverMessage &amp;quot;&amp;quot;&lt;br /&gt;
*reservedSlotsList.aggressiveJoin false&lt;br /&gt;
*vars.roundLockdownCountdown 90&lt;br /&gt;
*vars.roundWarmupTimeout 600&lt;br /&gt;
*fairFight.deactivate &lt;br /&gt;
*vars.maxSpectators 4&lt;br /&gt;
*vars.hitIndicatorsEnabled true&lt;br /&gt;
*vars.serverType &amp;quot;PRIVATE&amp;quot;&lt;br /&gt;
*vars.commander true&lt;br /&gt;
*vars.alwaysAllowSpectators true&lt;br /&gt;
*vars.roundTimeLimit 0&lt;br /&gt;
*vars.ticketBleedRate 75&lt;br /&gt;
*vars.preset &amp;quot;CUSTOM&amp;quot; false&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1275</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1275"/>
				<updated>2015-09-29T07:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* preamble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. We are not a clan, far from it. What we provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.&lt;br /&gt;
&lt;br /&gt;
Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16. No matter their in-game skill level. 21CW it is about group achievement, not individual skill. Unlike most tournaments or ladders you don&amp;#039;t build a team and the sign up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1274</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1274"/>
				<updated>2015-09-29T07:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* Definitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Game Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
;Teamspeak Server&lt;br /&gt;
: ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1273</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1273"/>
				<updated>2015-09-29T07:18:47Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 With communications on ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly  &lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1272</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1272"/>
				<updated>2015-09-29T07:18:30Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
;Server:&lt;br /&gt;
: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 With communications on ts.global-conflict.org:9988&lt;br /&gt;
;Army&lt;br /&gt;
: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
;Map&lt;br /&gt;
: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
;General, HC&lt;br /&gt;
: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
;TA&lt;br /&gt;
: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
;Executive Senate&lt;br /&gt;
;SBT&lt;br /&gt;
: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
;Break between servers&lt;br /&gt;
: At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
;Initiative&lt;br /&gt;
: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly  &lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1271</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1271"/>
				<updated>2015-09-20T09:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 With communications on ts.global-conflict.org:9988&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army&amp;#039;&amp;#039;&amp;#039;: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC&amp;#039;&amp;#039;&amp;#039;: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA&amp;#039;&amp;#039;&amp;#039;: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Break between servers&amp;#039;&amp;#039;&amp;#039;:At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Initiative&amp;#039;&amp;#039;&amp;#039;: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly  &lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
*A map can be played once and will be removed from the map pool&lt;br /&gt;
*Once all maps have been played the map pool will be refreshed&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;map picks&amp;#039;&amp;#039;&amp;#039; are due Monday and will be posted publicly in each armies respective forums&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
* Teams start with 0 points&lt;br /&gt;
* Winning a round gives you 1 point, winning both rounds on a map gives you 3&lt;br /&gt;
* The first team to reach 70 points will win the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Settings===&lt;br /&gt;
&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Bans===&lt;br /&gt;
&lt;br /&gt;
The following are banned during a battleday&lt;br /&gt;
&lt;br /&gt;
* Primary shotguns&lt;br /&gt;
**QBS-09&lt;br /&gt;
**870 MCS&lt;br /&gt;
**M1014&lt;br /&gt;
**HAWK 12G&lt;br /&gt;
**SAIGA 12K&lt;br /&gt;
**SPAS-12&lt;br /&gt;
**UTS 15&lt;br /&gt;
**DBV-12&lt;br /&gt;
**DAO-12&lt;br /&gt;
* MBT LAW&lt;br /&gt;
* Battle pickups&lt;br /&gt;
* SUAV&lt;br /&gt;
* AA mines&lt;br /&gt;
* Active radar missiles&lt;br /&gt;
* AC-130&lt;br /&gt;
* Doing damage with a jet&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Campaign_6_server_settings&amp;diff=1270</id>
		<title>Campaign 6 server settings</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Campaign_6_server_settings&amp;diff=1270"/>
