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Fair Play Rules
Base Camping:
- When both of the below conditions are met certain rules, listed below, come into effect.
- 1. The map has an uncapable base or spawn point (UCB)
- The UCB will be defined as the area that is hashed out on your mini map and inaccessible for you, but is accessible for your enemy.
- 2. No other flags are owned by the army that is being base camped.
- 1. The map has an uncapable base or spawn point (UCB)
- If these conditions are not met then the uncapable spawn point is treated like any other flag and is subject to any and all forms of attack.
- Applied Rules:
- Planes and Helicopters may not bomb, rocket or strafe anything that is in the base.
- C4/grenades can not be used to blow up players while they are spawning in.
- Armor can not be driven into the un-capable spawn point and attack the players as they spawn in. This also applies to stolen armor.
- Artillery may not be used to shell the base.
- Small arms fire is not allowed to be directed at the base.
- Players from the opposing team inside the base must exit the base immediately.
- Draw an imaginary line half-way between the closest flag and the UCB. Players can not be attacked until they cross this line.
- If a player attacks prior to crossing this imaginary line then that player is fair game.
- The intention of the rule: This rule offers an army the opportunity to play with a fair chance of continuing the battle.
Air Power
- Pilots are not allowed to perform Kamikaze attacks.
- Kamikazing: This is defined as deliberately flying a plane or helicopter into another vehicle with the intention of disabling or destroying said vehicle. This is in violation Global Conflict's Rules regarding unsportsmanlike conduct.
- A crash is considered an accident. Don't crash too often or you might give up your seat for the day.
- Aircraft in the air cannot camp aircraft on the ground. No guns, no bombs and no rockets.
- This rule applies even if the aircraft is unmanned.
- Aircraft on the ground CAN be attacked by ground units (infantry, tanks, etc.)
- Intention of the rule: Pilots should behave as gentlemen and fight their battles in the air.
Joining the game server
- All soldiers should sign up in Army Base Camp prior to battle. Note: This feature is currently unavailable but a fix is in work.
- If players must sit out a round due to numbers, and not enough people volunteer to do so, priority will be given to soldiers who signed up in ABC prior to the battle.
- If you want to join after the battle has started, you need to ask for permission to join from your commanding officer (in teamspeak). Wait for his approval before joining, he needs to communicate with his HC.
- Officers need to ask their HC for permission for people to join in. Each HC is responsible for the number of players on their side
+2 Rule
- The +2 Rule concerns the number of players allowed per side to keep the game play balanced in the instance that player numbers are not equal.
A team will not be forced to drop below 12 players irregardless of the other team’s numbers.
- Two consecutive rounds that a team starts below 10 on a given map will surrender the map to the attacking team.
- If a High Command does not manage the numbers within 2 minutes before live, Tournament Admins reserve the right to disconnect the amount of players to balance the live round.
Squad Manipulation
- Army Dumping, Squad Leader Cycling, Squad cycling is forbidden
- Army Dumping: Where an individual or squad leader allows a group of players to spawn on him/her with the intention of creating further squads to allow for further spawn points.
- Squad Leader Cycling: Where a squad leader upon death relinquishes his squad leader position in order to allow another living squad member to take the position and allow for a renewed spawn point.
- Squad Cycling: Where an individual switches to another squad with the singular intention of using another squads spawn point to further his immediate and desired goal.
- When one of your SL is late for battle, he is allowed to cycle to his position. However keep in mind that it may not benefit any strategic objectives.
Pre live rules
- Do enter the enemy UCB (or starting flag on 16p maps). Your opponent needs to prepare too. At each map your Field Commanders will designate a flag where you can go head to head for some pre fun.
- On a map where one or both sides do not have UCBs the TAs will designate a flag as the UCB for the pre live rounds.
- Do not fire in your own UCB (or starting flag on 16p maps). Gun fire (or others like jeeps, armor or aircraft) is disturbing communication between your High Command and Squad Leaders.
- Team killing is allowed in a designated area (by the field commander). That way you are sure you only TK the ones who like it, and don't disturb the officers in the strategy meeting.
- It is not allowed to deploy mines, claymores or C4 during pre live rounds. This to prevent accidental team kills.
Consequences
- If you break a rule or intention of the rule:
- First time; will be seen as an incident. You will be reminded of the rule
- Second time; Friendly kick by the Tournament Admins. You have been reminded once, now we let you know that we are serious.
- Third time; You will get kicked, with a 2 minute ban. In that time we expect you to report to your High Command, where you will explain your actions.
- Fourth time; The High Command, TA and Executive Senate will discuss our options, which could include imposing limits on your game play or your ability to participate in GC.
The intention of these rules is to provide an enjoyable gaming experience for everyone. Violating these rules means that you have inhibited someone else's ability to enjoy their time at GC so the HC, TA and Execs have no problem limiting your ability to enjoy GC.
Filing a Complaint
- If you beleive a player has violated one of the Fair Play rules report it to your squad leader, CO or HC, which ever is the next step above you in your chain of command. They will bring it up the chain and inform the TAs.
- DO NOT post your complaint in All Chat.
- DO NOT post your complaint in an open forum or start a flame war.
- DO NOT harass the player you believe violated the rules in chat, forum posts, PMs or any other method.
The HCs, TAs and Execs do listen to the members and they WILL handle your complaint. Sometimes violations are difficult to prove or players believe rules were violated when they were not and absolute rulings can take some time. Have patience.
- The TAs ruling on a violation can be refered to the executive senate if a member believes they have been unfairly punished. The executive senate's ruling on a violation is final.