also, new Wingman's Hangar out, cool infos about things:BUG FIXES
BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
LAUNCHER UPDATES
UPDATE – Internal updates for development
UPDATE – Icon added for peer to peer support but currently disabled
KNOWN OCULUS RIFT ISSUES:
KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength = -8’
KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1200×800)
KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction.
KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
-lots of focus on occulus rift support to go along with the hangar patch
-optimizations are coming down the pipe for 6-8 core processors.
-you're not going to be able to get into a ship if your armor is too big
-your character in game will speak. number of different voices is TBD.
-flipping an aurora to a mustang will be done via a "token" to directly swap a base aurora (aurora MR) to a mustang if you wish, including your LTI if you have it. If you have a more expensive aurora, you will get the balance refunded to your account.
-they not only supported, but applauded a post on the forums that detailed how to pull assets out of the hangar module and use the cryengine SDK to edit/mod/alter things, and also said that most devs wouldn't like that. Shows even more their support of modding.
-interview with lead writer for SQ42. talks of how the episodic content will work, his preferences in the short stories they release on the website, etc. Also, it does seem that they plan to use player discoveries and events as news stories on the site, updates to the game lore, and such. Means Operation Pitchfork may actually end up as part of game lore.
-next week's show will have a lot of info on damage states