				<updated>2015-09-20T09:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Friendly Fire - On&lt;br /&gt;
*Regenerate Health - Off&lt;br /&gt;
*Kill Cam - Off&lt;br /&gt;
*Mini Map - On&lt;br /&gt;
*HUD - On&lt;br /&gt;
*Cross Hair - On&lt;br /&gt;
*3d Spotting - Off&lt;br /&gt;
*Mini Map Spotting - On&lt;br /&gt;
*Name Tag - On&lt;br /&gt;
*3P Cam - On&lt;br /&gt;
*Vehicle Spawn Allowed - On&lt;br /&gt;
*Vehicle Spawn Delay - 100% &lt;br /&gt;
*Soldier Health - 100% &lt;br /&gt;
*Player Respawn Timer - 100%&lt;br /&gt;
*Bullet Damage - 100%&lt;br /&gt;
*Squad Leader Only Spawn - On&lt;br /&gt;
*Game Length (number of tickets, 64p maps) - 75%&lt;br /&gt;
*Game Length (number of tickets, 32p maps) - 150%&lt;br /&gt;
*Game Length (Bleed rate) - 60%&lt;br /&gt;
*Weapons - taken from battlelog unlocks&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1269</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1269"/>
				<updated>2015-09-20T09:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
----&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 With communications on ts.global-conflict.org:9988&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army&amp;#039;&amp;#039;&amp;#039;: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC&amp;#039;&amp;#039;&amp;#039;: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA&amp;#039;&amp;#039;&amp;#039;: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Break between servers&amp;#039;&amp;#039;&amp;#039;:At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Initiative&amp;#039;&amp;#039;&amp;#039;: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly  &lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
----&lt;br /&gt;
===General Rules===&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MAP&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1268</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1268"/>
				<updated>2015-09-20T09:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
&lt;br /&gt;
Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
&lt;br /&gt;
The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
&lt;br /&gt;
The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
----&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 With communications on ts.global-conflict.org:9988&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army&amp;#039;&amp;#039;&amp;#039;: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HC&amp;#039;&amp;#039;&amp;#039;: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA&amp;#039;&amp;#039;&amp;#039;: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Break between servers&amp;#039;&amp;#039;&amp;#039;:At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Initiative&amp;#039;&amp;#039;&amp;#039;: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly  &lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
&lt;br /&gt;
===Order of maps===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The order of maps played will be alternated weekly&lt;br /&gt;
&lt;br /&gt;
* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
&lt;br /&gt;
* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
&lt;br /&gt;
==Battle Days==&lt;br /&gt;
----&lt;br /&gt;
===General Rules===&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; starts on the GC server http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 on Saturday at &amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**There is a 5 minute break between maps&lt;br /&gt;
**At approx 2 hours 45 mins in, +- 10 minutes of the round ending there will be a &amp;#039;&amp;#039;&amp;#039;30 Minute break between servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; continues on the 21CW server http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039; ends at approximately &amp;#039;&amp;#039;&amp;#039;SBT +6H&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Can&amp;#039;t start new map if less than 30 minutes from end of &amp;#039;&amp;#039;&amp;#039;Battleday&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1267</id>
		<title>BF4 21cw vs gc</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=BF4_21cw_vs_gc&amp;diff=1267"/>
				<updated>2015-09-20T09:08:12Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: Created page with &amp;quot;=Introduction=  ----  ==preamble==  ----  [http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==preamble==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://battlelog.battlefield.com/bf4/  Battlefield 4] is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.&lt;br /&gt;
&lt;br /&gt;
At [http://http://www.global-conflict.org/  Global Conflict] the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon&amp;#039;s Teeth, Final Stand and Night Operations.&lt;br /&gt;
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Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.&lt;br /&gt;
