Get Close quarters for free this e3!
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Get Close quarters for free this e3!
http://blogs.battlefield.com/2013/06/bf ... lebration/
Now you can finally play bf3 like it was meant to be!
Now you can finally play bf3 like it was meant to be!
- knorren
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Re: Get Close quarters for free this e3!
Also at it says, all BF3 Premium members will get access to the BF4 beta...
What's the point in getting the expensive version of BF4 then, nothing IMO since with the normal Limited Edition you get the game and the first DLC, or have I missed something?
What's the point in getting the expensive version of BF4 then, nothing IMO since with the normal Limited Edition you get the game and the first DLC, or have I missed something?
BF3C4 • STAR • Infantry Specialist
BF3C5 • KART • Infantry Private 1st Class
BF3C6 • UNSC • Infantry Specialist
BF4C1 • Allies • Sergeant of the Legionnaires Division
BF4C2 • GoCI • Infantry Corporal
BF4C3 • LN7 • Infantry 2 of Clubs
BF4C4 • SAD • Special Programs • Very Special Agent
BF4C5 • Virtucon • Meat Helmets • Private 1st Class
BF4C6 • SAD • 1st Battalion • Field Agent
BF4C7 • GC • Armor • Master Sergeant
BF3C5 • KART • Infantry Private 1st Class
BF3C6 • UNSC • Infantry Specialist
BF4C1 • Allies • Sergeant of the Legionnaires Division
BF4C2 • GoCI • Infantry Corporal
BF4C3 • LN7 • Infantry 2 of Clubs
BF4C4 • SAD • Special Programs • Very Special Agent
BF4C5 • Virtucon • Meat Helmets • Private 1st Class
BF4C6 • SAD • 1st Battalion • Field Agent
BF4C7 • GC • Armor • Master Sergeant
Re: Get Close quarters for free this e3!
that's correct, if you pre-order bf4 u get the first DLC for free. which always amazes me...they are already working on a DLC.
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Re: Get Close quarters for free this e3!
deluxe gets you also 3 gold battlepacksknorren wrote:Also at it says, all BF3 Premium members will get access to the BF4 beta...
What's the point in getting the expensive version of BF4 then, nothing IMO since with the normal Limited Edition you get the game and the first DLC, or have I missed something?
Wat ne Wuchtbrumme!
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Re: Get Close quarters for free this e3!
They're probably not. They just announced that they will be.und3rt0w wrote:that's correct, if you pre-order bf4 u get the first DLC for free. which always amazes me...they are already working on a DLC.
Re: Get Close quarters for free this e3!
They will be working in the maps now. The idea behind the second dlc if not the third would of already been decided upon.KoffeinFlummi wrote:They're probably not. They just announced that they will be.und3rt0w wrote:that's correct, if you pre-order bf4 u get the first DLC for free. which always amazes me...they are already working on a DLC.
Ea wouldnt risk not thinking something up. I know that endgame had already been in the pipeline once CQ had been released.
Re: Get Close quarters for free this e3!
The thing with game development is not everything happens at the same time. The most simple example is map design. For a map to be made it requires 3 steps minimum - 1: An object library (staticobjets, vehiles, terrain textures, etc), 2: a map, 3: QA.
You'll have you modelers and coders and artists working on step 1. A mapper can begin shaping his map as to where the hills and drops will be. Once he's got the artists are done with their bit what are they going to do now? Thankfully the people who handle those tasks are often multidisiplined and can take on many different roles on a project, and will sometimes be constantly involved in tweaking and optimising their previous work, also once the lirbrary is created it can be continually expanded and used in other projects, meaning you don't have to start from scratch all the time. The mapper now has his objects library and can now actually start populating his bare map. Once it's complete, it goes to QA and they spend a long time testing. The devs may be assisting here, but it is MUCH cheaper to have a QA guy do QA stuff, than to get your expensive Dev to do QA instead of doing more Dev work. The mapper will certainly be involved as he'll have to make tweaks based on feedbacks, as will some of the artists in the case such as being able to clip through objects, however it won't be their primary roles.
QA can take ages, what is the mapper and artists going to do in this process? sitting twiddlign their thumbs isn't cost efficient. Instead while this QA and optimisation is going on for the final release, lets have those devs work on the next set of maps. It's time and cost effective and allows them to release more products to the public in a shorter timespan.
I imagine they are already quite far into these DLC maps already, and I'm glad they do it this way. For a long time game studios ended up sacking a lot of people towards the end of crunch or just after release, as they no longer had a position for those people to hold. Working this way keeps these people in a job and gets us product faster.
