I hit a chopper yesterday and it exploded instantly. It might have taken some damage before I hit it but it looked brand new to me.Sup wrote:Well I have hit choppers twice in the last 2 days and none went down. Damaged yes, but it didn't explode on impact..Sup wrote:Thanks for this Goggles, I read the entire thing on my iPhone. Most important fix for me is:Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Upcoming Balance Patch Notes
Moderator: Executive
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AlbinoKalle69
- Posts: 541
- Joined: Mon Jul 20, 2009 8:23 pm
- Location: Stuttgart, Schwabeländle in Germany
Re: Upcoming Balance Patch Notes

Re: Upcoming Balance Patch Notes
It must have been damaged. I killed a dozen that way too but when a chopper doesn't explode instantly then something isn't as its supposed to be.
Re: Upcoming Balance Patch Notes
Conquest Assualt is like old school BF2. Think of the many BF2 Karkand rounds you played...
One team is defender and has all the flags.
The other team is attacker with only a main spawn to start and slightly more tickets.
Attacker starts with bleed and needs to take flags to stop the bleed and push the defender of the map if possible. From what I can see defender does not need a flag to spawn on a living squad member.
One team is defender and has all the flags.
The other team is attacker with only a main spawn to start and slightly more tickets.
Attacker starts with bleed and needs to take flags to stop the bleed and push the defender of the map if possible. From what I can see defender does not need a flag to spawn on a living squad member.
Re: Upcoming Balance Patch Notes
Thanks for info Ash although on 16 sized Karkand map the middle flag was neutralAsh2Dust wrote:Conquest Assualt is like old school BF2. Think of the many BF2 Karkand rounds you played...
One team is defender and has all the flags.
The other team is attacker with only a main spawn to start and slightly more tickets.
Attacker starts with bleed and needs to take flags to stop the bleed and push the defender of the map if possible. From what I can see defender does not need a flag to spawn on a living squad member.
Re: Upcoming Balance Patch Notes
Yah your're right, I think in BF2 there were some flags neutral that the defender usually got first.
Theres
Conquest0 small (all 4 maps)
Conquest1 small (3 maps, no Wake, referenced as #2)
Conquest0 large (all 4 maps).
Since flag location/ownership are different between all 3 "sets" of Karkand, some might like 1 and not the others on the same map.
Theres
Conquest0 small (all 4 maps)
Conquest1 small (3 maps, no Wake, referenced as #2)
Conquest0 large (all 4 maps).
Since flag location/ownership are different between all 3 "sets" of Karkand, some might like 1 and not the others on the same map.
Re: Upcoming Balance Patch Notes
Seems like the Kark small#2, gulf small#2, Oman small#2 are based more for 16-32 players
Then all 4 regular small are based for 32-64
Then all 4 large are based for 64.
Server lag gets pretty bad on the larges with more than 50 people.
Then all 4 regular small are based for 32-64
Then all 4 large are based for 64.
Server lag gets pretty bad on the larges with more than 50 people.