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The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.&lt;br /&gt;
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The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army&amp;#039;s score.&lt;br /&gt;
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===Definitions===&lt;br /&gt;
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*&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: The battle will be played on two servers http://battlelog.battlefield.com/bf4/servers/show/pc/3ac44c83-df31-4bc4-bccb-fea4902a0304 and http://battlelog.battlefield.com/bf4/servers/show/pc/624a8797-26bb-436f-92de-2a375c7268f0 With communications on ts.global-conflict.org:9988&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Army&amp;#039;&amp;#039;&amp;#039;: One of two factions competing for world domination on the campaign map.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Map&amp;#039;&amp;#039;&amp;#039;: a Battlefield 4 map in a specific game mode and size, e.g. &amp;quot;Caspian Border 32 Vehicles&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;General, HCv&amp;#039;&amp;#039;&amp;#039;: Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TA&amp;#039;&amp;#039;&amp;#039;: Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the &amp;quot;referees&amp;quot; who police the fairplay rules and administer all aspects of the tournament.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Executive Senate&amp;#039;&amp;#039;&amp;#039;: The Executive Senate (sometimes called &amp;quot;execs&amp;quot; or &amp;quot;senators&amp;quot;) is Global Conflict&amp;#039;s highest governing body, made up of veterans who have been active in the community for years. Whereas the TA&amp;#039;s run the tournament itself, the Executive Senate is responsible for the overall health of the community. Its members select the TA&amp;#039;s and generals, and have the final say in all disputes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SBT&amp;#039;&amp;#039;&amp;#039;: Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Break between servers&amp;#039;&amp;#039;&amp;#039;:At approx 2 hours 45 mins in, +- 10 minutes of the round ending. 30 Minute break&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Initiative&amp;#039;&amp;#039;&amp;#039;: The army with initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly  &lt;br /&gt;
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==Maps==&lt;br /&gt;
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===Map Pool===&lt;br /&gt;
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The map pool is located at https://docs.google.com/spreadsheets/d/186ErNubGCXvHI1g1_L6-nM8Tv4pyhAXv5SlwH6s4s7o/edit#gid=0&lt;br /&gt;
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===Order of maps===&lt;br /&gt;
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The order of maps played will be alternated weekly&lt;br /&gt;
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* 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3, GC-3&lt;br /&gt;
* GC-1, 21CW-1 , GC-2 , 21CW-2 , GC-3 , 21CW-3&lt;br /&gt;
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* Each army picks 1 infantry only + 2 Vehicle maps &lt;br /&gt;
* Infantry only maps can not be played back to back&lt;br /&gt;
* Initiative side picks where to put their IO in case of in a row. Non-initiative gets moved accordingly.&lt;br /&gt;
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==Battle Days==&lt;br /&gt;
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===General Rules===&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Timing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	<entry>
		<id>http://www.global-conflict.org/wiki/index.php?title=Campaign_6_server_settings&amp;diff=1266</id>
		<title>Campaign 6 server settings</title>
		<link rel="alternate" type="text/html" href="http://www.global-conflict.org/wiki/index.php?title=Campaign_6_server_settings&amp;diff=1266"/>
				<updated>2015-09-20T08:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;O1oo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Friendly Fire - On&lt;br /&gt;
*Regenerate Health - Off&lt;br /&gt;
*Kill Cam - Off&lt;br /&gt;
*Mini Map - On&lt;br /&gt;
*HUD - On&lt;br /&gt;
*Cross Hair - On&lt;br /&gt;
*3d Spotting - Off&lt;br /&gt;
*Mini Map Spotting - On&lt;br /&gt;
*Name Tag - On&lt;br /&gt;
*3P Cam - On&lt;br /&gt;
*Vehicle Spawn Allowed - On&lt;br /&gt;
*Vehicle Spawn Delay - 100% &lt;br /&gt;
*Soldier Health - 100% &lt;br /&gt;
*Player Respawn Timer - 100%&lt;br /&gt;
*Bullet Damage - 100%&lt;br /&gt;
*Squad Leader Only Spawn - On&lt;br /&gt;
*Game Length (number of tickets, vehicle mode) - 800 tickets&lt;br /&gt;
*Game Length (number of tickets, infantry only mode) - 600 tickets&lt;br /&gt;
*Game Length (Bleed rate) - 75%&lt;br /&gt;
*Weapons - All unlocks&lt;/div&gt;</summary>
		<author><name>O1oo1</name></author>	</entry>

	</feed>