![Image](http://gajitz.com/wp-content/uploads/2009/10/chances-of-surviving-zombie-infection.jpg)
Ash left, Rob right
Moderator: Executive
I think the bulletDamage array will affect damage on both sides mainly a blowtorch kill didn't work at point blank when the damage we set to 2 so it becomes hard to blowtorch,melee people and the only way to kill people then is to defib (somehow instant killed people) or the knife kill.Ash2Dust wrote:The author updated the code today.
Currently trying out 2 changes I've made for the server. Havent fully tested if the array is being read correctly.
Problem is the array progression works decent for the 12 players total. But with a full server of 32, the first 12 bullet damage arrays become unbalanced. Especially when its 31 players vs 1 zombie.int[] killGoal = new int[32] {3, 6, 9, 12, 15, 18, 21, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 63, 66, 69, 72, 75, 78, 81, 84, 87, 90, 93, 96};
int[] bulletDamage = new int[31] {2, 10, 15, 20, 20, 25, 30, 30, 35, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 150, 160, 170, 180, 190, 200, 200, 200, 200, 200, 200};
Thinking either to add code to use 2 different arrays depending on total number players at round start. Less than 16 players the original themed array.
Over 16 players, less damage on the lower zombie numbers.
Yeh it was fun to do, but we did it a little bit too long..Sup wrote:Did you guys enjoy the Zombie mode? Thanks to Ash and Rob for setting our own Zombie server. Killing zombies couldn't have been realized without their presence.
Yes pleaseChxrles wrote:Check out this video guys, we could try something like this. http://www.youtube.com/watch?v=qqsl7cx9jIg&hd=1