You'll have you modelers and coders and artists working on step 1. A mapper can begin shaping his map as to where the hills and drops will be. Once he's got the artists are done with their bit what are they going to do now? Thankfully the people who handle those tasks are often multidisiplined and can take on many different roles on a project, and will sometimes be constantly involved in tweaking and optimising their previous work, also once the lirbrary is created it can be continually expanded and used in other projects, meaning you don't have to start from scratch all the time. The mapper now has his objects library and can now actually start populating his bare map. Once it's complete, it goes to QA and they spend a long time testing. The devs may be assisting here, but it is MUCH cheaper to have a QA guy do QA stuff, than to get your expensive Dev to do QA instead of doing more Dev work. The mapper will certainly be involved as he'll have to make tweaks based on feedbacks, as will some of the artists in the case such as being able to clip through objects, however it won't be their primary roles.
QA can take ages, what is the mapper and artists going to do in this process? sitting twiddlign their thumbs isn't cost efficient. Instead while this QA and optimisation is going on for the final release, lets have those devs work on the next set of maps. It's time and cost effective and allows them to release more products to the public in a shorter timespan.
I imagine they are already quite far into these DLC maps already, and I'm glad they do it this way. For a long time game studios ended up sacking a lot of people towards the end of crunch or just after release, as they no longer had a position for those people to hold. Working this way keeps these people in a job and gets us product faster.
Re: Get Close quarters for free this e3!
Until the 18th. EA still wants everyone to give them money.Gwynzer wrote:Everyone will have CQ, so now we can use it in BlackOps!
- knorren
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- Joined: Mon Nov 19, 2012 7:11 pm
- Location: The Aland Islands, DeMilitarised Zone
Re: Get Close quarters for free this e3!
The way I'm reading it it says that you have until that date to redeem the game, after that you can't get it for free anymore.Ash2Dust wrote:Until the 18th. EA still wants everyone to give them money.Gwynzer wrote:Everyone will have CQ, so now we can use it in BlackOps!
Since it says in the next sentence that premium is out for half the price also.As a thanks for playing Battlefield 3, Battleifeld 3 Close Quarters will be available to you at no cost during E3! Look for an in-game message and make sure you redeem this offer before E3 week is over (June 18 or 19 depending on your region and platform).
The first DLC already has a name:
- Battlefield 4 China Rising Expansion Pack (Only with pre-order)
That's what it says in Origin when taking more information about pre-ordering BF4.
BF3C4 • STAR • Infantry Specialist
BF3C5 • KART • Infantry Private 1st Class
BF3C6 • UNSC • Infantry Specialist
BF4C1 • Allies • Sergeant of the Legionnaires Division
BF4C2 • GoCI • Infantry Corporal
BF4C3 • LN7 • Infantry 2 of Clubs
BF4C4 • SAD • Special Programs • Very Special Agent
BF4C5 • Virtucon • Meat Helmets • Private 1st Class
BF4C6 • SAD • 1st Battalion • Field Agent
BF4C7 • GC • Armor • Master Sergeant
BF3C5 • KART • Infantry Private 1st Class
BF3C6 • UNSC • Infantry Specialist
BF4C1 • Allies • Sergeant of the Legionnaires Division
BF4C2 • GoCI • Infantry Corporal
BF4C3 • LN7 • Infantry 2 of Clubs
BF4C4 • SAD • Special Programs • Very Special Agent
BF4C5 • Virtucon • Meat Helmets • Private 1st Class
BF4C6 • SAD • 1st Battalion • Field Agent
BF4C7 • GC • Armor • Master Sergeant
Re: Get Close quarters for free this e3!
That would be nice. I installed it yesterday. The redeem code was either BF3E3 or E3BF3. Or something like that. It was for once, not a pain to deal with EA/Origin and their codes.
Re: Get Close quarters for free this e3!
Bumped up to homepage for anyone still holding out and does not have CQ. Nice treat of EA (have to say it while I can).
- Necromancer
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Re: Get Close quarters for free this e3!
do they give out CQ because its the DLC that sold less?
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Re: Get Close quarters for free this e3!
They're probably trying to prepare players for battlefield 4's maps...Necromancer wrote:do they give out CQ because its the DLC that sold less?
Re: Get Close quarters for free this e3!
Redeemed the code while I could. Thanks for sharing the link, Sarantini!
Hi!