Wi1D_K4rD wrote:
On a side note I'm curious what some people's definition of balance is cause I've heard several times that BF3 was more "balanced."
shitty netcode where some foes are invincible and others insta-kill you ARE the issues of the game as 95% of the game is infantry play. nerfing revive nerfed the team-play heavily. you want to prevent revive trains? if the guy that gets killed shortly after being revived dies forever -> addressing exactly that. no need to further nerf it by low amount of health and short revive window. bodies that can't be revived or flicker/disappear ... wtf..
hardly being revived anymore. and thats maybe the most important and significant feature of team play.
next
choppers
next
active protection is blocking projectiles based on its mood. sometimes it blocks incoming TVs, sometimes it doesnt.
sometime it blocks everything but lets the TOW pass right trough. just BS. MBT LAW has a free pass too.
balance you say? ok, so the weapons are more balanced now, but where BF3 only gave vehicles to a specific team (for example caspian A/antenna flag would only spawn a tank for the US) BF4 spawns armor regardless. strong team gets more vehicles and more commander assets to baserape the weak team. now its even more one-sided then before, but at least we get to be killed by a variety of weapons and armor while we are at it! right?!
so whats more important for a good balanced round? balanced assets, or the balance between weapons in the same class? and thats true only for infantry as it seems for the vehicles its mostly the same loadout for everyone.
Quake, ET, CS? all the great shooters had one single loadout per class (and mostly the same weapon across classes as well) and mostly one dominating class, and there were little complaints. but when you have 10 guns and everyone using the same one suddenly that what breaks the game?!
probably not.
next
the FOV and depth issue forces you to either constantly get insta-killed from the sides and back, or get killed because you have a disadvantage when aiming to due to high FOV. sh!t either way. and on top of that the damage feedback and the almost insta-kills allows no time for response. got shot? you're already dead. in BF3 you had time to react. BF4 insta-kills. thats the worst. skill is where the more skilled player wins the fight, not the one that (the server weirdly decided) pressed the fire button first.
Skill? HOW CAN YOU GET BETTER IN A GAME LIKE THIS? only by buying a house closer to the server maybe.
i don't mind the small (and likely easy fixable bugs) like getting stuck in the revive screen, being shot up into the air or into a wall spontaneously, driving a jeep and hitting the tiniest stake killing everyone, invisible walls blocking bullets or solid walls that can be shot through, incendiary grenades that burn through walls, useless attack choppers, off axis crosshair for the RU tank, animation problems like players shooting you while reloading, or taking damage from players not shooting you (or so it appears), jumping over obstacles takes 10 attempts or doesn't work at all and much more. with these i can live with until its gets fixed, if ever. but there are f* up core mechanics that just break game. its not fun to play. BF3 had bugs, but not core mechanics bugs as severe as those. yes, tank could take a back shot from the front. it was frustrating, but you could play more carefully and not speed up and reduce the effect. its still totally broken, i agree, but thats not nearly as game breaking and frustrating as being insta-killed or bullshit-killed over and over again with nothing to do about it. no way to reduce that BS.
ground vehicles suffer the least in BF4. if you only drive vehicles then maybe thats why you don't notice all the GAME BREAKING BUGS AND THE FRUSTRATION they cause. but don't forget that 95% of the players are not driving vehicles because armored kill DLC wan't released yet and only few vehicles are available per map.
hope i answered some of your questions.